Low health is making the game boring and anti-climatic

Sounds like you haven’t ever fought a real May or Slayer. Or maybe you use Potemkin shrug

Agreed. Whatever happened to accountability in competition? Players would rather blame the game or “randomness” rather than their own fuck ups. How can you ever get better with an attitude like this? Thinking like this means you’re actually not losing, just getting randomed out. Therefore, you have no reason to improve because it’s not your fault. I hate losing to Wesker basic MMHS combos as much as anyone else, so I try not to get hit.

People have been crying random forever, especially in MvC2 with MSP. MSP was NOT random. MSP players put you in a position to get hit, and often you got hit. Nothing random about it, and this is coming from someone who ate many a fuckin ROM infinite haha.

Dunno about anyone else, but I expected Combofiend, Fchamp, Justin, Viscant to get top 8 at EVO in MvC3 and they did. X-Ray, Mine, PRrog and Noel fought against the best in the world and made it. Wasn’t a goddamn thing “random” about it. Dunno why you’d want to take away from someone else’s accomplishment, whether it be landing a combo in a “random” game or placing well in a tournament. Calling shit random does both.

I look at a character like Morrigan. She can do good damage, but it’s hard for her to kill a character herself without like level 4 and/or x factor. Then compare that to other similar speed characters that can kill you with their own OTG and level 1 or 2.

But I’ll be honest, all this doesn’t bother me THAT much.

The game is fine. If they reduced the damage, all it would mean is that the characters that CANT touch of death right now would become the characters that don’t do any damage without Xfactor. Right now we have characters like nemesis who do 800kish damage easy, and theres a bunch of characters that struggle to do that much damage without using a lot of meter, or xfactor.

Right now, 1 combo + reset + combo + hyper + dhc is about enough for any character to kill any other character. Sure, some characters don’t need that much, and some characters can use xfactor to kill even sooner, but for the most part, EVERYONE dies quick.

Decrease the damage, and suddently you have a FEW characters that can TOD, and a bunch of characters that can barely do anything, even with 3 meters and xfactor.
I mean honestly, chars like chunli barely get any damage as is, do we really want to make her have to go for 5-6 resets to kill a character? Would that make her more fun?

And about getting the first hit. Its not random, most of the pro players have good setups that allow them to fish for that hit WITHOUT putting themselves at risk. Go watch the latest running sets, Marn vs Combofiend. Combofiend abuses Nemesis’s range to kill Virgil over and over, and then Marn adjusts towards the end and starts BLOCKING and doesn’t instant overheads and safe blockstrings against Nemesis.

That is the difference between “random hits” and “strategy”. Too many players go "i ran up and cr.L and it didnt work, let me try it again, instead of adapting.

If the game is so damn easy technically, put the rest of your effort into strategy. Don’t worry about if your opponent has the skills to TOD you, focus on never giving them that chance.

Around the end of vanilla, everyone started using Xfactor to kill of peoples point characters, then do a mixup on the second character. Why? Because that destroys the team synergy that the opponent has. Sure, theres always the combofiend that can beat you with level 3 xfactor anchor…but thats another topic entirely.

You know, D&D execution is way harder than shit here. The die roll impact is way overstated, if you don’t know how to work your shit, you’re character ain’t going anywhere. Shit doesn’t play itself half as much as Wolverine.

Haters.

What is RANDOM is the outcome of a match because of how fast stamina is depleted for the most basic combos. comebacks are too easy. RANDOM.

someone never got air grabbed in the corner by magneto :frowning:

I did, plenty of times. That’s the extreme though, not the rule.

im not gonna argue the point much, but there are quite a few throws that leave you open for pickings…theres also the guard break after a teched throw in the corner, etc.

but MvC3 has far more hitstun, ive noticed

Now random means easy? Or am I missing something here?

Let’s not dumb down the thread. One sentence responses probably tend towards being counterproductive.

yo I’m gonna settle this. notice these two words definitions aren’t exchangeable because you’d like them to be?
if its so easy, just go win. go win every match you play. i guarantee you wouldn’t be complaining.

[LEFT][SIZE=5][FONT=Arial Unicode MS][SIZE=18px]eas·y[/SIZE][/FONT][/SIZE][/LEFT]

[LEFT]   [FONT=Verdana][ee-zee] [[SIZE=3]

](‘http://dictionary.reference.com/help/luna/Spell_pron_key.html’) Show IPA ***adjective, *****eas·i·er,****eas·i·est, **adverb, noun[/FONT][/SIZE][/LEFT]

[LEFT][SIZE=3][SIZE=13px][FONT=Verdana]adjective[/SIZE][/FONT][/SIZE][/LEFT]
[LEFT]1.[/LEFT]
[INDENT=1][LEFT]not hard or difficult; requiring no great labor or effort: [FONT=Georgia]a bookthat is easy to read; an easy victory.[/FONT][/LEFT][/INDENT]

[LEFT][SIZE=5][FONT=Arial Unicode MS][SIZE=18px]ran·dom[/SIZE][/FONT][/SIZE][/LEFT]

[LEFT]   [FONT=Verdana][ran-d[FONT=Georgia]uh

m[/FONT]] [[SIZE=3]

](‘http://dictionary.reference.com/help/luna/Spell_pron_key.html’) Show IPA[/FONT][/SIZE][/LEFT]

[LEFT][SIZE=3][SIZE=13px][FONT=Verdana]adjective[/SIZE][/FONT][/SIZE][/LEFT]
[LEFT]1.[/LEFT]
[INDENT=1][LEFT]proceeding, made, or occurring without definite aim, reason,or pattern: [FONT=Georgia]*the random selection of numbers.*a.[/FONT][/LEFT][/INDENT]

[INDENT=1][LEFT]unknown, unidentified, or out of place: [FONT=Georgia]A couple ofrandom guys showed up at the party.[/FONT][/LEFT][/INDENT]

[LEFT]b.[/LEFT]
[INDENT=1][LEFT]odd and unpredictable in an amusing way: [FONT=Georgia]my totallyrandom life.[/FONT][/LEFT][/INDENT]

so what i mean by this is, something easy to win is not something RANDOM. if it were RANDOM the result of each initiation of the event would not be so easily discernible. by saying the matches are easy to win and comeback is easy, that is by DEFINITION NOT RANDOM, due to the outcome being predictable.

also note. a lack of knowledge of the outcome does not make something random.

me not knowing shit about sports makes it seem random. but someone who knows their shit can predict what will happen with relative ease.

lol you’re trying too hard to play like you don’t know. let me help you: high damage + ease of damage = easy momentum shifts = very thin line between pro and average player.

I’m not gonna pretend to remember all the instances of them plus the guard break situations. But it wasn’t as easy in that game as it is in MvC3.

which was the goal of the MvC3 team :slight_smile:

Holy shit.

I have NEVER seen a multi-page thread before where every post was one person trolling another :open_mouth:

I think the pacing in ultimate is qutie perfect. Happy birthday’s are rewarded, but it’s not game over. You can’t one hit kill without a perfectly optimized combo. Anything is better than SF4.

“Well after 30 seconds of the match, Player 1 has proven to be the better player. With 8 minutes left in the round though player 2 is guaranteed a few reversals.”

MvC3 is a great game!

Is there stupid bullshit in it? Yes. Are there easy combo’s that can be pulled off be newer players? Absolutely!

The thing with MvC3 is that people are way too ignorant when it comes to the game system. It’s funny just how many people bring up the fact that Noah, an 8 year old boy, blew up a lot of players at Evo, but fail to realize that the people he was playing were doing some pretty dumb things. People also fail to realize that the game is still so new that you’ll make the stupidest mistake because you’re not used to a situation. It’s also funny to see people keep bringing up that M,M,H,S combo’s do 80 percent damage when finished with an OTG super, but those same people don’t realize that while 80 percent of their life is gone, they still have well over 50 percent red bar. So if this particular character is a good anchor (let’s say oh…Wesker) and you don’t get a KO and in comes back later in the game with his half bar life and Level 3 XFactor and wins, you lost because of your poor game management.

I have run into a lot of Phoenix players in the tournaments I’ve attended and out of all of the ones that I’ve played, I’ve only lost to one in a tournament. And this was at Evo after I destroyed two other Phoenix players prior to the one that I lost against. I’ve also played against a lot of other Phoenix players that think they got an easy win because they pick her, only to get blown up because I realize just how lacking they are when it comes to playing the game. I’m still amazed at how many people say Sent is a done character in Ultimate despite the fact the robot will kill you off a combo because he hit you half screen away with his godly jumping M.

I really enjoy MvC3 for one reason, it’s the only recent Capcom game that get’s played a lot that has a lot going on all at once. Playing against Level 3 XFactor Wesker or D.Phoenix or characters that do M,M,H,S into 2/3’s damage combo isn’t making the game random. I know what I’m getting myself into by playing the game, and I know what I need to do with my team to get the win, after that, it’s all a matter of successfully applying.

I miss the days when assist were more for utility to a team than just combo extenders for certain characters. I also miss strong ass solo combos that allowed creativity as opposed to needing a certain assist to get this particular combo to work.

you compare umvc3 to sf4 and say that you die so quickly.
one character in umvc3 is 33% of a sf4 chars health.
No matter what you have atleast 3 chances in umvc3 PLUS xfactor cancel blockstrings etc.

in sf4 you can do 1 single thing and you make your opponent lose 40-60% health.
compared to umvc3 where you actually have to do a mixup atleast 2 times to achieve the same result.