Low health is making the game boring and anti-climatic

Viscant did truly understand how to be a winner in this game. Play to win.

Viscant winning Evo 2011 was honest, legit, fair, and masterful. Its not like Viscant brought “Marvel vs Capcom 3: Meth head Edition” or had customized characters on a flash drive. What Viscant had access to, so did PR Rog. I’m sick of people trying to cheapen that match, it shows a pure lack of sportsmanship among this generation of fighting gamers.

“Not every match is won the emphasis of technique, skill, and “time invested.””
“Not making mistakes” is a skill, sometimes there are lapses in this skill, and yet there is skill in punishing mistakes or knowing if the mistake can actually be punished.(Classic vanilla example, use a launcher in a block string and call Tron/Haggar) So really we can say that every match is won on the basis of technique, skill, and time invested.

Regarding Viscant, we’re in agreement, but such was my point. Some of those same people who lacked sportsmanship at evo are the same people who say skill is the only predominant factor at play with MVC3, vanilla or otherwise.

And I stand by my claim. Not every match is won with a culmination of those things, especially someone new at the game. Ultimately, all things are based on the latter, but you missed my original point, there is no “Dinstiguishing” handicap for this. I’ve had my share of amateur fights IRL, but it would be maddening to try to go pro on my first day in the Jits.

To relate this to marvel, what I’m getting at is, -especially with online-, which is more so the main gripe here than “what happened at my friend’s house today” there’s such a huge melting pot of people that there are no natural distinictions OF these “skill/technique/time” barriers, despite what “rank limit” claims. There are ways people can abuse the game mechanics against someone with similar experience who lacks said knowledge. Again, bottom line is the arena for UMVC3 is very vast, very challenging, and very intimidating to take on and there is definitely a “wildcard” factor that goes beyond explaining handicaps of skill.

did somebody really just sau blaz blue doesn’t involve a random hit into a dead character? they really need to face makoto and noel.

d

haha gotta be kiding me are u sure u r not trolling or just the ppl who u don’t agree with

u forgot justin wong …yeah for sure he doesn’t play ssf4 he is just trying to win the tournaments finals?

oh what part of what i said made u think am trolling its just my fucken opinion … u don’t have to agree

aaaaah how many times i said opinion …am realy tired

i said if ppl like umvc3 play it or ssf4
play it … i do play umvc3 so i do care about it unlike what u said …it was just what i think about the game

it seems some ppl understood ssf4=skill as umvc3=/skill which is a tragedy and mistake

am really sorry about that …what i meant is ssf4 hader to play and the chance is more in umvc3 to catch 1 combo and again its just an opinion

…man what did i do on this thread …there is shit all over the place not to mention some1 that went crazy with laughs

^ am fucking confused

JWong does win in SF4, nice try.

nice try you too

jwong don’t win just reachs the finals …what part of that you didn’t understand WTF

Well, your posts are really hard to understand.

-trolls suck-

He kinda has to win to reach the finals. o_O Not sure what these cryptic posts mean.

I use Strider, I find this very easy to disagree with.

Can’t tell if trolling or just stupid.
Stupid, because your vocabulary sucks and you’re hard to understand.
Trolling, because Justin Wong does actually win his matches. If that’s what you’re trying to get at, anyways.

^
first yes i don’t speak english

2- i didn’t mean he doesn’t win… thats what i meant

No.

then why he added nice try …to make me think otherwise?

I honestly have no idea.

i have to agree that characters do die too fast. Random wins??? NO…i take that back lv 3 xf are random wins

Level 3 XF wins == Random wins. It means a bitch got opened up.
On a side note, is of really that hard the grasp the concept that Ultimate, nor any other fighter is random? Fast pased, yes, random, no. Unless someone just starts mashing shit without thought.

Please keep the conversation on topic. If you are not trolling, then drop this silly argument that has nothing to do with the topic. This is your only warning.

I’m still amazed at the ‘ignorance’ for lack of a better term, towards people saying ‘random’.

I don’t think anyone who says ‘random’ really is saying that the match is ‘random’. Who were the strongest people in Vanilla? At least to me (I didn’t follow actual teiring discussions) Phx/Wolverine/Wesker/Akuma assist.

WHY were they top tier? What seperated them from the rest of the cast? Everyone had access to ToD comboes so that isn’t it.

Simple - mixups…almost ‘FREE’ mixups that lead to ToD or close to ToD comboes. No they weren’t the only ones with mixups, but their mixups were damn easy to initate/start/continue compared to the rest of the cast.

Lets be honest, if yo uare going against a good Phx/Wesker/Wolverine and they initate their offense/mix-up properly. How do you block? How well can you block or stop the mixup on sight? Most of the success at stopping/preventing/escaping their mixups is a combonation of reading your opponent and guessing.

And wouldn’t you know it - that element of feeling as though you’re guessing what they are going to do is equivalent to a ‘random’ reaction!

Don’t get me twisted, I’m not saying it makes them gods and the whole match is random, but those characters have the ability to open up anybody EASILY and so quickly that you are relying on your education and experience to guess right. Its like psychic DPing, but you are primarily blocking. this is then magnified by how easily these charcters (in Vanilla) could ToD, Wolverine’s ToD comboes weren’t hard…so one sucessful mixup lead to a dead character. so GUESSING wrong - often a 50/50 or 33/33/33 (sometimes 25/25/25/25 with Phx & Wesker)leaves you missing a character - and the way this game is setup, while there isn’t guard crushing that I am aware of, those characters maintain awesome mix-ups on incoming characters- whichi s why Wolverine and Phx especially are well known for getting TWO dead characters off one successful mix-up.

So please stop trying to act high and mighty about this ‘random’ non-sense. There is nothing random about it no, but using hte word ‘random’ is the easiest way to describe “being able to outplay someone for the entire match, but one wrong guess leave the other person the victor”.

  • :bluu:

On topic, I mentioned before that I understood why, but felt keep away was a bit alienated by the low damage, and that haswn’t really changed…but the more I play UMvC3, the more I feel as though they do have it just about right. A large portion of the cast still has ToD or near ToD comboes, but the more combo-videos I watch, the more “Thats a dumb combo” I feel as I watch people expell 5 meters to kill someone, its not ‘free’ to build that meter. I feel UMvC3 is more reliant on mix-ups to kill people (why I like Nemesis - I can kill people using only one bar due to reset options).

I at this point just wish a few characters had more health (NOVA, stupid red bar using special) - but naw, I can’t complain aobut the low health…nerfing meter was the perfect balance.

  • :bluu: