When playing on Arcade mode or even Vs mode against the computer, aproximately how often do you guys actually lose either a fight or a round to it? take into consideration fighting at its highest dificulty level. just curious to compare :looney:
Never, if I’m careful. A lot of the time I get careless/lazy/bored and wind up giving rounds/combos/matches to the opponent.
anybody else?
i lose a few rounds sometimes. i think the difficulty on mine is at like…6 stars atm? i don’t play through arcade with akuma much anymore tho. not really good for practicing mixups altho good for hit confirms. psychic cpu :arazz:
Since Capcom nerfed Akuma from Alpha 3 (easy 24 hit combos… :lovin: ) he hasnt been a prime choice for many players. Especially once you reach the higher difficulty levels (Im prepping for a tourney, so Im set on full stars, but I get my ass handed to me still.) A good Akuma player should rarely lose. Of course, there is a borderline between playing a “good” akuma game and being “cheap”. Against CPU players, u can be as cheap as you want and go undefeated. BUT, the CPU follows patterns and is somewhat predictable and very easy to cheese to death (play the arcade version, walk forward and keep jabbing, see what happens!) I guarantee that your skill fighting CPU players, no matter HOW smart, cannot be compared to how you fight against something that breathes and thinks.
As far as I know, akuma was still beasting in second impact. being a good akuma player now means you will still lose to top tiers, but when you’re playing turbo rushdown its pretty impressive.
also, the line between good and cheap is always arbitrary, and drawn by scrubs. if you can win by doing the same thing the whole match, your opponent sucks for not being able to deal with it. you have much to learn padawan, but this is pretty much the jedi academy for aspiring akuma players :woot:
There are still some Akuma techniques that are considered by many arcade players to be cheap though. For examples, the Messatsu Gou Hadou, and that cross screen teleport, the air hadou and, i guess technically the moves the rest of the shotos dont possess.
Also, the second impact akuma may have been a beast, but he still doesnt quite compare to the alpha 3 akuma, mainly because the alpha 3 akuma could pull of juggles that garner 15+ hits just by using one technique. Then, throw in a special move and you have a very dead opponent. I’m not saying by all means that Akuma is a trash character now. I’m just saying that he is only a shadow of his former self because some guy at Capcom got sick of losing to the all powerful Akuma/Shin Akuma.
yeah i agree, hes not as powerfull any more, even compared to the other shotos. his dragon punch is a mere toy compared to Ryu’s and even Kens. His hurricane kick the same. his fire ball hmmm in the air…barely a technique to keep players on check, barely any damage. as u can tell im on a streak lately doubting his strength compared to the other shotos, specially when u throw in the mix his baby stamina gag
Losing to CPU? anybody else? wat about that first to last fight against Ryu on max dificulty? how do u guys do there?
You guys both have no idea what you’re talking about.
Next…
Do not play against CPU too much, as it can screw up your PvP game. The CPU will always “cheat” by reacting faster than any human could, putting together combos that would be near impossible or at least very hard for humans to pull of and such.
BTW, don’t diss the air-fireball. It’s a very decent pressure tool and the lack of damage is countered by the possibilities that it opens, when ,for example, it hits meaty and alows further comboing.
Also, his tatsu allows for juggles, his srk imho are not worse than Kens, so I wouldn’t really put him down so much. Yeah, he ain’t the beast he was, but he is still a force to be reckoned with in the right hands.
I agree with the “baby stamina” remark though. Also, add a “baby stun” one:wgrin:
You’re really underestamiting Akuma’s special. None of the shotos hurricane kicks are that great, and Akuma’s is the only that juggles and sets the opponent up for a completely unstoppable super (KongouKokuretsuZan). The air fireballs are waaaay stronger than you depicted them as well. A properly timed airfireball will force the opponent to go on the defensive, which is ideal for Akuma.
Ryu’s a joke if you can parry his Shoryu and (ex) fireballs. He’ll almost always go for some type of anti-air manuever (ex-shoryu) whenever Akuma’s airborn, which makes him somewhat predictable.
What top players think a Messatsu Gou Hadou is cheap? I doubt they’re as good as you think. There are 20 characters in 3rd Strike, 16 of which aren’t shotos? Does that make Remy cheap? Alex? Akuma has options; but he’s by no means cheap nor unbeatable.
He can still do that ya know. A3 Akuma was good because of his compatability with V-ism. And in his comparison to the other A3 cast he was no more stronger than them then than he is in 2nd Impact.
Capcom weakend Akuma to help the character balance (a generally failed effort on their part).
I find the CPU’s defense to be largely inferior. I’ve seen it suddenly stop blocking SA1 after the first or second hit and if they parry an air fireball whatever move is done during the parry animation will likely connect. The CPU never prevents itself from getting set up by a Kara Demon so that too is an effective tactic. As mentioned earlier, all of the CPU characters have crappy patterns, that after accustoming yourself to them, become largely ineffective and parriable.
Fine…
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His hurricane kick is not the same as the other shotos; you can juggle off of it. In addition, Ken has by far the worst hurricane kick (ground version, at least) of the three, since it doesn’t knock down and can be hit by some reversal supers even when it lands. As far as Akuma’s dragon punch is concerned, mp.dp xx sa1 is a really solid anti-air.
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Meaty air fireballs are a useful pressure tactic, particularly on cornered opponents. If you’re throwing fireballs solely to do damage, you’re using them incorrectly.
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The demon flip alone separates him from the other shotos, not to mention his resets, the raging demon, etc… (note: I’m not saying he’s “better”, since he’s clearly not. I’m saying that if you’re playing him the same way you’d play Ryu, it’s not the character’s fault that you’re losing.)
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If you’re calling something “cheap”, it’s because you’re not good enough to defend against it. Genei Jin is broken. Makoto’s 100% stun combo is broken. Air fireballs are not cheap. Also, maybe if you actually took advantage of the teleport you wouldn’t have to worry so much about his stamina.
There are links to this article all over SRK. They’re there for a reason.
That article was a good read. As I am new to these forums, I haven’t seen a link to it yet, so call me as you wish (“scrub”… most likely) But I don’t think you see what Im trying to say. I dont see ANYTHING wrong with playing to win. I fully condone the use of any available means necessary to win. (except for actual cheats/mods/hacks/trainers etc.) But, I HAVE seen and heard of physical fights break out at an Arcade machine because of overreacting scrubs, therefore alot of people tend to avoid playing certain characters in certain ways.
(Though, I ALSO believe strongly in Chun-Li’s “poke game” and her kara throwing abilities.)
I simply compared the Akuma in 3S to the Akuma in A3. Maybe its a matter of preference, but I liked A3’s Akuma better. He had that cross up roll, which worked reasonably well on characters with long attacks animations but large pushbacks (Sagat). As far as I have seen, the 3S Akuma doesnt have that attack (though he DID get that new DDD+PPP special… I kinda think it looks cool, but I dont like seeing it as much as the shun goku satsu.
[media=youtube]bPHXJ9NPmuI&mode=related&search=[/media]
In this vid, Daigo (Ken) plays against Hsien (Akuma). The match does show fairly well what Akuma can do if played correctly (though, not perfectly, as Akuma loses…)
Long story short I like Akuma, he’s a badass, BUT I think there are better characters in the game, and choose not to play him as much because of that.
The flaming begins… NOW!
well, in many ways you are stating the obvious. everyone knows that akuma doesn’t reign supreme in 3s, otherwise everyone would use him. you could say none of us that play akuma are playing to win, otherwise we’d be using ken, but its a labor of love :lovin:
but when you start using the c word, prepare to be flamed. whoever is starting real street fights over 3s, you probably shouldn’t be playing with. but if i can beat someone using only air fireballs, you can bet your bottom dollar thats what i’ll be doing.
also second xxsa3. all of akumas special moves are good, you just gotta use them correctly!
perhai, you state ken is a better character to use over akuma? im not agreeing or disagreeing, im actually just curious about that.
Yeah, could be… Never really tested it, as I never had the need to. PLayed 3s before, but only started playing seriously a couple of months ago, so there are probably a lot of things I have incorrect opinions about. I only play vs. CPU to get the fancy colors and not much else. I’m more of a 3D fighter, so this whole 2D world is just begining to show itself to me in a new light.
BTW, is playing against AI opponents more worthwhile (omg, what did I just write…:looney: ) than just training with a dummy??? I mean, OK, you can learn to punish and combo more efficiently, but as you said, the CPU characters go throug patterns, which might in turn hurt your PvP skillz… Bah, probably just putting to much weight into this…
There are advantages to both. One being pretty colors, the other being combo practice.
well, as we all know, akuma’s health and stamina are super weak, and kens are both pretty good. akuma can dish out damage just as well as ken, sometimes better, sometimes worse, depending on the situation. they share a lot of the basic shoto stuff, altho kens super can be linked off of more of his normals, and he gets 3 of his super. akuma also doesnt have ex moves. id say ken is overall easier to play than akuma too. the biggest thing really tho is the health/stamina
The CPU has that “automatically knowing what button you pressed” crap going. Against Akuma, just turtle. He’ll eventually do something punishable, ie a lk hurricane kick.