LUFFY!!!!!

You might wanna re-watch that match when they upload it.

Her backdash is EXACTLY what saved her ass from his pressure several times over. the only time snake could punish it was when he predicted it ahead of time, and if luffy only did one

if he just mashed on it he could go clear to the other end of the screen without snake being able to touch him. the only thing snake could do is desperately greenhand after him, leaving him wide open to a spiral counter.

Why do you think Luffy FADC’ed SEVERAL TIMES JUST so he could backdash away an bait an attack from snake?

because he knew his backdash beats anything gief could throw at him. he trusted his backdash so much he was willing to give up nearly a whole super meter multiple times just to do it.

Rose has quite possibly the best backdash in the game. by itself that’s not game-breaking, HOWEVER, the issue is she also has amazing footsie and zoning tools. Makoto also has a really good backdash, but is a heavily rushdown centric char with little defensive options

Rose on the other hand can play basically any way she likes, she has the tools to do nearly anything.

Keep in mind this isn’t me saying luffy didn’t deserve to win. he made good reads and played very well. just a few of the things I saw him do struck me as pretty scary, in terms of the character.

Kinda like when I saw Xian’s ridiculous Gen crossup setup that is like the most ambigious thing in the world. it doesn’t mean Xian is a scrub, but it’s still obviously a ridiculously powerful tool of the character

All of this.
Super stoked for the Euro win and with my favourite SF gal. Congrats Luffy.

Not super stoked for the incoming of “R0ze is 0p” sentiments that people just decided out of the blue to get annoyed about.

I watched that match. I’m not the only one that knows you’re full of shit.

The fact is she got knocked out of backdash several times. Again, you have no shitting idea what you’re talking about.

GG’s to Louffy!!

Rose having one of the best dashes in the game is pretty common knowledge, so I’m not sure what you’re trying to argue here.

Can she be hit out of it if you carefully predict? sure. same way it’s totally possible to block a vortex char’s mixup every single time. it’s just very hard.

Again, several times luffy literally FADCed JUST for a backdash, baiting snake to come in. this was him stating that he knew nothing snake did would be able to hit him.

Snake was able to chase down PREDICTED dashes. for every time snake chased one dash down, there were several he didn;t. stop making it out like snake greenhanded him every time he dashed or some shit.

I’m not saying she doesn’t, but your exaggeration that it’s as good as a teleport is ridiculous.

I suppose all the times of me watching attacks whiff right through rose’s body have given me something of a complex on that.

I’ve literally seen rose just backdash mash out of pressure and mixups.in addition, it’s fast as all fuck and can cover distance with amazing speed. for a zoning/footsie character like rose, that’s terrifying. she knocks you down after all your hard work to get in, then .5 seconds later she’s on the other side of the screen again.

I’ve personally considered rose high/top tier for a while now. however her game is highly footsie based, so it takes a certain level of skill to really bring out the potential of the character(which is why random online Roses don’t seem very tough)

That entire Grand Finals was uphill as fuck, what were you watching? Learn to appreciate hard work instead of bitching about how they won.

Aaah, de ja vu from last year, where I spent my breath defending Gen and he got nerfed anyways. As I read the threads of all the reason why Rose should be nerfed I feel sad for her.

but comeon between the unthrowable st. MK, backdash and super building on steroids you know something got to give.

wouldn’t mind a little nerfs here and there.

Backdash or meter building would be one thing although they’re probably fine but st.mk is part of what makes her WORK. May as well remove Guiles Sonic Boom, Rufus’ divekick and Giefs spd while you’re at it.

So, because luffy won without much trouble I should appreciate it more? I’m a tad confused.

bonchan literally took 2 games out of the entire set

luffy took 6.

Morons are a huge part of the FGC. We need them, we are them, but damn it’s a pain to read them.

Yeah, let’s remove the best tool she has against grapplers if they get too close. Especially now that her reversal, while gaining 2 more frames of invincibility got throw vulnerability.

She has zoning and footsies to keep them out. why should she ALSO get a panic button that lets her safely evade grabs even when they get in?

So, basically she can make them navigate fireballs, poke the shit out of them with her fantastic normals and spirals, AND THEN, even if they manage to get by all that and get in, they are rewarded by her still having several ways to fight them off even from close range.

Meanwhile, the grappler’s options are…desperately try to get by all her zoning and footsies, then try and grab her whilst she kicks you in the face with a throw invincible great poke, or easily backdashes away from all your attacks.

They took away spiral’s throw invulnerability because Capcom realized to a certain extent just how free grapplers are to a good Rose.

Grats to luffy the only nerf rose needs in sf4 is off the manface they gave her :frowning:

Firstly, there are matchups that aren’t grapplers. Rose needs cs.mk to not have the threat of a wet noodle in them.

Secondly, you’re overstating the difficulty grapplers have.

Try idk using normals when you’re in #holyshit

It’s not like it’s airborne. It’s unthrowable. Hit her into a full combo.

Sure, she has a lot of tools, that’s why i said IF they get close and also, sure, it’s up to the player to keep them out. But, considering how, like Prof said, other characters have command grabs, it’s not that it’s a ultra powerful “panic button”. It has 7 start-up frames (normally, command grabs are something around the 0-4 start-up frames ranging from normal Ultras to SPD and normal grabs), it’s not the quickest of the moves. You kinda have to play a “guess game” to prevent a grab with that sc.mk.

And yeah, sure. T.Hawk is gonna be super duper easy now (keep in mind i’m a pc player, so no Ultra yet) that he’s a freaking low tier “vortex” chara.

Yes, because grapplers are known for their powerful close range footsies and normal buttons.

Rose is in no way possessed of many great normals, as well as a great reversal move that makes her vastly superior in a button fight.

Grapplers are made to…you know, grapple. it’s an integral part of their game.

You don’t think rose should have anything taken away from her, but you think grapplers losing their grabs is totes cool? THEY are the ones who should be forced to adapt the character’s usual playstyle to her instead?

You’re basically saying grapplers should have to engage purely in a footsie fight with rose…a character literally built around footsies.

Can I also expect her to try and get into a grabbing fight with them?

oh wait, SHE’D WIN THAT TOO, because she has a fantastic throw game. fun fact, most grapplers command grabs are not throw invincible(able is an exception), giving rose yet another option against grapplers that get in on her.

So tell me, what edge does a grappler have against Rose to make it a fair fight?

Rose out footsies them in terms of range and what she can get off hit confirms

Rose has better buttons

Rose has throw invincible pokes and a backdash that can easily weave in and out of attempts at setting up grabs or rushdown

Rose has fireballs

Rose has a reversal

Rose’s U2 is specifically designed to keep you from pressuring her and to assist in her footsie game

Rose has one of the best throw ranges in the game, and her great dashes assist her in easily weaving in and out of said range.

And grapplers have…?

When a grappler beats a rose, it’s because of the players, not the characters. from a character perspective Rose blows grapplers to smithereens.

What do Grapplers have? What about that if they enter once thanks to a good read and/or a mistake of the Rose player they can pretty much take away 30-50% (based on meter) of her life and leave her damn near close to stun?

Oh, wait, what about a Gief with 4 Bars of Meter and Ultra ready?

And about the button fight… A good player can pretty much throw you out of a EX Spiral without much effort, once he learns the timing.

I’m with you on the point about the Rose player doing something wrong if the grappler gets in. Point is, once they get in and knock you down once, they have a pretty good number of Option Selects after meaties to mix you up and it can be REALLY (i’m talking about a good grappler player) hard to get out.