Can’t most characters do the same thing? Even we can just fish with cr mp and confirm that into v trigger cr mp xx lk scissors xx ex inferno xx ex headstomp right?
I guess so, if you hit the cr.mp at a range where another one will hit but you’d still be comparing the slowest walk speed in the game with the fastest.
So during the match I thought I pushed cammy far enough where the fireball crossed up, then I watched inputs and noticed he pushed buttons and I got the counter hit with jab and fireball combod. I wonder tho if we could use it as pressure? Block string combo into sk might push them into it faster? Not home to make more of this.
Projectiles can’t cross up in SFIV or V (among other games), that’s why you always block Ibuki’s kunai or Rashid’s whirlwind in the direction they are and not the projectile itself.
So then what do you consider Akuma’s “cross up” fireball in IV? You can delay it by a few frames to make it hit in the front, while Akuma’s trajectory seems the same, or make it instant and it will hit from behind as he’s just starting to hit what is considered the cross up range.
While you’re technically correct, that (as well as with Ibuki) was not easy to block on reaction. I think Dhalsim from IV would have been a good example too, since so many loved to do his Ultra into cross up teleport.
Cr. Lp into St. Hk will cc late throw techs, but loses to mashed buttons and mashed throw
Cr. Lp into St. MP will beat mashed jab and throws, but the opponent Will block with late throw tech
Cr. Lp into throw works, so everything above is the mixup hierarchy for rock paper scissors there.
If you’re on the far left side of the screen you can react with shadowaxe target combo to the ‘counter’ message on the screen. I did it in training mode with random block/counter., Most of the time. It’s a super late cancel. I can’t bring myself to avert my eyes all the way over there when I’m on the far right side.
Are you doing an OTG Head Stomp, or are you catching them while they are at the top of the Inferno? I’ve seen videos where right after they are sent airborne by the Inferno, an EX Head Stomp actually hits, but I don’t know if that’s pre-release footage or what, because I have never been able to do that. The OTG Head Stomp isn’t even worth considering, since 95% of the time it whiffs due to the opponents rolling out of it.
The most consistent damage for me (especially with a single bar) is just st.HP, HK Scissor, VT, cr. MP, MP Inferno, EX Scissor.
Off of 3 hp I like st Hk, cr mp xx inferno/mk scissors vt cancel etc
To fish for st Hk crush counter u should really try to condition your opponent into trying to press a button. Best way is by setting up a bunch of tick throws. I like
jump hp land st Hk (or throw)
knockdown, dash cr lp, st Hk (or throw)
meaty st Hk on opponent wake up
walk back slightly on opponent wake up and try to whiff punish throw with st Hk. This one difficult because of bison walk Speed.
Bison is crazy because u can set up some wild frame traps. U could do any of the above and if st Hk is blocked u can continue pressure at an advantage with cr mp xx scissors/blast
Same with 3 hp. U can do cr lp into cr mp which are back to back traps as well