If you like MVC3 and have fun playing it, great! That’s why this forum is here.
If you don’t like it and don’t have fun playing it, then what the heck are you doing here?
I don’t get it. “I don’t like this game, so I’m going to go to a forum dedicated to the game and try to convince people (who obviously enjoy the game) that this game sucks because (insert why it isn’t my favorite game but I should complain about it anyways instead of just moving on here)”
That’s why the Japanese kicked American asses at Marvel vs. Capcom 2. Took too much damn skill for our country to handle.
EDIT: For those who don’t understand, this is sarcasm. The Marvel vs Capcom 2 competitive scene primarily developed in the United States, and all the best players are from the USA.
Tournament results for both weeklies and majors were very consistent. How can you say that that’s random? It doesn’t make any sense. If the matches were actually random, every tournament would have mostly brand new people we’ve never heard in the top eight every time, yet at EVO this was absolutely not the case.
You can disagree all you want but MvC3 was a myth of epic proportions. Especially because of Metacafe having those fakes that had Zero, Thor and Dante doing a THC in it. Regardless of your life experience it doesn’t stop a chunk of what NickGuy says is true.
I don’t get why people are still discussing this. Yes, you can get punished very heavily in this game for tiny mistakes. Yes, you can lose badly to random supers into DHC/XF (yeah we all know they’re not entirely random, but if you’re gonna be this pedantic then you’re missing the point). But that’s exactly why some people like the game. It’s no real mystery, and the concept itself is not that interesting. It’s the same complaint some SF2:HF veterans have about ST. If you don’t like this style of game (like me), play something else. It’s that simple.
The only time something like this is worth discussing is when it comes down to specifics that people feel detract from the game, or would make the game better. Saying “low healh makes the game boring” is pointless if you’ve already accepted the idea behind the metagame.
Dunno, the problem being discussed here isn’t execution. Everyone bitched about the ABCD scheme back when it was first announced. but that shouldn’t be a concern anymore.
The thing being discussed is the high damage. Yes, it’s huge. No, it does not necessarily encourage “smart play”.
I just disagree with how the OP says that it’s “random”. He says that it creates lots of momentum shifts, which I agree with. I just don’t see how it’s random.
Justin Wong, Latif, Alex Valle, Mike Ross, Filipino Champ, etc. all say hi.
I know what your saying here, I just wanted to point something out.
In a game like this, you precieve big momentum shifts becaure your thinking of it with a SF (or whatever) mindset. In reality, the momentum never really shifted that much to begin with. MvC3 reminds me of ST alot in this way. Even if you had almost no health left, you weren’t all that far behind because of how high the damage output was in that game.
A similar example is with stuff like Xfactor and Ultras. Some people say they create big comebacks, in reality, the eliminate comebacks as they serve to prevent people from getting that far behind in the first place by replacing their lost life gauge with another resource.
Honestly people, that UMvC3 = no skillz argument is getting old. So old that I think people who keep saying this should be getting called out in say… a streamed tournament?