Bison has 3 bars for V-trigger, whereas the other three has 2. Yes, Chun’s went down from 3 too.
Devil’s reverse is back. Alriiiiiiight
Yeah I was glad to see it was back.
What are you guys thinking about that hideous walk speed though? I don’t see why they had to do that to him?
Unless his V skill is godlike could be what they want to incentivize you to use.
Well, now we know that his V trigger gives him infinite teleport dashes until the time runs out, and I don’t think it’s hard to foresee that such a skill would amount to some succulent mix-ups and an aggro playstyle. I’m sure that his regular walk speed it deliberate too, at least he can still advance with SK and headstomp as usual.
I knew they wouldn’t leave how devils reverse and merging it with headpress like I wished earlier in this thread is amazing. All my psycho dreams are coming true!!! So happpyyyyyyyy guys <333333
How do you figure it is merged with head press and not independent? We clearly saw skull diver, but I didn’t see an exact indication that devils reverse could be performed after a head press prior to landing.
Didn’t you read the article on the frontpage? If you press P before the headpress hits you get devil and if you press P after the headpress hits you get skulldiver.
Also it seems the v trigger gives adds the warp feature to his ex specials as well. Without the v trigger active, the ex headpress does not teleport over head it seems.
Anyway, ex Psycho Inferno is SEX! This looks to be the single best and most authentic reimagination of Bison in a game yet.
Oh wow, no I didn’t even read it lol
Yeah that’s nice. Seems they are making up for the lack of walk speed. But we still have to see if the moves actually work now.
I’m liking what I see from m.bison, I don’t mind the walk speed either since his v trigger is pretty crazy from what we seen, they did nerf the size of the sphere but meh.
I noticed that but ex Psycho blast is probably still huge I hope.
Yeah there is a vid of m.bison using ex sphere it seemed bigger then the normal version however not as huge as what was shown in the trailer. I really hope the OTG head stomp stays in the game it’s so dictator like and makes super good use of normal head stomp. My only concern is that for bison being so slow will he have at least a decent AA air along with better then normal damage?
So it seems Bison has plenty of options against projectiles now. At around 0:27 seconds, you notice what appears to be c.fierce. He may have an AA to, aside from psycho crusher.
I also saw hell attack.
OK I am pretty sure I saw the Psycho Shot in the videogamer hands on analysis. He does an ex Psycho shot in his match against Ryu. The spherical ball then explodes into a larger ball at max range. This is NOT the same as his V skill. Why didn’t SRK mention this move? He does it at 5:19, can’t post the video at the moment Google it, it’s about 11 minutes.
Edit- it’s the EX PSYCHO BLAST!!! If the opponent is far away it becomes a projectile and it explodes into a massive sphere at max range or on impact!!!
I know Capcom switches Bisons archetype between every iteration of him, but this was unexpected. He reminds me of Dormammu in a way: relatively immobile and based around MAGIC POWARZ. Of course, all of that changes when you get V-trigger, because his V-trigger basically looked like God Mode. I think it’s fairly safe to say meter management will be a key skill with this version of Bison.
As much as I wanted the completely hyper-aggressive go-nuts-version of Dictator from SF2, I have to say I respect that they’re willing to take a risk this huge with his design. It also gave him about twelve billion villain points. He’s never looked this arrogant and this powerful (from a story perspective) before.
only thing i saw that bothers me is that Ryu’s cr.mk was beating scissor kicks in mid-animation. wtf?
for reference : it’s at 1:40 in the clip above
This is actually the first Bison to have EVERY special he ever had in any game represented or paid homage to in one form or another.
He has:
Scissor Kicks
Head Press
Devil’s Reverse
Somersault Skulldiver (SF2 version)
Psycho Crusher in form of his critical art
Psycho Cannon (SF Ex) in the form of Psycho Blast and Ex Psycho Blast
Psycho Shot (Alpha) and Psycho Field (MvC) in the form of Ex Psycho Blast (also absorbed/reflected projectiles)
Psycho Banish in the form of his Fierce normal and his v skill Psycho Absorb.
Knee Press Nightmare in the form of Ex Scissor Kicks
Somersault Skulldiver (Alpha version) in the form of jumping fierce
Psycho Warp in the form of his V Trigger
Psycho Drain (omega) in the form of his new front throw
Psycho Punisher in the form of his new back throw
Psycho Impact (cvs1) in the form of the new fierce normal/command normals
Someone correct me if I missed something.
One thing I love about his super is good luck on jump in’s, dizzy combo’s yo v trigger has the potential to grant us it maybe lol
What are your thoughts on his cart being a qcf x2 motion move? I hate it personally, it doesn’t suit him or a full charge character for that matter.
Also with the changes to psych blast and ex psycho blast, i have we can still combo headpress into them otg and/or otherwise.
At least v trigger devils reverse switches sides and hopefully v skulldiver too.
the psycho crusher is a qcf x2 move?
Well , if so…
It makes sense to me because of his “psycho power” v-trigger. like once you activate it you wanna go full beastmode , jump around all over the map , etc.
not sitting in a corner holding down back in the hopes of someone jumping in on you.