because of the terrible online in MvC3, and being preoccupied with 3SO, AE, and later SFxT, I will only get this game if they have everything i want (includes unrealistic character demands, atleast 6+ new stages, spectator mode, etc.). and when they do or do not do that, i will prob get at discount on craigslist or something.
I really want this but at the same time, i feel cheated that i bought the SE for MvC3, which now feels like a big waste.
Canât feel cheated for a decision you made. Now if we bought this game and it turned out only Capcom characters were on the roster; thatâs cheated. We could probably sue for that one. Class action, baby.
But a mechanic that pretty much works as advertised? Nah, no cheat there.
The whole âTen years of MvC2â thing is a salad of ignoring several industry factors as well as blind chance on Capcomâs part. Itâs strange because there are plenty of games that are played for far longer than that. Iâve played Tetris for 20yrs. Iâm still finding new ways to stack and nail Tetrisâ. Do I look at new iterations of Tetris thinking, âOMG it better give me ten years of gameplayâ? No.
I also thought that pic of MSS with the âten more yearsâ caption was silly.
Oh I know theyâre dangerous. Stormâs a bitch, too. Iâm just saying; who were actually thinking a company can just ârecreateâ the circumstance that led to a game being played for ten years? Who actually thinks that could happen? Whoâs arrogant enough to posit that kind of foresight?
But yeah, Storm, Mags, and Sent are still dangerous.
Hmm. Itâs strange, MSS wasnât on top the whole ten years. In fact they rose through the ranks as people learned more about that game. So why would people not see a similar thing happening with different characters? One of things I love about MvC3 is how many characters that were initially written off are dominating. Youâd *think *that would be a lesson in reserving judgment. lol
MvC3 âcame to lifeâ to me after that Spencer XF3 win. It shows that people still had a lot to learn, and still do.
Assuming SFxT is Feb/March/April I donât really see an updated Marvel, in âSuperâ or MVC4 form until Nov/Dec 12 at the earliest. Itâs just very strange that Capcom have gone completely quiet on more DLC characters (still 2 more slots) as well as alternate costumes for the remaining cast.
And yeah I think SFxT will be the dominate Capcom fighter until SFV comes out on the next gen systems.
Exactly, people act like MVC2 lasted that long because it was dat good, not saying it isnât but it only lasted that long because Capcom abandoned fighting games. If a MVC3 had came out in 2005 than people woudlâve jumped off MVC2.
I really like the X-Factor mechanic. It makes some ridiculous stuff happen, but so does hitting someone with a crouching A sometimes. Iâd be OK with a slight damage nerf to it, but to completely gut it or remove it would be silly. Outside of Phoenix, nothing in XF is really impossible to defend, especially if you saved your own XF. And the canceling part of the mechanic is really fun.
As for DHC glitch, the only character it really seems to âbreakâ IMO is Magneto. With, like, Storm, X-23, trish, it just seems like a cool weapon. Though if anyone didnât need an extra weapon (especially such a powerful one) itâs Magnus.
And as for Phoenix, to all the Phoenix haters Iâll say the same thing Iâve always said to people who complain something is broken or too cheap: USE IT AND BECOME WORLD CHAMPION. If Phoenix is that good, why bitch when you can go make a living off of winning tournaments with 'er? And Iâll counter the response, âI refuse to use Phoenix! Iâm sooo honorable!â ahead of time by noting thereâs little honorable about bitching.
Use Phoenix for a week or 2. Either youâll find out you love it, or youâll learn how to beat her, or both.
Thatâs where the blind chance comes in. There was so much wackiness to discover it was like an interactive Mortal Kombat Krypt that kept going and goingâŚ
Actually makes it similar to TMNT TF in a way. I guess if fighting games are thrown together the resulting unbalance may yield something surprising. Must be a strange lesson for developers to know!
Couldnât disagree more. X-Factor allows someone who normally is still doing day 1 combos with Zero to kill a character like Dr. Doom in one combo instead of three. It makes chip damage outrageous, plus itâs a heal move, that removes chip, and makes your character ghetto fast. Not the same as getting an opening with a crouching light at all. Think about all the comebacks youâve seen that the player didnât earn and obviously wouldnât have gotten without X-Factor.
How does anyone know what kind of combos somebody would do with or without XF? How do we know this person so well. How many TOD combos do we actually see on a daily basis? On highly competitive streams? And now weâre back to whether somebody âearnedâ something or not. I am *sick *of the these XF non-points.
XF3 is crazy powerful and lasts 100 years, letâs stick with that. Not the whole âit rewards scrubsâ silliness. Itâs pompous as hell, and *ironic *to be honest.
LOL Yeah, agreed with Kalyx big time. What diff does it make if, when in XF, a day 1 kills or the 1st 4 hits of your big elaborate skill combo kills. If anything, itâs cool that it allows a less risky combo achieve the same end. Whoâs to say some of those comebacks werenât earned by your not being prepared for their XF activation? Not saying thatâs always the case, but whoâs to say otherwise?
Iâd rather have X-factor be one charater only (teams would actually be more unique), a slight speed boost (character specific), 15 sec (in-game time) and negate hit-stun deterioration for that character so infinites and probably some unique combos can be done but at a cost and trade off of their time in XF
If MVC3 Super is really at the end of next year the game will be dead. AE is already on top again or on same level, SF X T gonna take for sure over and 3d OE is also on the way. Capcom should hurry up.