To sit there and say that every hit confirmed jab in MvC3 is an atuo ToD is pretty ridiculous hyperbole wouldn’t you say? Even a character like Wesker who many people consider to be some of the easiest and straight forward damage in the game will need a ton of meter + assists for DHC/Level 3 to auto kill a character off. I’m not disputing that Marvel has absolutely massive damage output off of single clean hits, what I am calling out is this bullshit argument that Guilty Gear is the polar opposite of that style. Now before I go any further and start showing you similarities, make no mistake: I consider Gear to be the greatest series of fighting games ever made. I would much rather play Gear a 100 times over than play MvC3, but I’m not gonna sit here and listen to some jackass claim he’s a guilty gear player and then bitch about converting a single hit into a very high damage combo.
Marvel and Gear have a lot of similarities in damage conversion, if you play at high level and recognize your hit confirms AND have resources to spend, you will convert extremely high damage combos. In Marvel those resources being Assists, Meter, and X-factor. In Gear the resource being meter for RC/FRC. Just to emphasize my point, i’ll start listing off some situations gear characters have involving safe easy tactics that can be converted into high damage combos with ease.
Eddie - Safe pokes into drill perssure, the second he knocks you down it’s probably worse than 50%, good ones will make that end the round.
Testament - Forward EXE beast is +9 on block, if it hits you, it’s 45%+ into a poisoned knockdown and a nasty okizeme setup If he throws you 35%+ and the same situation
Slayer - Lol, pick a button, did it hit you? You’re eating half bar.
Jam - Mini slayer, also if you eat FB puffball you’re eating 60%
Potemp - Got touched by slide head and he has 25% bar? 35% and knocked down into a nasty 50/50.
Baiken - Any number of safe air and ground pokes (J.S, 5S, 2D, J.H) leads into instant corner loop for 35-40% plus knockdown and more pressure
Robo - Robo Dash, Pony Dash, J.S, J.H all offer up easy to use moves that will convert into 40% or more with 25% meter.
ABA - Once she’s in Moroha mode, uh yea, throw what you want, if you touch them it’s well over 50% and even worse if you have bar.
May - I can’t believe you even chose this as an example. She has some of the best “toss this shit out and convert to mass damage” in the game.
Sol - 5B anti-air into sidewinder loop, 5S, 5H, hit confirmed into clean hit grand viper. 2D, gunflame FRC into sidewinder. Yea he’s doin fine.
I-no - here we go, a low tier character in AC. Did you eat an instant overhead off her dash? Kiss 40% goodbye if she has any bar.
Venom - 6P, 6H both start great combos. 2S is an ultra safe poke that you can hit confirm Stinger aim into 35-40% plus knockdown.
Chip - If a good chip touches you off a teleport mixup it hurts like hell. Combo into Alpha blade FRC combos for 45%+ Oh btw unlike marvel, his teleports are almost unpunishable.
Anji - If I had a nickle for everytime I tagged someone with a 5S, 5H, 2S, or 2K (+6 on block, use it all day) and confirmed into HS fuujin, into FB rin for retard damage, i could retire.
I can go on and on here, but this isn’t a gear thread, so i’ve probably already overstepped my bounds and pissed off some people. My point is calling yourself a gear player and then bitching about converting safe pokes or clean hits into big damage is insanely hypocritical. Is gear AS bad as marvel about it? No, it’s not. But something else to consider is when you cry foul that any touch is a ToD, it’s actually only doing 33%+ to your total health. You still have 2 more characters to go. I say 33%+ because there is the implied penalty that goes with losing a part of your overall offense and defensive abilities when you no longer have that character for assists, DHC’s etc.
And since I know it will come up “But Klaige, guilty gear has bursts, you get one get of jail free card”. Ok, fair point, except that at high level players start altering their combos to be burst safe, giving up a little damaget but forcing you to not be able to break the offensive stride. On top of it, many of the best offenses in Gear have a plethora of Burst Baits that will not only force you to lose your resource, but actually reset you into MORE damage. Can you occasionally escape massive damage by bursting? Absolutely, but in doing so you sacrifice a lot of great tools like Reversal Gold Burst, and Bursting to escape nasty mixups/unblockables in key situations.
So there you go. Again, I have no problem with someone trying to argue that easy hits into massive damage can make Marvel boring to someone, what I have a problem with is using Guilty Gear as the example to fuel that argument, because it’s flat out piss poor reasoning.
Also Reddies I am flattered that you made an account and your very first post on SRK to come on and call me out on not knowing jack shit about how hit confirms into damage in guilty gear work. Truly… I’m honored.