Exactely. You can beat 3f normal if you have enough advantage or if you hit not too close so you can wiff punish it.
Not yet. Only Bison and Cammy. I guess FANG won’t be a problem since he does not have 3f.
There is so much things to test
Exactely. You can beat 3f normal if you have enough advantage or if you hit not too close so you can wiff punish it.
Not yet. Only Bison and Cammy. I guess FANG won’t be a problem since he does not have 3f.
There is so much things to test
What’s our most up to date frame data source? Can anyone link?
Looks like Dantarion mined all the frame data from the release version. Check out the data HERE.
Just select the character, then select the version you want (v1.1 is the final release), and then View on boxdox v1. Notations are anime style, just a heads up.
Gilley’s frame data:
https://docs.google.com/spreadsheets/d/1f5ZxG2hGnLFFOwp4UQg0jvlu7IoAUrYWDiCBcZ_Kh1g/pubhtml
Here’s mine.
Option Select throw/V-Reversal…somebody make a video…but give me credit. Its viable tech against those bulldogg rushdown frame trap/tick throw characters. After it throws them back they have to start the neutral game all over, killing their momentum.
Bison isnt bad at all, but he has very situation based normals I’m starting to realize.
I cant get the AI to throw and attack on the same recording frames, but it totally works.
Hellllo fellow Bison Players, first off all i wanna say is that Bison is looooking mean and playing mean.
I wanted to get your guys views on some things and after Friday (the only day im going to be able to play this game for longer than 3 hour) im going to add some combos and info ive found out, but i wanted to ask 2 quick questions:
Also does anyone know of any good combo Vids from the release game not the Beta.
Ive got about 7-10 solid Combos down but the thing im mainly struggleing with is getting the VT in a combo without having to use D+F.P or S.P?, i saw a video when someone did M(not to sure if it was).SK>VTC>S.LK> then the ball thing and ill be testing this out on Friday but i wanted to see if you guys have had any luck so far?
Please, if the old combo thread is going to be discarded, update the first post of this thread with this combo list:
Updated
That was nasty ^^^^^^
Right now I have a crouching blockstring into devils reverse pressure gimmick. It gives advantage, controls the air, goes over lows, basically a beefed up neutral jump.
I also like midscreen EX stomp cancelled into devils reverse. The ex stomp startup gets you up in the air way faster, then you can come back down on their heads with some bullshit.
I like midscreen throw, EX ball > stomp. If they try to jump the ball on wakeup they get swatted out the air, if they block you safely come down directly in their face. When/if they catch the gimmick and try to dash in they will cross themselves up with the ball.
Its even stupider with V trigger because you can yolo EX ball xx EX Stomp to come right down into their face and get the shit started. If you have the meter to waste, or want to invoke some fear…its a good mindfuck
Seems like st. HP is perfect counter hit fishing equipment when trying to space with st. MK.
Bison still has a dead range right outside out st.MK/cr.MK that axe and st.HP arent fast enough to cover…his best options are a perfectly spaced jumping whatever, scissor or devils reverse pressure.
I still dont really like st.HK but I use it mostly peppered into light blockstrings, it gets them out of throw range. Really I dont like this move at all.
cr.LP/st.LPxxpsycho ball is bisons fastest “get back” punish
And once again you can bootleg OS throw/v-reversal while holding back.
Also…st.LK shuts Karin down.You can also throw karin out of her qcb+p. Fuck that bitch so much.
I’m not sure how many people are aware but you can v skill a fireball, hold for the projectile and then mk scissor kick immediately after with scissors by negative edging and get a 3 hit combo off the fireball/1 hit of sk. This needs testing too because I imagine you can do this to close distance too with SK possibly with LK SK if they block the vskill fireball.
CONFIRMED.
Just tried it. Shit is legit for a predicted fireball.
I feel like buffering a scissor for an anticipated jump in would make fireball characters think twice about exploiting v skill.
Awesome! Do you know if this works for other moves like headstomp?
You don’t need to negative edge, I’m just doing the scissors after for the 3 hit combo. But awesome find, thanks!
So, I’ve been able to do pretty much every combo listed that I’ve tried, with multiple characters. Yet I still cannot for the life of me get the shadow axe to two-hit. Exactly how is this done? The command list shows it as a target combo too, but it has yet to function as one for me, and even when I get the mp > axe at a speed that looks like it should combo, it never does.
Shadow Axe only gets both hits if the first st.MP hits counterhit. Otherwise, there’s a pretty large gap between the two attacks. Shadow Axe on block is pretty punishable.
However, it’s pretty good as a counter poke if you can set up the spacing.
Haven’t been good about using V-trigger combos on crush counter. Instead I’ve been going for forcing the opponent to block inferno and canceling into V-trigger for a left/right mixup.
here are some timings to get his vtrigger dash to skip through wakeup dragon punches:
according to the Prima guide, ex headstomp is fully projectile invul, and ex devils reverse is invincible in the first 16 frames. Ex headstomp to Ex devils reverse only burns 1 bar, So i was wondering if this is a good tool to deal with fireballs.