Lupinko says there will be a Super MvC3 [rambling and dreams: enter at your own risk]

Yeah being able to do a bazillion chip damage is kinda dumb, but it’s not like you couldn’t do that shit in Marvel 2 all the god damn time. Plus, nerfing x-factor is a really ham-fisted way to try to solve it.

No character should get a double damage increase in this game ever…
Level 3 x-factor (half of the cast) can burn in hell

The chip thing just proves that it’s way too much damage, you don’t have to earn it at all, or anything in X-Factor for that matter. I was about to OCV my friend earlier today, he brings out his last character, Zero anchor XF3, I’m blocking everything for like 10 seconds, and of course I get opened up, he does some day 1 bullshit, and it’s like 1 million damage, it’s so stupid. Another time something similar happened with Akuma XF3, and I literally blocked everything, but I still died because of the chip. It’s too long, way too long. You should be able to camp it out.

Another suggestion for reforming X-Factor possibly could be, once you are in X-Factor (regardless of level) if you kill one of your opponents characters, it ends, period. It’s ok to be some sort of tiny leg up, but it shouldn’t be some nonsense game changer where a 10 year old can literally ill 2 characters in 10 seconds with level 3 X-factor. Honestly, wtf is up with CKC combos you don’t even have to work for.

Even if, say, x-factor didn’t increase chip damage, this would still be a terrible god damn strategy.

I like this idea, but I think it should be divided into 2 versions; Offensive XF, when you activate it during a combo, gives you a damage boost and minor speed boost, doing moves should decrease the XF bar similar to BC combos in KOF2K2(UM), and Defensive XF, when you activate it during block-stun or in the open gives you health regeneration and negates chip damage, taking damage (not chip) reduces your XF bar and dealing direct damage gives you a small bonus health regeneration.

I think this would make the whole usage more tactical. Offensive XF would basically be a combo extender used to kill problem characters or punish assists+point without the derpiness of chipping people to death when they have a full bar of life. Likewise defensive XF would allow a bit of breathing room provided you weren’t stupid and even give a small reward if you manage to get the momentum of the match on your side (without any other boosts to help you), but you’d sacrifice the offensive option in doing so and vice-versa.

I do however think that having XF levels isn’t necessarily a bad thing, it’s just a bit ridiculous as it is now. Just make the XF bars a bit longer depending on how many characters you have left to provide a small incentive to not always break out offensive XF as soon as the first combo is landed.

Sometimes it pays to play MODOK. Xfactor? I think I’ll stay on top of the screen for I dunno…10 seconds.

While i’m excited about all the games and hardware reveals at e3, concerning MVC3 i’m disappoint.

Going back into what would balance X-Factor…

Who would you balance the buffs for certain character? Should lower tier get better X-Factor buffs than the upper tier?

One of the reasons why Wesker is one of the stronger L3X-Factor characters is because if you read up his X-Factor power level…it’s one of the top best boosts in the game.

No one should get an X-Factor buff. Characters that aren’t as good should get other buffs, including general speed, power, assist, increases, etc. Characters that are really good should get very slight nerfs. They should focus on making the limited characters better though, why the hell would the buff X-Factor. Keep X-Factor 1 the same. Cut 2 and 3 in half time wise, and reduce the damage but 20% or even more so even if someone blocks perfectly they don’t die because of chip damage.

So is this official now? when would this come out anyways… i think they should stop fucking making shadow battles and fycking make more characters…

We’re waiting on one of the Cons coming up.

Because it’s a fairly limited character-specific adjustment that doesn’t have any second-order effects attached to it.

Even in x-factor, it costs meter to chip you to death. If you don’t pushblock at all, Ryu (or Akuma) has to burn 4 or 5 meters to kill almost all of the cast, in level 3 x-factor.
If your opponent just burned 5 meters and most or all of their level 3 x-factor just to kill one of your characters, you probably just lost entirely.
If you lost, x-factor would have saved you, what the fuck did you use it on? Probably killing their first two characters, but then they would have had to kill your first two characters without using x-factor OR assists, in which case you got outplayed on every level. If it was something else, you probably wasted it, and your opponent has better resource management than you, you still got outplayed.

If by some miracle this happens and you DIDN’T lose, you’re now almost certainly way ahead, because burning x-factor and 4-5 meters to kill one character is an insanely inefficient use of resources. If it’s now 2v1 it should be a total walkover, happy birthday. If it’s 1v1 you should still have x-factor, unless you did something stupid like lose a character to his x-factor-less anchor, in which case you’re probably still slightly ahead because of meter, and your opponent had to work harder anyway, so you have no excuse to be salty.

And even if all of that wasn’t true, you could avoid the whole thing by responding to your opponent’s x-factor in a way that isn’t outright stupid.

Would X-Factor be more balanced if they made it much more character specific to what actually happens? For example, with Dormammu he gets his awesome chip damage boost, but regular attack power is not affected, speed is not affected, health regen not affected etc.Some characters might get stronger attacks, or faster attack speed, faster movement speed etc.

That seems more fitting with the idea of it being an ‘X-Factor’ too, since it’s a unique factor to each character rather than just ‘Everything gets much better’. It might still lead to some characters being much better with it than others, but it would probably be a bit of an improvement.

I can’t believe no news on this at E3. Will this even happen? I think so because the lack of dlc, but if it doesn’t happen the 1 costume pack, and some shadow battles are really bad compared to what they were saying when the game was launching.

I used to think level 1 X-factor was fine too but the evolution of Wolverine play has convinced me that it may need to be re-examined in addition to the obvious issues with lvl. 2 and 3. I think it just comes down to the fact that it does too much at once. I actually think it would be very interesting if they split some of the functionality of X-Factor into other activated or passive abilities/moves.

Capcom is probably trying to figure out how to best promote it. They can do something at SDCC since a special collection of MvC3 Minimates are going to be sold there.

But comic con is at the 20th of july, i won’t survive that long!

dlc or super announcement likely will not come before evo, that’d be silly, no?

I think my problem with it is I don’t like the idea of a scrub beating one of my characters just by using supers and me blocking them, even if I’m still going to probably win the match. Kills should have to bear earned. Sometimes when I play friendlies with a few of my friend who aren’t as good as me, I decide to take the “high road” and not use it. I hate the fact that it allows anyone to earn kills, even if the opponent is blocking everything, if the opponent makes one mistake against level 3, it’s game over for that character.

Don’t remember if I said it yet, but I was also thinking that possibly if your in X-Factor, once you kill one character, it should just end. You, shouldn’t be able to win on a comeback only because of XF3 which we’ve all seen way too much. You can say “well it was your fault you shouldn’t have made the mistakes,” but we all that if someone is up 3 to 1, they should basically be able to make as many mistakes as they want (certainly 2 or 3, the amount that can lead to a XF3 comeback) because without X-Factor they certainly aren’t fucking coming back.

Well Capcom on E3 is already heavily centered around it’s fighting games (mainly SFxT), I think they’re waiting a bit especially with AE just being released.
Product cannibalism isn’t healthy.