M.Bison General Thread: Come here prepared to fight a madman, and instead you will find a GOD!

So knee press doesnt knock down, guess knee press is back to old school style. I wonder what our meter guage will look like?

I’m just thinking of slayer from GG. Was it confirmed that bison’s forward dash is a teleport now? For all we know it could still be a command move. Giving him teleport dashes would be among the most drastic change of all…I’m ok with that.

We honestly don’t know. The animation makes it look like a forward dash, but for all we know it could just be the animation.

Breakdown video by VesperArcade:

[quote=“Dragonfave723, post:364, topic:173968”]

Breakdown video by VesperArcade:

[/quote]

Fucking finally. I was waiting for this!

Updated OP with all new info.

On the teleport: I suspect that the teleport may not be a dash. Visually it looks like a dash, but what gives it away as a command dash I think, is that when he teleports behind Charlie, he doesn’t move the same distance he does when he went through the boom. Notice how when he goes through the boom he covers much more distance. When he teleports again, he is right in front of Charlie, only to wind up exactly behind him, which is less distance. This would be consistent if it is a teleport that tracks and bases it’s distance depending on which command is entered. I suspect this is a command dash/teleport and they simply scrapped his old style teleport. Unless they programmed the dash to track, wish is of course also possible, I think it is likely a command teleport/dash.

On the s.Roundhouse: How do we know Bison is landing a s.HK with that high knee attack, and not his medium? I suspect it is based on the frames of the move, and I’m guessing the counted them and found them to be less than medium attacks, based on what we have seen, but not sure if they just assumed. Also, does it mean Bison doesn’t have a ‘far’ standing roundhouse? This might be his close standing roundhouse.

I definitely think it’s a teleport. The distance traveled seems to be equal in both dashes. There is also the fact that the second dash has Bison facing the other direction instead of facing Charlie. If it were a teleport, Bison would face Charlie. There is also the dust that Bison leaves in his wake when he ‘dashes’, which is indicative of a forward thrust in both teleports seen.

I also don’t think this phase dash that Bison displayed is related to his V-trigger (even though Bison has a glow), since the sequence was demonstrated BEFORE the V-Trigger activation animation played in the video.

I agree with you on the S.HK comment. I felt the one we saw in the video is his C.S.HK and we haven’t seen his far standing HK yet.

One problem with that Daemos. So far there hasn’t been any proof that there is going to be any distinction between Close and Far Normals this game.

Go to 2:38

We had no reason to not believe that close standing normals will be in the game really.

I figured out what was bothering me about the ultra Psycho Crusher. It doesn’t sound like a Psycho Crusher, there is no strong SWOOOSH or SINGE sound, it needs more of that and more impact. Also the center of the crusher needs to be white like the center of the new Psycho Sphere and the new Psycho Shot. The fact that the center of the crusher isn’t white makes me feel like it isn’t as hot.

Note the white center here:

http://vignette1.wikia.nocookie.net/streetfighter/images/6/6b/Bison-huge-superd.gif/revision/latest?cb=20100413211247

I hope that they show him and charlie fighting it off in the E3 demo

I believe that in one of his breakdowns, Vesper has pointed out that instead of close standing normals, characters now have them as command normals in the game.

For what it’s worth, after watching Vesper’s video, he discusses how strange it is that Ex Pyscho Sphere cancels right into Ex Head Stomp. He concludes that Bison’s v-trigger probably causes no need for charge with his moves. I’m wondering if perhaps Ex Pyscho Sphere has followup moves, where you can press Kick after it connects to use headstomp, or two kick buttons for an ex followup.

It looks like they want Bison to be very flashy in this game, so the specials into specials thing isn’t unexpected.

I wondered about that too. Doesn’t he combo after the sHK too? I wonder if it’s his sMK and not sHK as well…or like you said, close sHK.

looks like they want him to have more combo finishers than scissor kick’s. I won’t really miss non ultra PC. I’m a little saddened that DR might be gone though.

From youtube comments:
"In regards to the part about why he would need to cancel his ex sphere into ex headstomp, is it possible that the first rep is actually hitting like a frame before charlie touches the floor? I can’t scrub through the video frame by frame but maybe you only get one OTG per combo, and therefore it might be necessary to cancel the ex sphere into the ex headstomp so that the first hit of the headstomp connects JUST before they touch the floor, rather than after."
And Vesper says “He does indeed hit him before he touches the ground. This might be a possibility.”

This means the first hit of ex.stomp has juggle properties and smashes the opponent to the ground while the second has OTG. So a mistimed ex.stomp that’s done when the opponent is on the ground will mean either the first stomp hitting if it also has OTG but the second one whiffing or the first one whiffing if it doesnt have OTG and the second one hitting the opponent OTG. I wonder if this commentator’s inference is actually true. Because that will make ex.stomp a very unique tool. Or maybe the player can choose if he wants to go for the second hit or not, who knows?

I might be the case that the high knee is a command normal, or that the s.roundhouse we know and love is still present, but it is the command normal now. Or maybe we will get the deadly middle kick that Omega Bison has, which mirrors s.roundhouse in ST as a command normal.

The issue is that ex Sphere cancels into ex Headstomp without enough time to get HS charge. Unless you possibly would do charge Down/Back, Down/Forward for the ex Sphere, then go up+K for the stomp, but you never see any down charge during the combo.

Hence why one of the thoughts is v-trigger may eliminate need for charge

I want DR in this game, and I want to be able to juggle people with it so badly.

Maybe only teleporting characters will have invulnerable backdashes now.

I really hope that bisons dash isn’t a teleport. I would rather a dash similar to his sf4 dash.