Well I wouldnāt count Devilās Reverse out yet. If we get Omega Modeās Death Flutter we will get both Devilās Reverse and Stomp mapped to one input which makes the most sense. Also Devilās Reverse in SF5 doesnāt have to be like in SF4, it will most likely have different properties. So far this is what I think we have accounted for:
Psycho Sphere/Orb/Fist (?): B,F+P
Scissor Kick: B,F+K
Psycho Uppercut/Geyser/Sting (?): D,U+P
Death Flutter -OR- Headstomp: D, U+K
Psycho Reflect: DP + P (Like Psycho Banish) -OR- B.QCF + P (Like Soul Reflect)
Yeah if we lose Devils reverse it wonāt be the end of the world, itās not that good of a move now anyway.
PC being super has been the case in Alpha 3 before, although I would still prefer to have a normal PC, even if the EX version is crap, thus highlighting his new moves. Currently, Bison is a kicking machine. As long as they keep his footsies alive, his new style looks promising.
Teleport is finally geared towards offense. What did it take them like nearly 20 years to get it right?
The reflect makes allot of sense, because now he has something in a MU against Charlie/guile style characters, who have always given him trouble, and of course projectiles in general.
I was about to post that. I wonder if those stats are just there for the sake of eye candy material or if theyāre direct indicators of gameplay. So mobility and power huh?
Itās a Vine that was posted on the StreetFighter twitter. And yeah comboing after SK would be godlike, though maybe a bit too strong since itās also safe (Iām assuming).
Even if he canāt combo after, it might put them into a pleasure situation like Rufus does, so now BISON WILL BE THE ONE mauling you with dope pressure, and not this poor damage he has now.