You still haven’t explained why you like sfII either.
-trolls suck-
You still haven’t explained why you like sfII either.
-trolls suck-
How DARE you be THIS FUCKING STUPID!
Wesker never ends combos with supers; just saying.
I will add this to the conversation. It was an actual effort to convert random hits into damage in MvC2. In MvC3 it is significantly easier to turn those random hits into high damage. You didn’t have normals that just put your opponent in a “Go fuck him up state” or throws that left people for easy pickings.
Although I’m fairly sure that what is perceived as the randomness of MvC3 is the prevalence of teleports in the game. A good chunk of the top tier teleported in MvC3; in UM it doesn’t seem like that has changed much. So while the damage is high in UMvC3 and I would like the characters to have more life. Most of what messes people up about this game is that the approaches that worked for most of the series don’t work as well here and a lot of the stuff that worked in MvC2 works in concept but not in exactly replication.
Either way though, Cammy doing ground magic series into air magic series xx cannon drill xx killer bee hive does half damage on a chunk of the cast in MvC2. That combo is hella easy.
Bingo at the bolded. That is the most frustrating part of this game for me.Well at least it was the most frustrating part in the Vanilla version. I am not sure if it is any better in this game.I haven’t played it enough yet. It is what makes the game so unstable imho.
You keep using that word. I do not think it means what you think it means. You know what easy high damage combos means in a game where the characters are a tad on the fragile side? That it’s easy to kill a character. That’s it. There is nothing arbitrary or unpredictable about it. If you cannot accept this then you might want to find another game to play.
I strongly agree with MadTitan.
This misinformation kills me. There were incredibly few naked ToD combos in MvC2: almost always you had to be reset. Iron Man (the only true ToD character, and even then the setup had to be excellent and the execution on point) never won Evo. The only real useful ToD level combo is Lightning Storm DHC HSF, and even that’s only about 60-70% by itself.
Doublesnap assist kills were problematic: but also rare when you played smart. But hey: this isn’t about MvC2. But, in fairness, the comparison of MvC3 combos to MvC2 is weird and inaccurate and should be dropped since it’s pretty bogus. I’ve often gotten the feedback that playing against me in MvC2 is ‘frustrating’ or ‘depressing’ (and this is from my friends) because they cannot turn that fiiiiiinally landed hit into any useful combo. In MvC3 that same evasiveness doesn’t work: most any landed hit causes tons of damage.
Or people should learn to listen to each other. Mash the Report button and I’ll take care of anything out of control, such as the stupid attack on somebody’s Join date: that’s certainly going to get you infracted.
The difference between a TOD game like this and one like, say, GG is that TOD’s actually take a respectable level of dedication and dexterity to perform in those games, so part of the adrenaline rush comes from the potential of your opponent dropping the combo or knowing that the ToD your opponent just performed took some fucking hard work. If I’m playing Strider/Racoon/etc., a mashing moron can ToD me with TAC combos in this game (also consider it’s hard to out maneuver opponents and land stray hits due to the bogus hitboxes).
I totally see where’s he’s coming from. We all thought this game was going to be all about resets and mixups, but due to the consistent high damage, near universal OTGs, everyone converting off throws and mashing (etc) it’s just another ToD game like Vanilla. In a game where a lot of these types of combos aren’t that difficult to perform (not just due to relatively lax execution, but the very mechanics of Marvel - DHCs, THCs, TAC’s etc.) it’s not as fun for those who typically find those combos exciting and satisfying. It’s a bit disappointing to see that this game is probably going to turn out just like Vanilla - just with more zoning.
Preppy, you are hands down one of my favorite mods. Don’t know if homo or not but thank you for putting in some damn knowledge in this thread. Way too many people spent time watching videos on youtube and have started making insane assumptions about the game.
The great thing about MvC2 was that none of the top tier played itself. You could make an argument that the easiest 100% combo was on Cable; but Cable had a bad match up against both Storm and Magneto and a good one against Sent if it was one on one. Aside from that good Cable play is so damn hard because his mobility is ass. I like MvC3 and UMvC3 but both of them are an imitation of what MvC2 is like; much like a lot of the posts they are a caricature of what the game supposedly played like as opposed to what it actually plays as. honestly though, I still blame all the teleporting for making the game kinda whacky.
Great post.
You Capcom Defense Force posters should read this.
People who think that ToDs in MvC3 and MvC2 are the same don’t play MvC2 for shit.
Outside of my unmitigated hatred for the TAC system, I think the damage is fine for most characters. Despite what everyone’s saying you can’t just MMHS>j.MMHS>Hyper and kill a character. If you can (not on Phoenix) then I’d love to see it. That’s being blown out of proportion. There are TOD’s in this game but they’re either legitimately difficult solo or require the decision to spend resources like meter or X-factor. Since the meter gain nerf this actually means more in higher level play. I’ll take this over timeouts any day, which I’m starting to see a lot of right now. Tournament standard is shifting toward 3/5 which is great and we’ve got to see some hype 2-0’s turn into 2-3’s. Random is not deciding tournaments and the only people that believe that just don’t comprehend the metagame.
This of course was all a waste of time because I’m posting in a troll thread.
Edit: I do agree that combos in themselves, are not exciting, they last too long and for many characters (WESKER) are extremely canned. On the other hand the lax-ness of HSD/Chains in this game have made for some very cool discoveries. Congratulations if you have great execution… but as someone who likes the theory more than piano-solo-style-combos this game is a blast for my hands AND brain.
If anything, the matches last longer. I’ve ran the timer three times so far in Ultimate. I only managed it once in vanilla.
Yeah, and on the flip side, try attracting a new player base when they face an opponent using Nemesis and LMHS, Knockdown, OTG Hyper Combo kills their character in 5 seconds…I’ll be the first to admit that I suck at Marvel 3 and I’ve got a long learning process ahead of me, but I get where the OP is coming from…don’t think it would hurt the game if they dropped the damage from “Normal” to “Very Low” like in the arcade options…I like Strider, but if I miss 1 button/block/anything(and that’s guaranteed online at some point) he’s dead in 3 seconds of game time. Yeah, I know I could play better, but hard to even get a feel for characters in vs. match when you’re annihilated instantly by get-hit-once-leads-to-death combos some of the characters possess…
Seeing responses like “Play a character with higher vitality” or “Play a character with easier combos” is hardly encouraging. I’ve seen enough Wesker/Vergil/Nemesis/Doom teams already in 3 days to see that other players are going in the…I don’t want to say it’s an “easy” direction… but I played a guy who did some nasty shit with Nemesis and Vergil that took me about 30 seconds to pick up myself in training…so I guess I should just deal with it and start picking the same characters everyone else uses. Where’s the fun in that?
Sad but true. There seems to be a large contingent of people who enjoy bitching about MvC3/UMvC3 waaaaaaaaaaaaaay more than they enjoy actually playing the game.
Why should you just “deal with it”? Learn how to fight against it and learn your team.
That’s the** problem**.
Can you like, stop spitting the truth?
You’re going to seriously hurt somebody.
Yes… and it’s straight up disrespectful too.
It’s Mahvel, baybee.
It should always be like that.
You get the same holy crap I have to always be watching my ass feeling of MvC2 while dropping the massive execution barrier for newcomers. Win-win. Sounds like you’re just going to have to go back to games that play more like SF.
In b4 wins are random vs players of similar skill
personally, i was really hyped for ultimate. i got the game early and i was soooo disappointed. i find that marvel 3 is not like any other game. marvel is supposed to be a game where you can get fancy. now hit stun deterioration kinda ruined the game. by lowering most characters’ health, they had to nerf hit stun. but what i’ve noticed is that most characters that got “buffs” or new moves got their best moves nerfed or are now different. over half of the cast cannot be used anymore (in my opinion). i look around and many characters can’t really air dash properly anymore. it’s sad what they did to iron man, for example. sure he’s got combos but there’s no way for him to really get in there, characters can just block low and he will never be able to perform a decent combo. what capcom should have done is nerf all the broken stuff/tier characters, nerf all glitches, and maybe lower health to characters who really needed it. the game was fine.
I don’t think you realize how many new (and remaining) glitches have already been discovered. Also don’t forget that the THC glitch hadn’t been discovered in Vanilla this quickly. Give it time.
Op basically saying
" I get killed to quickly because I have no footsies game so I get blown up before I can show off my cool moves "
/ thread.
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