Hm, I remember stumbling upon a gamefaq thread which said that the 16 character roster rumour was a translation error and he only said that the roster would be “small”
Can we stop turning every new character reveal thread into some rumor mill thinking up who the remaining characters are going to be? I understand y’all are passionate about whichever characters, but it’s like I’m reading the same comments no matter which thread I’m in…
ANYWAY… if this is “new body” Bison, then I could imagine he won’t play very similar to how he was in 4/alpha/2. Lookit Charlie Nash. His undead version in 5 looks to play nothing like how he was in alpha, and if Capcom wants characters to accurately represent their story lines, Bison could totally be redesigned as well. I’d love to see him have tandem engine if he’s a charge character still (or hybrid?) and maybe not need a giant Taijitu for a stomach.
If the silhuette suggest anything is that at least on chara design outside Ryu/Chun Li they may chose to take some risk… see Charlie, but also Bison having a new costume
IF they’re going to change gameplay too, personally i liked A LOT theyr Omega USF4 vision of the character
Before i had him as one of my mains because fit my style and “loyalty”, but with Omega it was the first time i had actually FUN playing him in SF4, and felt to play as a char with actual potential
Even if SFV Bison is just a balanced adaptation of his Omega version + some new normals i will be fucking happy
Considering Charlie got a good deal of his Vs. series moves like the Moonsault Slash, Final Mission hyper, and Shadow-theme…I can see some of Bison’s Vs. series moves being added or returned like the psycho shot, psycho field, and psycho explosion as additional moves. Bison does gain new powers depending on all the body switching he does.
I like that Charlie has some ridiculous new stuff. That’s how it needs to be. I’m tired of them trying to translate characters made for other games into games with new mechanics not suited to them. See Vega (Claw) SF4. He was way too toned down and not all that different from ST. Omega did some cool stuff, and that’s the direction I’d like to see characters evolve.
Capcom doesn’t need to make an all new cast, they can bring back favorites, but they need to freshen them up. If Dictator is going to be in the game, they need to give him his classic stuff and a bunch of new stuff as well. It’s about time we start having characters who have both charge and motion special attacks. There is no reason to for Guile to have 2 special moves in his arsenal since WW. I can’t wait to see what slick Dic can do.
Agreed. There is even a larger pool of choices for Dic than someone like Charlie or Guile because of his many iterations in games, films, comics, etc. It’s time they take advantage of that. Moves I’d like to see:
Psycho Fist (Jin Kazama’s Penetrating Fist from SFxT, probably replaces normal PC)
Psycho Banish (CvS2)
Death Flutter (Omega SF4, with all extensions)
Ex Head Stomp (Omega SF4)
Air Psycho Warp (Make it happen!)
Psycho Cannon for Super 1 (SF EX; this is consistent with Psycho Fist special)
Knee Press Nightmare for Super 2 (CvS2, SFEx version)
Psycho Punisher for Revenge 1
Final Psycho Crusher for Revenge 2
Also Dictator’s fighting stance, he’s so crouched down but when he stands completely upright he towers over many members of the cast - this doesn’t make sense for someone who views himself above everyone else. This is the kind of stuff that was inherited from SF2 and just needs to be laid to rest, allowing new interpretations of a character (like in the Alpha series) to take place without the limitations of previous graphics engines. Personally, I prefer that he’s menacingly levitating during his fighting stance, forward, and backward movements on screen. Walking is for maggots.
I’m really happy Bison wasn’t left out! He’s the real baddie of the series! Also, seeing as how this game revolves around “elements”, they should make Gill the main antagonist (since he controls both ice and fire masterfully) and get his ass kicked by Bison. Seth is also welcome in my book for a threesome, but two naked male bodies would be too much for one game.
His stance is fuctional to his style, as all his normals are grounded and his gameplay involve a lot of crouch and DB charge
Also under the more aestethic point of view it serve the purpose of look like he’s ever well grounded and ready to deliver fierce strikes(be it huge punches, or steel covered thai kicks), and also that he’s ever ready to do one of his ridicolous jumps
Basically he’s supposed to be a badass ever ready to explode violence at your face, rather than being one of those fg vain boss bitches in beautiful plastic pose or some over 9000 dbz wannabe
While it’s true that stance is inheredited from SF2 it still do his job nice, imho, specially now that he’s no more the final boss
What you suggest sound kinda Algol from SC (a character conceptually WAY more close to Gill), but imho will not work well with Bison moves aesthetic, and also with SF mechanics (many low attacks will whiff or do awkward ghost collision)
Also i’m kinda biased toward fuctional/martial stance over aesthetic “i’m cool” ones
See Charlie
Imho was better if they keep it kinda like that, maybe little tweaked to show the new colder/darker tone of the character
SFV’s one look way too much on the “omg i’m so cool in dat ninja pose” side, but still is not over the top as a fucking flying Bison
All this about normal/vanilla/playable Bison, if they want do for the lulz a secret boss version of him a la Shin/Final Bison… sure why not, let him levitate stance, shot laser beam from his eyes and Psycho Fire from his ass, no problem with that
Yeah I guess you’re right that levitating Bison would work best for an OP Final Bison boss type character and Bison is traditionally a fighter as much as he is a boss character so a fight ready stance fits.
Still, we could get a fighting stance and walk closer to Dr Doom or Dormammu from MvC3. I think it would over all look better to have him more upright like them at least and it would be a middle road compromise that’s between the hunched-over-infinite-handjob SF2 stance and his levitating OP stance. It would certainly look better with his new trench coat skirt thingy.
I might play with Bison as a sub still but…charge character. It’s not a playstyle I can really get behind. I’m not a fan of his offensive approach. I think Abel might (most likely) be my second character. Since he’s a strike grappler, plays like Stun (BR), and kinda like King (tekken) then I should feel right at home. Abel will make a wonderful second for Juri. But if Abel isn’t in then I guess Bison will take my second character spot. Or maybe one of the new characters (doubt it) will take the second spot.
If they follow story, with Charlie in is possible at some point (DLC?) we will see Abel and Guile… but imho right now Alex seem one with good chances of being in since begin
Could you imagine how much rage there would be if it turned out he is only storyline related and the thing at the end was just to show Nash is being controlled by Bison? I mean Arcsys put major previously playable characters as storyline only chars in Xrd (Johnny and Dizzy). They also did like an announcement for a storyline character in Blazblue not long ago IIRC.
Capcom can’t be that stupid… right? The blowback from fans would be tremendous.
Wouldn’t be the first time Capcom has teased us with a character and then disappointed huge chunk of the fanbase (Decapre).
What sort of powerup do you think he’d have though if he is playable? I think going with the guard break like Ryu would be useful depending on how it’s implemented. Like after a blocked scissor kick he might be able to get a combo or something.
A cool idea for a trigger that would help charge characters besides just making them have shorter charges or be a motion character would be like having the hitstop increased on moves so that they could charge a move for a combo with less scaling. Or like give a character a magic series so that they could use the chain to build charge and combo into a special cancelable normal they can’t normally combo into or can’t combo into easily. Actually a magic series powerup like Juri would make a lot of sense as one of the potential power up states for a character, maybe even without the ability to special cancel any normal like Juri can. Just the magic series option.
For Dictator’s V-trigger i think they can go for something very simple/safe like
-psycho power element, with purple flames on hands until v-trigger end
-kinda like Ryu’s effect, huge strikes (just punches?) that cause more hitsun/dmg, maybe that set opponent on fire like all HPs do in Omega version
-Psycho Crusher boosted as fuck
Pretty simple but i will like that, imho it fit the character