M. Bison ftw (Dictator Thread)

Hey man nice Bison, I just got a few ideas for you. Now I don’t consider myself an expert by any means but I don’t consider myself a newbie either haha. Also the Cammy player you went against is good so all things considered I’m responding in hopes it will help you and hopefully when I upload my vids I can get a critique as well…anywayz…

  1. I think you did a good job being aggressive through matches and rounds you won. You played half screen against her, and kept the pressure up with jump ins and block strings into throws. Good job because as I’m sure you know as Dictator players our best defense is a good offense. And when you won you did great offensively

  2. …but I say you could have zoned cammy more. At least the style of Dictator I play is all about zone first. I try to just zone the hell out of them with crouching medkick, standing roundhouse, light SK and jab PC. Get a knockdown and then crossup combo or headstomp/ DR shenanigans.

3…if you don’t care for anything I’ve said at least hear me out on this: USE FAKE SLIDE!! :rock: Let me tell you man…I heard everybody talking about how fake slide into throw was this and that so I finally tried to incorporate it into my mix-ups. It took a few good sessions for me to learn the spacing and when to apply it. But believe me man, it is so worth it. In my opinion it’s a guaranteed throw when timed correctly, and I think my Dictator is a lot more of a threat from mid-screen now.

So good job man just a couple of ideas on how to do things a little different.

Okay i have huge problems against chuns. no matter what they do.
i just don’t know what i can do againt her. i tried basicly every attack.
only chuns who aren’t very aggressive i stand a slim chance against.

but some are just jumping around, basicly doing nothing but poking me to death, and killing me with chip damage in the corner with lighting kicks.
is there anything i can do to get out of it?
sometimes i get the chance to get out with crusher.
but even if i’m not in the corner, is there ANYTHING that helps against her?
not even honda is giving me this kind of trouble.

oh and something else: whats the best to do when ken/ryu flys over you with hurricane kick while you crouch.
oh and i forgot guile:
I’m having problems against guilse that corner me and then spam sonic boom, jump (medium i think) kick to some normals to buffer another sonic boom.

I’m not 100% sure but right now I’m just trying low strong and it seems to work pretty well.

When they go over you with HK, if it was started close to you, you can wait a second after they pass over you then slide to hit them in their recovery. For Guile corner shenanigans you can try to DR through the sonic boom to try to escape.

Chun on the other hand is kind of a hard match for me, too. All I can say is watch some ST matches on Youtube. I’m sure some more experienced players will respond with some suggestions as well.

Try this with anybody when Ken or Ryu flies over you with a Hurricane Kick: crouching fierce.

In general, crouching fierce is the bane of the Hurricane Kick’s existance. In Dictator’s case, however, you’ll have to do it once they’ve retracted their leg. If they started a :hk: Hurricane Kick near you, you should be able to wait until it flies by and then either standing :hk:, crouching :hk:, or Psycho Crusher if they started it right next to you since you’ll have enough time to charge it.

But, in order to truly punish the Hurricane Kick, you have to learn the timing and duration of each version. Playing them helps, but you don’t have to if you practice against enough Hurricane Kick happy players.

So is crouching fierce better against Ryu’s hurricane kick than crouching strong? I’m still not used to it when he mixes up the different strengths so I can’t tell which side he’ll land on, so sometimes if I do crouching fierce at the wrong time, he’ll land and recover before me. I guess I might have to work on the timing though.

Against noobs who just jump around randomly, walk under Chun Li’s jump and throw her when she lands.

Dictator’s best air-to-air moves against Chun Li are:

  • j.MP (jump back MP works, too)
  • j.MK
  • neutral j. MK and HK (jump back HK works, too)

Unfortunately, Dictator has nothing to beat her Lightening Legs cleanly with except Super and Head Stomp. Psycho Crusher may trade sometimes, but that happens rarely. You can also jump over the Chun Li player and do cross up, j.MK, st. LK, st. LK, st. LK, Psycho Crusher when he/she is spamming the Lightening Legs, but good players will obviously not let you do that as they will react to Dictator’s jump.

Stay away from corners at all times even if it means taking some damage in order to avoid being cornered. Chun Li can get in Dictator’s face pretty easily, but so can you in hers albeit not as effectively. However, you can do tick throws (i.e., st. LK -> Throw, st. LK, st. LK -> Throw, meaty MK -> Throw, etc.) on her. Bait her reversal attempts and then punish her for it.

Matches: The list of Dictator’s matches seems to be down at the moment (at least for me), but here are a few matches featuring none other than YuuVega:

YuuVega Vs. Otochun

[media=youtube]AbgKJCbUDiA"[/media]

YuuVega Vs. Prince

[media=youtube]roFe3_r4IHQ"[/media]

As you can see, YuuVega uses fierce Psycho Crushers and j. MPs to get out of corners. You will notice that he sometimes adds another j.MP (this cannot be done with the neutral jump MP) just as he is about to land in case the Chun Li players attempt to throw him. If you land the second j.MP, you can do st. LK, cr. MK, Psycho Crusher for a likely dizzy.

YuuVega also uses jump back HKs a lot in air-to-air situations against Chun Li players.

Thanks, m2dave! I’m sure that info will be useful to a lot of people, including myself.

The Dictator match up site has been down for a couple days. Hopefully it’ll be back up soon.

one of the remix changes. it can be done with the neutral jump MP.

As far as i remember the neutral j.mp was only made to be able to juggle not allowed to be done twice like the diagonal ones.

ah yeah mixed that up, my bad.

Wow, people are telling people to use dictator’s c.hp?..why?

As mentioned, it’s great for tagging shotos at the end of a hurricane kick because the hitbox stays out for so long. It’s also surprisingly decent anti-air against certain attacks (trades with Chun’s jumping LK in his favor… gets beat by jumping MK though. Also beats T. Hawk jumping d+HP and usually trades with jumping LP, against T. Hawk jumping LP of doom it’s better to just do c. MK instead since it makes T. Hawk’s attack whiff entirely)

Also it is amazing for anti shoto J. RH, but no one but me apparently can get this to work. I need to make a video of me doing it or something, nobody believes me that it stuffs the fuck out of J. Roundhouse…

I’ve gotten it to work too, Airthrow. The timing on it is odd though.

Sorry bout that.
It seems the free webhosting service I was using (zendfree.com) is no longer responding.

I need to find a stable host and also get a domain name so that even if I have to switch hosts again people can use the domain name to find the site.

Cool, it’s weird nobody else but you can see how useful this tool is… the timing is LAAATE as hell, very unlike the rest of his normals.

I lost to a Ken player in a casual house tourney (I got 3rd), I really should’ve calmed down and st. RH’d his repeated jab DP’s more, it had been a while since I was playing that serious I guess. Next time, hahaha.

All you have to do is make them land on it and it wins. :slight_smile:

I’m not sure that I’m in a position to critique you on your Bison or not (I know we’ve played several times, but I don’t happen to remember who won or even what characters we were both using). What I can tell you is that you’re getting thrown a hell of a lot on wakeup and don’t throw as much as I think you should since Bison often seems to have a throw advantage. Pianoing your throw is a good idea and I often end up throwing people attempting to tickthrow me instead.

I use this too. It works great if you can get the timing down.