Low tier whiff DHC 100% combos

Haven’t posted much of anything in the mvc2 boards in awhile (and neither has anyone else…lol) but I wanted to mention something I was working on awhile back. Romneto was supposed to make some vids for this stuff but I guess he hasn’t gotten around to it yet.

These combos use whiff DHC’s or other DHC trickery to reset damage scaling midcombo while not needing a real reset. Sorta mvc3 DHC glitchish if you play that crap game enough to know what I mean. Here are some example’s… …and I’ve no doubt that countless more exist.

In these first two examples the combos require 3 meters but are so long that they build 1.5 bars during them for a net cost of 1.5 bars to do a 100% combo.

Rogue+Thanos 100%
Any landed dive kick -> s.lk, s.mk xx 236+lp xx Good Night Sugah xx DHC before final kiss to thanos POWA (which whiffs completely)… pause and let em fall then do lk bubble (236+lk). Now they in the bubble… hard tag back to rogue -> tag hits, call thanos bubble assist, j.lp, j.lk, j.fp (now they in the bubble). land… divekick, s.lk, s.mk xx 236+PP xx Good Night Suga.

Rogue+Thanos 100%
Any launcher + call thanos bubble assist, sj.fp, (now they in the bubble), falling fp, land, s.lp, s.lk, s.mk xx 236+lp xx Good Night Sugah DHC before final kiss to thanos POWA (which whiffs completely)… pause and let em fall then do lk bubble (236+lk). Now they in the bubble… hard tag back to rogue -> tag hits, dash -> launch with fk and magic series.

Rogue+Strider 100%
Any landed dive kick -> s.lk, s.mk xx 236+lp xx Good Night Sugah xx DHC before final kiss to strider orbs… as they fall catch in an orb juggle and before last hit hard tag to rogue -> call strider variety assist, dash s.lk, s.mk, strider hits, Good Night Sugah

Cap. America + Thanos Capture 100% (even on sent)
j.hk, s.hk xx hk shield slash xx final justice, as cap catches em in air before descending for the final hit DHC to thanos POWA (whiffs completely), pause and hit em with a lk bubble as they fall, hard tag to Cap, call thanos bubble assist, dashing cr.hp (launch), sj.lp, sj.mp, sj.hk, (they fell in bubble), land, s.hk xx hk shield slash xx final justice

Strider + Thanos 100%
Any landed Ragnarok -> DHC before final hit to thanos POWA (whiffs), pause and throw lk bubble as they fall, hard tag back to strider, call thanos bubble assist, j.lp, j.mk, j.hp, (they fell in bubble), land, activate oro and go into extended combo.

Hayato + Thanos 100% (corner)(builds more meter than uses)
Anything -> launch, sj. lp, sj.lk, sj.dp xx plasma field xx DHC thanos POWA (whiffs), throw lk bubble and hard tag to hayato, pause, Black Hayato.

Thanos + Rogue 100% (Takes 3 meters but also heals 2 souls worth (about 12%).
Anything -> s.hp xx soul xx DHC to Good Night Sugah (whiffs), dashing unrollable OTG lk, call thanos bubble + s.hk, sj.fp (they fell in bubble), whiff divekick to land in front of em, hard tag to thanos, s.hp xx soul.

Sabertooth + Strider
Jump in hk, s.lk, s.fk xx df+pp xx dp+pp xx DHC xx strider oro, step fwd and catch in oro juggle, before it ends hard tag to sabertooth, call strider variety, normal jump fwd and (slowly) j.lp, j.mp (strider hits), dp+pp.

So yea… the idea is to reset damage scaling while not letting them out of the combo. These all take between 1 - 2 meters by the end… based on how much they build during. Mostly using whiffed DHC’s to reset scaling followed by a combo’d hard tag into an assist combo (usually finished with super). I haven’t messed with this nearly enough and I know it would work with MANY other teams/setups.

-Edit
Added more Setups

I’m not sure that they reset damage scaling as just plain do great damage

Ruby / IM

Thanos/Ruby/IM
Soul gem XX Ruby ball behind opp. - misses - aim down, tag in IM
Inf - keep calling thanos bubble to get meter.

Might work with morrigans Darkness illusion xx Whiffing Ruby ball super to IM tag
spiderman too - will test later

Nice setup! You can use many of the ones I posted as thanos bubble infinite setups as well both midscreen and corner… depending on your opp’s character choice. I’ve done a decent amount of testing though and all attacks after the whiffed DHC are reset completely as far as damage scaling goes. When you DHC in marvel 2 the move you DHC into is scaled down but all other hits have scaling reset… now normally they get scaled anyways because you hit with the super which scales any follow up hits… but but whiffing it you deal full damage all the way.

I mostly mean for this stuff to be low tier based since the gods have plenty of ways to 100% as it stands anyways… but I will mention most setups you could replace thanos with magnus… whiff a magnetic shockwave instead of powa… and go strait into cr.lk, cr.hk, infinite…

Yeah alot of the stuff you mentioned you could interchange alot of characters bedsides Rogue and thanos - spiderman comes to mind, Ruby, morrigan.

I’ll def. pay more attention to the damage scaling next time

Yea basically any character who has a super that causes that slow y-boosted hitstun state when DHC’d from can preform these types of combos. The best ones DO seem to involve a few certain characters like rogue… mostly because she can put lots of hits in aside from a couple into super. More hits with less scaling = more meter. That’s why at the end of the day most of her 100%'s with thanos only require 1 meter or so… even though the combo might have 3+ supers in it.

A couple other characters can do versions using other supers also… like sabertooth, venom, or wolvie have supers that leave opps in a state of frozen hitstun for several second when DHC’d from. They mostly need strider tho to DHC into b/c the stun isn’t long enough to hard tag really. Though an oro juggle is possible b/c it recovers instantly.

I should compile of list of characters that can act as the setup (slow y-boosted spiral hitstun moves) and followup characters (those with a fast super that can whiff in time to follow up).

-Added a couple more setups above also…

Messed around a bit with this and I gotta say I was wrong to be sceptical in the earlier post.

Found a couple of ones involving strider - midscreen j.Lk and drones, jmk, land, Lk, mp, Mk, Grab super DHC as it says 24/25 hits, last set of HSF hits, launch, sj Lp, mp, mk, RP - does about 95%… you need sent to do his pointing action as it shows 24/ 25 hits.

Omega Red / Strider / Doom
DF Hp and Rocks, sj Jab, coil - drain a little, df toss onto rocks, carbonadium smasher, at end of super xx ORO - don’t throw orbs, tag in Omega Red, DF launch, sj Lp, Mp, Lp, Mp, upwards coil. (On characters like storm use sj Lp, Mp, Lk, mp)
does about 90 - 95%. Kinda did a double take when I saw the damage.

There’s also a set up in the corner with strider’s grab super & drones ( no jump in req.) but I haven’t figured out the exact DHC timing to have it link consistantly.

Just a note on Striders grab super ( the name escapes me atm), if you DHC at the start of the super - b4 you see the streaks - you get more Y Boost. If you DHC in the middle of it they stay stunned breifly and recover - so you have to DHC at the very start or end.
EDIT
Found some stuff with Rogue / ken using goodnite sugah whiff DHC in the corner, fleshing it out now.

Also Darkness illusion XX Ruby Ball - whiff - IM tag works
Spiderman’s Web throw super xx Ruby Ball - whiff - IM tag in works too.

Nice setups… I’ll play with some of them later. And ya I’ve heard the skepticism but it always goes away when people start trying these :slight_smile:

Strider works with a LOT of different people for this b/c as you mention you can get a lot of different y-boost amounts depending on when you DHC… but his also require tighter timing that a lot of em.

To me the easiest low tier ones to do are the rogue+thanos ones that do beastly damage (100%) but my fav is the captian america one. There is NOTHING in all of mvc2 like using captain america to do a 100% combo on sent. I hit commy with it awhile back and I’m pretty sure he shat a brick.

The Rogue / Ken one is a corner only one
Dive kick, Lk and collosus, Mp, Mk, Goodnite sugah’ DHC to Kens qcb + 2K super as Rogue grabs them, super whiffs, Down Lk otg, Launch, sj qcb + Hk
If you put the CPU on auto roll you’ll see it still works. One problem - you can’t always tell which side Ken will be on ( facing the corner or back to wall). If he has his back to the wall he can’t do Down LK, launch on commando or Cable (and a few others, psylocke IIRC) - it will work either side on Cyclops, magneto, Doom, and I think storm.

One with Jill / Ruby / Ken.
Only from tyrant super ( so maybe from a slide, call zombie, opp. rolls set up)
Tyrant super DHC to whiff Ruby Ball as zombie does it’s first swipe, Y Boost, Tag in Ken, Launch + Ruby nachor, sj Hurricane kick, anchor hits, launch again, sj Hurricane kick.

Found a recent one with Sent / Bonerine
Sent’s down Lk, Mp RP xx HSF, spit, RP xx HSF, spit, RP, HSF scales alot so after the 2nd HSF you just do pixels - about 80% all up.
If you do (after the first HSF), spit, RP xx HSF DHC to weapon X just as 2nd set of HSF drones appear you get the Weapon X to whiff and Bonerine to follow up with crouching jab, Launch, sj … drill claw or tornado claw. It’ll do 100% on Psyl’ ( or just a few pixels shy) and almost 95% on others.
Need to find a good aircombo with launch and drones.

Another one I thought of - but don’t hav ethe xecution for - is Combo darkness illusion from cyke anti air XX whiff SOB, cyke Inf - get meter, DF sjMOB xx Darkness illusion

This may or may no qualify. This is my favorite combo with O Red/Colossus/Zangief

DF fp and Colossus assist (anti air), SJ, FK in to Colossus, xx Carbonadium Smasher. Just before Smasher ends wiff FAB. They will be sent skyward spinning. FAB animation ends, they land in front of Gief, CLK, CMP, launch, SJ, LK, MK, slight pause, SPD.
Dose about 90-95% damage on Cable, Magneto type characters. Kills most everybody else with less stamina.

Yep that’s exactly the type of setup we are talking about. If u didn’t know the reason why it does so much damage its the scaling reset on everything after the FAB is whiffed. Gief can be used in these sort of setups as you mention by whiffing FAB… but anytime he can HIT with FAB and if u DHC to something else to whiff as gief takes them up high before the final drop u can relaunch that way also and get rid of the scaling.

Like this… which I’d have to try but may well work for your team. As gief… land FAB… u should be able to DHC as he takes em up (before he starts coming down for the final hit.) to collosuss… whiff the dive instantly to land… OTG cr.lk, launch, sj.lk, sj.lp, sj.mk xx df+lk xx dp+pp. Not that practical but should deal insane damage and u could still DHC to omega destroyer at that point for a likely 100%.

That team sounds similar to someone I played a couple nights ago on PSN. ME=PSN:astalas. Either way let me know if u wanna play sometime and I’ll show u more of these.

Yeah, I used to do something like that with Gief at the last slam of the FAB, but I stopped doing it because it would not register the damage on the last pile driver when you cancel it. I suppose I could look into it further. Just three slams, then cancel to whatever…

If I remember correctly, I think Felicia can do something like that with her…I don’t know what the name of the ultra is…the one where all the other cats come out and beat you up. You can cancel that too, and relaunch with who ever. I found that on accident a few years ago, but I never pursued it any further.

A canceled Thanos soul super will allow for setups like that too. I think that Spiderman’s Ultra Web Throw would as well.

I’ll play you a few rounds. Cool and unique combos are just fun to watch. I’ll try to get on tonight, but I’ve been having connections issues with PSN as of late…I’ll shoot you a message.

The guy you played might have been Huntergluck. He is one of the very few people I’ve met that uses the Russians too.

The felicia super is please help me - you can connect multiple ones - but 2 will do 90% plus damage. I think you can follow up with her launcher Inf in the corner after one please help me anyways.

Found some stuff with morrigan/ Ruby
and storm / Ruby too. 100% - 3 levels, but you could probably start with 2 and 1/2.

You can do a nice follow up with WM / Ruby - WM Inf., Hk, qcf + 2K xx Ruby ball - whiff, Lk juggle + WM proj, Hp, waterfall, j.Hp, Ball super.
Messed around with B B Hood/ Ruby / WM in training mode. It’s got some decent stuff.

You can also do Proton cannon xx whiff weapon X and follow up - but IM generally kills without needing it and i don’t see any likelihood of people using IM / Wolvie.

Got one with morrigan / spidey. I think Shoutzula used to play em’
Morrigan - down jab + spider web assist, down Mp, mk, Hp, qcf + H[p xx darkness illusion xx Web throw super (whiff), s.Hp, Hp u’cut xx maximum spider.
95%

Great stuff guys = ) one of my mains is C. America. gonna have to steal that combo above, thanks :slight_smile:

ok i play Rogue,Charlie,Thanos. when i DHC to charlie crossfire blitz, as they come down(spinning) i try to call out thanos and launch. but the assist doesnt come out? what can i do to get around this or do instead of this. switch to rogue,thanos,charlie?
i also tried to switch to thanos second and try your combo. but it wont let me assist after i tag back in to rogue. any suggestions?

Well make sure that you aren’t using thanos bubble somewhere in the combo previously. These are all true combos so calling an assist to get into rogues good night sugah in the first place means u can’t extend with one later. That is the only reason I can think of that stuff wouldn’t come out in these situations. If you manage to come up with a 100% using rogue/charlie feel free to come back and post it.

Rogue - j.Hp, Lk, mp, Mk, qcf + P xx goodnite sugah’ xx Charlies Qcf + 2K - whiffs - tag in Rogue, down Lk and thanos bubble, Hk, sj Hp, falling Hp as they land on bubble, Lk, mk, Goodnite sugah’.
95% or so. Not really using charlie though.

Ya some variation of that is my main bnb with thanos/rogue. Listed above I believe… and it’s 100% on cable if done right…

Rogue -> dive kick, s.lp, s.lk, s.mk xx qcf + p xx goodnite sugah… DHC to thanos powa (whiffs), bubble em as they fall, tag back to rogue… tag hits-> dashing hk launcher+ call thanos, sj.hp (now they in the bubble), dive kick, s.lp, s.lk, s.mk xx qcf + p xx goodnite sugah

If u start that combo with exactly 2 bars u will build another during and be able to hit with the final goodnite sugah for 100%.

yea thanks man haha i was thinking i could double bubble assist for some reason. this changes a lot in my game plan. a rogue/charlie in the corner 100% is very doable for me in game using this. i will mess around and see what i can come up with
good stuff. post more if anyone finds new ones

did this one with zangief/hulk, probably old news but…

lariat into atomic buster DHC into gamma wave (do the DHC when zang hits the ground with the dummy) gamma wave whiffs, OTG lk, mk+angief ground assist, gamma crush. should kill everyone not sentinel