Lord of the Dark Dimension, the Dormammu thread

Well, the question is whether Destructor lv3 causes invulnerable spin until landing, which wouldn’t surprise me because it does ridiculous damage already. If you eat a solid Chaotic Flame after getting hit - which still might not happen if the explosion a) knocks you too high or b) sends you offscreen - that’s going to get rid of most of a character and probably kill any assists for only one stock, and give you time to charge some more.

Mind you, if Dorm gets a 1-bar, lv3 charge setup that straight eats assists on reaction…I don’t think I’ll complain. Just charge Destructor more. You can probably do the same thing with firestorm, too, but not as strong.

How strong is lv3/lv3 firestorm anyways?

Dormy can cancel lvl3 Destructor into Chaotic Flame. I think the best method is to do the cancel late so your opponent falls into Chaotic Flame for more damage. The question is how safe is lvl3 Destructor.
I’m also wondering if blocked Chaotic Flame is safe on block too. The tail end of the animation looks punishable.

I don’t remember getting punished for it by any projectiles, and I’m not sure about point-blank range but I think it’s mildly punishable. If you’ve got some range I think it’s safe, but I may be wrong and it was just other people messing up. Most Liberation moves actually look like you get out of them reasonably fast…if Creator lv2 eats projectiles, you can probably use it and then dash/teleport in while it covers you like /\ does in BB.

Just re-watched vid, lv3 Destructor is a bit weaker than I remembered, so things are probably fine and it probably works.

Chaotic flame looks extremely punishable, if anything outside of the obvious fast supers it seems like you could just wavedash up to him and combo.

iirc it’s nearly as fast as shinkuu…so…>_>

I mean, it doesn’t look punishable from FULLSCREEN at all to me.

DORMY HAS SO MANY COOL TOYS! Shit! This guy is redefining screen control. I can hear people complaining now…and it is music to my ears

Looks like purification hits OTG(not sure if that was known or not) and I’m sure the combo Keits was trying would work if he canceled faster.
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Hey guys, I was wondering if there’s a way to release a specifics hands power instead of whatever you have charged up at any given moment. For example, if I wanted to get out Dormammu’s Ground-Glue (3 creators) but already had a level 1 destructor charged up I believe you’d have to release whatever you have charged up and then recharge with the appropriate hands. This really doesn’t sound very intuitive.

Has anyone tried to charge up one of Dormammu’s hands beyond 3 levels? If it came to be that you could release Destructor or Creators power by trying to charge beyond 3 for an individual hand there wouldnt really be an issue. Maybe there’s a down down + A/B that has a similar effect? Or is it that we have to commit to whatever we’ve charged with the universal release (QCB+C)?

I hope one of his alts changes his head flame. Blue head flame ftw!

Should be pink imo. Match Doom’s lasers… Oh wait.

In Dormammu’s reveal trailer, he OTG Purifications into Chaotic Flames, so yeah, not really new (but still really awesome).

So at ATL fightclub I ran

Dormammu * Trish * Dr Doom

I got some major lockdown going on with Dormammu on point with Trish and her trap assists backing me up. I was able to get 3 full power ups after a knockdown and laying down a Trish trap. I OCV’d my first five opponents doing just that. Only problem is how slow Dormammu is. Once people do get in its hard to get em off even with pushblock. The zoning on this team seems unstoppable for the current build no matter what order the team is in. Only problem I had was Super Skrull and his overhead teleport. Dr Doom benefits off Trish traps greatly. I was able to spam his overhead missiles cause people were unable to get past Trish traps consistently as well as using purification.
Without Trish & Doom on my team. Dormammu got ran through. I wasnt able to power up effectively anymore and lost my 7th match when I wanted to try Ammy & Skrull.

My fave shenanigan. lol Floating bomb - Xfactor - Floating bomb - switch to Dr Doom - Trish trap & Launch missiles.

Played a little Dormammu as well.

Flame super is incredibly fast. Like Cyke optic beam fast. I used it to punish Dante’s gun super on reaction It was such a desperation move and then when it actually beat out Dante I was floored. It looked so slow in match footage but not in person.

I’m not a big fan of his normals, I found myself trying to run away a lot because I didnt know what to do up close. Luckily for me people were trying to run away as well so they ate a lot of long range QCF + C xx QCF + AB

Couldnt remember how to do the energy pillar unfortunately. Hit box on dark hole is really large. powering up is reall fast. Everytime they would try to super jump into the air like idiots I had two hands waiting to rain down upon thee.

used teleport to go to the other side of the screen in a flash, but again his normals arent too incredible so I ended up getting close just to guard.

Dorm and Morrigan were a good team for me just because of his lack of close range pressure and Morrigans SRK assist comes out really quick and keeps them back to spam more projectiles. spam spam spam.

Yeah, these two work really well together, because whenever I got cornered with Dormmamu, I felt helpless against characters like wolverine, where pushblocking didn’t really help get him off of me without that DP assist, since Dorm is soooo slow.

Is it me, or is it hard to initiate a good air combo with him when you actually do get a close range hit? It seemed like every time I went for an air combo, my moves(j.C especially) would whiff and I would drop the combo. Maybe I just have bad execution. =/

Initiating an aerial combo was hard unless people gave you a clear opening. His bread and butter is gonna be zoning and keepaway just like Blackheart.

I did manage to launch, knock em to the ground, power up my hand and relaunch after the lava pillar for good damage but other than that it was too hard. Unless he has some unrealized potential with his tri jump.

There was more stuff I wanted to try like Dormammu being backed up by Hulks gamma wave assist to set up free Chaotic Flames

Wasnt just you. A lot of his attacks look like air to air because of him only fighting with his upper body, so my enders kept whiffing.

I wonder if his animations are unfinished though. Some (or just one) of those normals have ‘invisible hit’, like SF2 Ken. I don’t have a problem with it, myself, just funny~

Used dorm at atl, lost a total of twice the entire time. Like mentioned earlier His flame super at this point in the game has superfast start up (as far beam supers go) you can punish wiffed normals easy.

Also Yoga Catastropy or however you spell it, is too good, sucks to dhc into and has mad start up but once its out it gets the job done. If some one super jumps at you in the corner and you do it, mad cross up potential with teleports and dashes.

He sucks against rush down characters tho, his normals are good, but only at like a characters length away. Upclose he’s pretty free. Sim players will gravitate toward him. He has Blackheart like moves and zones, but imo plays nothing like blackheart you wont be jumping around throwing stuff, you’ll play him more like sf4 Sim.

His beam super pushes back which also gives you breathing room if pressured. Hopefully they dont change anything about him, he’s really good as he is now.

edit: his beam super does more chip than the Ball super its really good. Also his level three super covers 90% of the ground. Its amazing.

Dorm’s j.E(?) is his best jumping normal. j.C is for when your opponent is above you or if you wanna purposely whiff a jump attack. j.E is angled downwards. the mistake that players are making with Dorm is that they’re trying to low tri-jump with him like Mag/Storm for the quick, safe overhead when what they should be doing are high-angled trijumps to go over stuff and come down on their opponents head from a high arc (or possibly crossup). think of Akuma air fireball angle…difference being a physical attack.

I’m not sure what Dorms properties are on his teleport. Do they put him in a normal jump or super jump state? Can he airdash after it? Fly after it? Can he control where he teleports (close, midrange, far)?

that’s blockable right?