Lupinko says there will be a Super MvC3 [rambling and dreams: enter at your own risk]

because of the terrible online in MvC3, and being preoccupied with 3SO, AE, and later SFxT, I will only get this game if they have everything i want (includes unrealistic character demands, atleast 6+ new stages, spectator mode, etc.). and when they do or do not do that, i will prob get at discount on craigslist or something.

I really want this but at the same time, i feel cheated that i bought the SE for MvC3, which now feels like a big waste. :frowning:

Can’t feel cheated for a decision you made. Now if we bought this game and it turned out only Capcom characters were on the roster; that’s cheated. We could probably sue for that one. Class action, baby.

But a mechanic that pretty much works as advertised? Nah, no cheat there.

“Ten more years”… hahahahahaha.

Oh well, hopefully it’ll be the same deal as AE or SSF4 where you get the game for a smaller price tag.

I’d do anything to have Ms. Marvel and Juggernaut.

Honestly though with all the changes people want them to make they may as well just make MVC4.

The whole “Ten years of MvC2” thing is a salad of ignoring several industry factors as well as blind chance on Capcom’s part. It’s strange because there are plenty of games that are played for far longer than that. I’ve played Tetris for 20yrs. I’m still finding new ways to stack and nail Tetris’. Do I look at new iterations of Tetris thinking, “OMG it better give me ten years of gameplay”? No.

I also thought that pic of MSS with the ‘ten more years’ caption was silly.

Well it was only 1/3rd off. Mags and Sent are doing work.

Oh I know they’re dangerous. Storm’s a bitch, too. I’m just saying; who were actually thinking a company can just ‘recreate’ the circumstance that led to a game being played for ten years? Who actually thinks that could happen? Who’s arrogant enough to posit that kind of foresight?

But yeah, Storm, Mags, and Sent are still dangerous.

I think the caption was less about the life of MvC3 and more about how MSS were still gonna stay at the top.

Hmm. It’s strange, MSS wasn’t on top the whole ten years. In fact they rose through the ranks as people learned more about that game. So why would people not see a similar thing happening with different characters? One of things I love about MvC3 is how many characters that were initially written off are dominating. You’d *think *that would be a lesson in reserving judgment. lol

MvC3 ‘came to life’ to me after that Spencer XF3 win. It shows that people still had a lot to learn, and still do.

if the side MMs of MvC2 at EVO get more hype than MvC3 then i will be simultaneously extremely happy for mvc2 and extremely worried for mvc2

Assuming SFxT is Feb/March/April I don’t really see an updated Marvel, in “Super” or MVC4 form until Nov/Dec 12 at the earliest. It’s just very strange that Capcom have gone completely quiet on more DLC characters (still 2 more slots) as well as alternate costumes for the remaining cast.

And yeah I think SFxT will be the dominate Capcom fighter until SFV comes out on the next gen systems.

Exactly, people act like MVC2 lasted that long because it was dat good, not saying it isn’t but it only lasted that long because Capcom abandoned fighting games. If a MVC3 had came out in 2005 than people woudl’ve jumped off MVC2.

if MvC3 wouldve came out in 05 it wouldve been truly 2d…maaaan thinking about that possibility makes me very :frowning:

I really like the X-Factor mechanic. It makes some ridiculous stuff happen, but so does hitting someone with a crouching A sometimes. I’d be OK with a slight damage nerf to it, but to completely gut it or remove it would be silly. Outside of Phoenix, nothing in XF is really impossible to defend, especially if you saved your own XF. And the canceling part of the mechanic is really fun.

As for DHC glitch, the only character it really seems to “break” IMO is Magneto. With, like, Storm, X-23, trish, it just seems like a cool weapon. Though if anyone didn’t need an extra weapon (especially such a powerful one) it’s Magnus.

And as for Phoenix, to all the Phoenix haters I’ll say the same thing I’ve always said to people who complain something is broken or too cheap: USE IT AND BECOME WORLD CHAMPION. If Phoenix is that good, why bitch when you can go make a living off of winning tournaments with 'er? And I’ll counter the response, “I refuse to use Phoenix! I’m sooo honorable!” ahead of time by noting there’s little honorable about bitching.

Use Phoenix for a week or 2. Either you’ll find out you love it, or you’ll learn how to beat her, or both.

Capcom could have recycled EVEN MORE sprites. Every character in a capcom game ever! That’s gotta be at least 500.

I did last long because it was that good, even with the large gap in releases if it wasn’t dat good it wouldn’t have lasted 10 years.

That’s where the blind chance comes in. There was so much wackiness to discover it was like an interactive Mortal Kombat Krypt that kept going and going…

Actually makes it similar to TMNT TF in a way. I guess if fighting games are thrown together the resulting unbalance may yield something surprising. Must be a strange lesson for developers to know!

Couldn’t disagree more. X-Factor allows someone who normally is still doing day 1 combos with Zero to kill a character like Dr. Doom in one combo instead of three. It makes chip damage outrageous, plus it’s a heal move, that removes chip, and makes your character ghetto fast. Not the same as getting an opening with a crouching light at all. Think about all the comebacks you’ve seen that the player didn’t earn and obviously wouldn’t have gotten without X-Factor.

How does anyone know what kind of combos somebody would do with or without XF? How do we know this person so well. How many TOD combos do we actually see on a daily basis? On highly competitive streams? And now we’re back to whether somebody ‘earned’ something or not. I am *sick *of the these XF non-points.

XF3 is crazy powerful and lasts 100 years, let’s stick with that. Not the whole “it rewards scrubs” silliness. It’s pompous as hell, and *ironic *to be honest.

LOL Yeah, agreed with Kalyx big time. What diff does it make if, when in XF, a day 1 kills or the 1st 4 hits of your big elaborate skill combo kills. If anything, it’s cool that it allows a less risky combo achieve the same end. Who’s to say some of those comebacks weren’t earned by your not being prepared for their XF activation? Not saying that’s always the case, but who’s to say otherwise?

I’d rather have X-factor be one charater only (teams would actually be more unique), a slight speed boost (character specific), 15 sec (in-game time) and negate hit-stun deterioration for that character so infinites and probably some unique combos can be done but at a cost and trade off of their time in XF

If MVC3 Super is really at the end of next year the game will be dead. AE is already on top again or on same level, SF X T gonna take for sure over and 3d OE is also on the way. Capcom should hurry up.