Low health is making the game boring and anti-climatic

That’s just the salt talking.

More often then not A dude getting bodied by something they claimed was random was from them making a mistake.

Just last week in new York there was a streamed tournament. A high level player was on the stream. Got bodied in the last ‘round’ and was knocked to losers. He got salty. Proclaimed the game “random” and no skill, and bounced.

Myself, a crappy mvc player, and another whom was participating in the tournament and far better than I saw the same exact thing when the angry player lost;

We both shook our heads during the match when the error occured: his opponent had xfactor active with Wesker, the player mistakenly called Sentinel Drones and pressed buttons.

He got Happy Birthday’d, guessed wrong with his last guy. Game Over.

How is this random?

This is not the “I love/hate (game)” thread. There is no thread of that sort on SRK (generally) because those threads are fucking retarded and make me doubt your sentience. Don’t turn this thread (“the low health changes the game negatively”) into a referendum on UMvC3. If you don’t like UMvC3 get out of this forum: you must be pretty bored to be reading threads on games you don’t care about. Find something useful to do with your time. :tup:

Topic Creator changed this thread into that on page 1 when he said every game was better and called everything random.

I’m sorry. I just can’t see this as random. There’s a positive to the low health.

People are mistaking ‘random’ for “I guessed wrong” and “Oh shit I didn’t see that coming”

Ok, can we at least agree that level 3 xfactor wesker + no sunglasses = bullshit?

Every video I see that that shows up has Wesker basically doing touch of death on anything he hits. And his lvl 3 xfactor seems to last A LONG time compared to some characters.

TBH while I think that XF canceling is a good mechanic, I think the game would be better off without it as a mechanic at all. It is cool when it is lvl 1 xfactor but watching a player spend 15-20seconds just running away trying to avoid confrontation with a level 3 XF is kind of dull after a few times.

Officially, it’s not and never can be. Per forum rules, this:

Anybody else trolling about how much they hate (U)MvC3 is in the wrong forum and wasting people’s time, let alone their own. Ignore them and let the mods handle it. :tup:

If level 3 Weskfactor is that big a problem for you, then it’s your fault for allowing him to get to that point.

Snap his ass in and eliminate him, or at least weaken him considerably so that when it’s times fer some Weskfactor it’s more manageable.

If you can’t make the effort to take him out early then it’s your fault for allowing yourself to be in that crappy situation.

I hate Wolverine. In vanilla I’d go so far as to burn xfactor early just to ensure he’s gone if the opening is there.

There’s nothing dull about running away from a level three xfactor character. That’s smart.

It would be stupid to run into something and then get taken out. (BAWWW FRIGGIN XFACTOR IS CHEAP)

X Factor’s not going anywhere. Use it. Abuse it. Bait it.

Fixed for Early vanilla Marvel 3.

Essentially the same is happening in early Ultimate.
And check with the tier thread talk with some decent competitive players.
They all agree Wesker is A-tier, not S-tier.

Low health is more incentive for you not to make mistakes.
Nothing wrong with being punished hard for them.
Less ‘bad’ player pool then if this is making folks salty

And the 700K+ combos for the most part still require a degree of execution that many folks won’t put the time in to learn anyway.

I don’t have the game, I’m talking entirely from a spectator point of view. I’ve stated this before. I’d buy it if they released it for PC but I doubt that’ll happen. I know avoiding Xfactored opponents is smart, it’d be dumb and suicide to attack them unless they make a major mistake. However as a spectator watching a player run around avoiding a lvl 3 xfactored opponent even though they have a huge life lead, and often times 1 or both assists still alive is rather annoying (smart, but not fun to watch.)

So, I stand by my statements as they aren’t from a PLAYER point of view, but a spectator point of view.

low health isnt making it anti-climatic… its 1 touch kills and the ease of getting a touch.

Please do not refer this game to as Mahvel. Mahvel is only and will only be referred to as MvC2. Thank you.

Why is this thread still open? it’s just a troll thread now.

High health doesn’t save you from touch of death combos in UMvC3 either.

I can ToD anyone with Captain America, Nova, Strange, Hulk (given), Viper (given). To say the damage isn’t high is silly. It is stupid high, especially with X-factor. With that said, it doesn’t mean I don’t love the game.

I loves me some UMvC3. :stuck_out_tongue:

Good question. Though to be fair it was a troll thread from the word go as the OP doesn’t seem to like the game very much (making one wonder why he’s posting in the MvC3 forum) nor does he have any idea what he’s talking about.

You are really reaching calling Virtua Fighter low damage. I can kill you in 2 mistakes in VF, the difference is that there are more variables in the game so setting up that scenario can be difficult. Historically VF has actually been high damage and has instant KO’s (ringouts)

If you think BlazBlue doesn’t involve random hit into dead character, I’d like to face you with my Hazama in CS2. I would absolutely love to actually :slight_smile:

UMVC3 does have a lot of TOD combos, but you usually need hyper meter or a lot of execution to pull it off. It’s more about preventing yourself from being put in bad situations than blocking and baiting on reaction. The game is fast as hell, so it needs more planning than reaction time. I’m not saying slower fighting games don’t need the strategy, they do. But it’s especially prevalent in MvC.

I don’t understand how high damage = randomness in any way shape or form. The two aren’t even remotely related. And having three characters kind of balances out the TOD thing. It’s all psychological, since losing a third of your health in BlazBlue would be considered high damage by those standards. But since people see the character die, they’re quick to call it high damage.

i’m probably the 7th person to say this but:

i love how the OP talks about his street fighter 2 background dating back to the early 90’s. the series as a whole was the definition of high and easy damage. any scrub could learn ST bison’s TOD combos in 10 minutes max, and land that shit “randomly” in matches. is the SF2 series random too?

we’ve all been trolled horribly

This is truth.

Players (myself included) have been bashing on MvC for years, saying “the games require no skill”. UMVC3 is just like any competetive game. It’s outright silly to call a game skill less or random because you don’t know what’s happening. Giving the game a fair chance should open anyones eyes to that fact.

MvC3 damage output is too high? When? Where? If one of three character loses 70% health from one combo, it’s still not as much (in terms of percentage) as SF4 Ryu’s basic fadc ultra combo… But Ryu is random. Right?

UMVC3 =/ Skill?
Everything takes skill, but remember Viscant using Phoenix at Evo?
Wasn’t exactly called “honest, fair, legit, masterful. 10/10, this man truly understands what it takes to be a winner in this game by picking a fair and balanced character.” At least not in the same sentence.

Just saiyan, that’s why the circle-jerking bothers me so much these days. On one side, throw anyone complaining of subjective game mechanics (such as discussing balance/tier issues) into the sea, then turn around and complain who used what at Evo and how they all agreed we “ban” certain characters.
I’m generalizing much, so take a grain of salt.
Maybe buckets.

I guess I just don’t get what the counter-thesis is to these arguments. One side claims elitism, “you only want this game to be for pros”, another that putting 18 hours into the game should be more rewarding in comparison and should naturally favor a “victor”. IE “survival of the fittest”, like it some…legit, physical competition of one’s prowess.

I’m sorry, but despite my 20+ years in the gaming world, I’ve yet to understand the foundation of competitive play that truly makes an “e-sport” on the same level as something that requires more than a grasp of game mechanics. A guy can spend 100 hours with a fighting game offline with his brother/sister/friend and NEVER grasp the concept of someone who found an infinite loop on SRK and mastered it in 20, with a few hours on online teabagging. Please read what you’re actually implying guys.

Not every match in this game is won the emphasis of technique, skill, and “time invested”. Unlike “teh real” fighting which distributes fighters based on skill, weight, and experience (WHY WOULD YOU DO THIS?..oh wait), there exists no such handicap in the fighting “game” realm until you hit that “professional” level, and to see people turn around and complain on the lack of such distinctions which disdain is laughable.

IIRC Viscant lost at the very next major. To a slightly different dph team.

Meter gain changes in umvc makes ya work a bit more for her.

He won evo because he got away with abusing haggar’s lariat and of course dph.

Pr shoulda snapped Haggar in as 9/10 time Viscant had Haggar out Haggar got bodied.