M.Bison Combo/Tech Thread: Psycho Power!

He can basically just dance back and forth and buffer VT behind a poke and if he gets a hit he gets a full VT+CA combo for free.

[quote=“exploid, post:139, topic:177736”]

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Love it.

Can’t most characters do the same thing? Even we can just fish with cr mp and confirm that into v trigger cr mp xx lk scissors xx ex inferno xx ex headstomp right?

I guess so, if you hit the cr.mp at a range where another one will hit but you’d still be comparing the slowest walk speed in the game with the fastest.

raises hand

^ That stuff worked a LOT better when you could still whiff both Hell Attack hits in the air.
cry evrytim

Delete plz

https://youtu.be/azGA1Ugv4hc

So during the match I thought I pushed cammy far enough where the fireball crossed up, then I watched inputs and noticed he pushed buttons and I got the counter hit with jab and fireball combod. I wonder tho if we could use it as pressure? Block string combo into sk might push them into it faster? Not home to make more of this.

Projectiles can’t cross up in SFIV or V (among other games), that’s why you always block Ibuki’s kunai or Rashid’s whirlwind in the direction they are and not the projectile itself.

So then what do you consider Akuma’s “cross up” fireball in IV? You can delay it by a few frames to make it hit in the front, while Akuma’s trajectory seems the same, or make it instant and it will hit from behind as he’s just starting to hit what is considered the cross up range.

While you’re technically correct, that (as well as with Ibuki) was not easy to block on reaction. I think Dhalsim from IV would have been a good example too, since so many loved to do his Ultra into cross up teleport.

What’s the optimal crush counter off 3.hp? So far all I can find is cc 3.hp, st.hp xx inferno/scissors

I can’t find any vtrigger cancels either off the 3.hp cc.

Also what frame traps are you guys using to lead into st.hk?

Cr. Lp into St. Hk will cc late throw techs, but loses to mashed buttons and mashed throw
Cr. Lp into St. MP will beat mashed jab and throws, but the opponent Will block with late throw tech
Cr. Lp into throw works, so everything above is the mixup hierarchy for rock paper scissors there.

If you’re on the far left side of the screen you can react with shadowaxe target combo to the ‘counter’ message on the screen. I did it in training mode with random block/counter., Most of the time. It’s a super late cancel. I can’t bring myself to avert my eyes all the way over there when I’m on the far right side.

Depends on the distance. From up close you can do st.hk, c.mp xx m.inferno. If you land DF+hp from further away st.hp xx h.inferno/h.knee press.

st.hp xx h.knee press VT c.mp xx m.knee press xx EX inferno xx EX Headstomp

Birdie mashing stLK, what are you guys doing to trap this button?

Are you doing an OTG Head Stomp, or are you catching them while they are at the top of the Inferno? I’ve seen videos where right after they are sent airborne by the Inferno, an EX Head Stomp actually hits, but I don’t know if that’s pre-release footage or what, because I have never been able to do that. The OTG Head Stomp isn’t even worth considering, since 95% of the time it whiffs due to the opponents rolling out of it.

The most consistent damage for me (especially with a single bar) is just st.HP, HK Scissor, VT, cr. MP, MP Inferno, EX Scissor.

IIRC, 5Hp, Hk Sk, VT, 2Mp, Blast, EX Scissor is more optimal, but I think it may only be so by like 10 damage…just an FYI

The ex head stomp off inferno is pretty much mashed, it combos the same time a super would ie you cancel inferno on the first or second hit.

How is vt blast more optimal than vt inferno?

Off of 3 hp I like st Hk, cr mp xx inferno/mk scissors vt cancel etc

To fish for st Hk crush counter u should really try to condition your opponent into trying to press a button. Best way is by setting up a bunch of tick throws. I like

  1. jump hp land st Hk (or throw)
  2. knockdown, dash cr lp, st Hk (or throw)
  3. meaty st Hk on opponent wake up
  4. walk back slightly on opponent wake up and try to whiff punish throw with st Hk. This one difficult because of bison walk Speed.

Bison is crazy because u can set up some wild frame traps. U could do any of the above and if st Hk is blocked u can continue pressure at an advantage with cr mp xx scissors/blast

Same with 3 hp. U can do cr lp into cr mp which are back to back traps as well

Cr mp xx blast is not safe on block be careful with that spacing