OK - The unrollable down Lk above does cause a forced roll, even with auto roll on - plus they actually roll back further than you’d think. However if they end up near the corner its easy to get a dash, Unblockable sweep and commando ( CPU will roll away instantly unf.), Df Hk,
Might put this in a later vid.
Update: Due to a couple of malfunctioning buttons, I was only able to successfully execute this combo. It took me over an hour to execute this combo correctly. It was annoying to know that I can do the combo easily, but the buttons were not responding properly.
I made the video unlisted so only the people who view this thread can see it:
[media=youtube]njVxAOpLKCA[/media]
I expect to have my buttons fixed by the end of the week. I want you all to see that I am serious about this project.
P.S. (@ MadTitan) - I chose to use hp instead of aerial d+hk twice in the combo because the hk button was only working about 1/10 times.
Here’s a combo - Spiderman/Thanos (capture) – nj hp, dash s hk, Spider Sting (hp) 1-hit xx Ultimate Web Throw DHC Power Ball, Bubble (lk), Tag in Spiderman, Call Thanos (capture), nj lp, lp, hp, (land) s hk Spider Sting (hp) 1-hit xx Ultimate Web Throw (or Maximum Spider). I have not tested it, but I believe it will do 100% vs standard defense chars (Cable, Mando, Cyclops, etc).
Augmint presented this idea: Got one with morrigan / spidey. I think Shoutzula used to play em’ Morrigan - down jab + spider web assist, down Mp, mk, Hp, qcf + H[p xx darkness illusion xx Web throw super (whiff), s.Hp, Hp u’cut xx maximum spider. 95%
With a slight modification, the combo will do 100%. Morrigan can combo nj hp hk, so the combo is: Morrigan/Spiderman (capture) - nj hp, hk (land) s hp, s hk + Spiderman (capture), qcf + hp xx Darkness Illusion xx Ultimate Web Throw (whiff), s hp, Spider Sting (hp) 1-hit xx Maximum Spider (or Ultimate Web Throw. In this case, UWT would probably do more damage).
Sorry to hear about your buttons. I’m always paranoid my DC will die, like my first one.
I’ve done a vid - 7 minutes long. Might upload it in th enext few days - was gonna put in some extra combos, but capping and editing is a real chore.
Very nice. That’s my baby (don’t tell my kids I said that) and my primary bnb with rogue. The variation is fine… there are like 100 more but they generally all go to 100%. To note… vs any character you can do thanos bubble infinite to midscreen… you can actually build more meter than you use by tossing in reps of that. Something to consider for another video.
I know one vid I’d like to see is the strider/psy DHC infinite. aka… as psy do long combo ending in air butterflies… DHC to oro and catch em as they fall. Near the end of oro hard tag to psy who will hit and you can dashing launcher back into a long air butterflies combo then DHC again…
Each rep takes two meters but I think you can do 4 - 5 reps on fulls bars b/c of all the hits/meter gain.
Enjoy: http://www.youtube.com/watch?v=wr9N2fj5SpEOn a very different note, check this out. While it’s true that the Thanos Power Glitch was discovered many years ago, there has never been a video that shows how much the game becomes fucked up by stacking a massive amount of power balls (30+ in this video):
For anyone playing Guile / charlie - corner DHC whiff
Guile on point - Down jab, Hp plus Charlie sonic boom assist, sonic boom, backfist xx qcb + 2K xx whiffs charlies qcf + 2K, launch into corner combo
Y boost is strange though - depends when you DHC
[EDIT] - I know I can make this combo do 100%. Notice how the damage of the second Ultimate Web Throw is greatly diminished (by 10 points of damage) simply because of an extra fierce at the beginning of the combo. Although the DHC whiff effectively resets the damage scaling of the combo, there is always an inherent Vitality Based Damage Reduction System (VBDRS) in MvC2. All I need to do is add a s hk before the last Spider Sting, and the combo will reach 100%.
Here is a brief explanation of VBDRS:
[media=youtube]DvwIkZOd0uI[/media]
I am going to make a far more comprehensive explanation video of VBDRS.
I created an interesting bunch of Guile/Charlie DHC whiff combos. Check this out as well as the video response under the main video. Read the video description. It explains how I combo’d the throw.
I tested out Mad Titan’s Captain America/Thanos whiff DHC 100% combo vs Sentinel. Even with adding in an additional hp, the most damage I was able to get is 136/143. The Final Justice damaged gets scaled drastically at the end of the combo. I’ll post the video later tonight.
Wow. This thread has been forgotten/abandoned by everyone except for me. If anybody is still interested in these types of combos, I have a new one with Thanos/Iceman:
What happened with Mad Titan? He hasn’t responded in a very long time. It’s surprising and disappointing since this whiff DHC 100% video was his idea to begin with. Now it seems like he doesn’t care anymore.
I care very much and greatly appreciate the fact that even tho I have been working 12 hours a day/6 days a week at a job where I must commute 3 hours a day just to be there and yet I can still pop on here once in awhile and see my combo ideas taking shape. It’s very awesome and I don’t intend to be stuck working every second of my life away forever… so I’ll be back on the crack as soon as possible.
I have more ideas for these sorts of combos already… but haven’t had the time to sit down and test them yet… but they will come.
Thanks for responding. I figured you’d been busy, but I had no idea just how busy you’ve been. I apologize if I offended you with my previous post. I’ll continue working on the project. I welcome more ideas from you as they emerge. I will gladly test your ideas, if you are able to PM me the inputs. Thanks.