Glad to see it’s back up. Thanks zaspacer.
I like the Vs. Cammy and Vs. Dictator formats the best.
Glad to see it’s back up. Thanks zaspacer.
I like the Vs. Cammy and Vs. Dictator formats the best.
Mirror matches are boring.
The first one to get cornered loses to lk scissors x N
Nice stuff!
Reversal Devil’s Reverse moar.
imo.
I’m so glad this site is back up!! Thanks zaspacer!
If Bison were to be given a teleport in this game, would that make him too strong?
I don’t know, but I wouldn’t complain.
A couple more invul frames on DR would be awesome, but I understand when picking Bison you are accepting the risk that comes with him.
If you reversal time the DR properly it gets you away from a LOT of stuff he could never escape in real ST, make his DR too easy to do and you have a runaway/defensive character just as stupid as Akuma.
Except Bison actually needs to do work for the win unlike Akuma who can just take out 50% and throw out a demon for the other 50%
I was able to finally DR out of a bad situation. No health left fighting a really good Dhalsim in the 3rd round. I was standing up from a knockdown. He Yoga flames to try to score the win. I DR through his Flame up into the air and come down with a fist in his face for the win. Wow. I was jumping around in excitement over that one.
Sirlin considered that idea, but quickly abandoned it because he thought Dictator would have been too powerful. He writes so on his web site. Invulnerable Psycho Crusher (similar to Honda’s jab headbutt) had also been suggested. Sirlin wanted to implement a reversal that did no damage and thus we have the Devils Reverse.
…
Thanks guys, glad to have the site up again too!
So that’s…
1 vote for the Cammy layout:
http://streetfighterdojo.com/superturbo/blanka/blankamatches.html#Cammy
1 vote for the Dictator layout:
http://streetfighterdojo.com/superturbo/blanka/blankamatches.html#MBison
Guys, I have a few questions about crossing up certain characters.
Blanka - can you cross him up with j.MK? The Vertical Roll always hits me. I understand that it has no start up. Am I doing something wrong or is there a way around it?
Claw - Claw players sometimes do the Flip Kick to get out of harm’s way? Are there any ways around the Flip Kick?
Ken - his DPs sometimes hit me even though I clearly crossed him up. It looks odd; the shoryuken gets me although I crossed him up and I am facing his back. What causes this?
Blanka - I try to cross up sparingly since he can shock you as well if your timing is even a tiny bit off. As for the up ball, I’ll get back to you later since no one has done that to me yet >_>
Claw - If you’re being hit by the flip kick, you’re being predictable or he got lucky. Try walking back and forth a tiny bit to bait it out then just throw s.rh when he lands. Or if he’s doing the flip on wakeup, just crouch outside of his throw range then c.mk xx scissors when he lands from the flip.
You need to be more specific about this one. It isn’t like claw can throw out flips all day and you can’t do anything.
Ken - Looks like you’re crossing up fine but you’re still touching his hitbox. It isn’t like cross up mk has invincibility or something. Just that it’s tricky to block and in this case you got reversal DPd
Blanka’s up ball hits on the first frame and will usually trade with late jump-ins. However you should get the timing tight enough so that if he doesn’t get it as a reversal he is hit.
Electricty even as a reversal will always lose to any deep jumpin, it has startup where it has no hit or invulnerable frames.
But yeah, against a good Blanka player getting a crossup is basically impossible.
My fault. I was not being adequately specific.
Claw players usually do the Flip Kick in a such a way that my cross up j.MK misses. I do not get hit, though and obviously neither does Claw. Both Dictator and Claw seem to recover at the same time (i.e., by the time I land from the cross up j.MK and by the time Claw lands from his Flip Kick). It seems like there is nothing I can do to whiff punish the Flip Kick. Now my question is again - how do I deal with that? Is there anything I can do to stuff the Flip Kick or make Claw whiff it in a way that I can whiff punish it?
Guile players seem to do this too sometimes with the HK Sommersault which apparently puts them out of harms way because they do not have to block my cross up attack.
I am not sure whether these are staple anti-cross up strategies or whether it is my ignorance because there may be something I do not know.
PS: Speaking of Claw, this guy is extremely hard to combo because of his peculiar standing animation. I feel as if a combo like cross up j.MK -> st.LK -> st.LK -> cr.MK -> Fierce Psycho Crusher is almost impossible to do on him.
You can try using crossup j. MK, st. LK, st. LK, st. LK, st. RH if you’re having trouble with that combo on Claw.
I was going to come in here and ask about trying to cross-up Blanka but I see it has already been answered. Good shit.
imo.
All of these questions have the same answer: you jumped in at the wrong time.
Like you said, Blanka’s Rolling Attacks have zero startup and hit on the very first frame. That means that you cannot safe jump on him at all if the Blanka you’re playing has good reversal timing.
If Claw is Flip Kicking, the only two options that will save you are to block or (in the immortal words of Mr. Miyagi) no be there. Either option leaves you with a wide open Claw. I mean…the move has invincible hitting frames. Why would you try to hit frames that you can’t beat?
As for Ken, this is simply a function of you travelling through the hit box on Ken’s Shoryuken. Hit detection is hit detection. Best solution…no be there or jump from closer in if he’s DP’ing really early. But…hey…the man has a DP. If you get hit, you shouldn’t have jumped.
So, like I said, the best thing you can learn from this is to choose better times to jump in and to develop your ground game so that your opponent isn’t focused enough on his anti-air attacks to use them. As much as I love using crossups, I still have to realize that if my opponent is skilled enough to counter them, I need to find a different method of attack.