Looking for Love: Ibuki General Discussion Thread

So, you can do U1 in AE consistently?

So… you’re saying as long as your opponent is terrible or doesn’t know the matchup, then we’re good to go? I like the logic here.

… That last few times I’ve lost were due to MingoDynasty and a few pro players down here in the UK (not naming names). Playing against people who don’t know the match-up is very boring. You’ll discover that too.

“Oh, okay, so he’s chucking fireballs. Oh, he didn’t anti-air… Oh his combo was a bit poo… I guess I’ll just throw him, he won’t block that set-up I have. Pretty sure I can throw him after SJC U1… Pretty sure cr.HP after Tsumuji into a cross-up will work.” There’s just no dynamic play, just knowledge against knowledge.

When this method no longer works, and your opponent actually knows what Ibuki’s options are, that’s when you actually start fighting, and that’s when Ibuki’s footsies show up as being really weak, and that’s when ‘upping our vortex’ doesn’t even come into it.

Hell, throwing a kunai hardly ever works against people who have experience against her, they’ll just focus backdash away, and Ibuki will drop before her next opportunity as she gets chipped to death.


I want to see you pull off a reversal Yoroitoshi after blocking a Sumo Splash (Honda) when your opponent (who knows a thing or two about mind-games) hasn’t used it in the last few rounds. The input is too hard for the window you need to input it.

My vortex is phenomenal.

Solid.

lol i never could in that exact situation (because i never used shortcuts…) which is why i always considered that and u1 versus shoto dp fadc to be theory fighter… didnt know people were abusing stupid shitty shortcuts to do it… imho shortcut being gone is good… but thats probably just me.

to mingo: of course?

to everyone else, vortex works even against good opponents either as safejump setups or for actually hitting… but you have to be really good, ie use more than the standard ibuki enders and use more than just kunai… personally i dont really do that for simple laziness, but i can, and when i do i stop getting blocked as much.

ibukis bad normals are bad. we already know this. chun can st.mp for practically free, bison can st.mk for free ryu can cr.mk for free. those are hard matchups against good opponents, if not near impossible if they are good, but there are other characters. perhaps you are all playing against too many yuns… but thats yun and i cant really see him being a reason why ibuki sucks, hes just a stupid character that is getting hit by the nerfstick for good reasons.

and yes, when playing against people that know the matchup it gets harder but its nothing that cant be overcome by being the better player as long as it isnt the 3 i listed (plus yun) what characters do you guys have troubles againt besides those 4?

-dime

I can tell you haven’t played Ryu since vanilla, if ever. His cr.MK is a piece of shit. Ryu is a hard matchup? loltroll?

MingoDynasty is a hard match-up.

I’m 9-1 in Your favor.

Get at me.

i havent played a ryu in forever.

also forgot to mention fei as one of the characters i hate as well. though i cant really think of anymore. if im better i win if they are better they win. unless its the 4 characters i just mentioned. if ryus cr.mk is truly that bad now (wouldnt know i dont use him) to where F+lk kills it then i cant see him being hard anymore since thats the only trouble i really had in the mu.

honda = if im better i win
rog = same thing and pretty much all the other characters

only one that gives me troubles on a matchup basis (ie not player specific basis) is probably sim since i lose to any good one for free uness i can get some random lucky knockdown.

oh and my one gouken player homie… but every gouken besides him is easy… so meh.

-dime

The only reason Ibuki vs Ryu isn’t a 6-4 matchup in Ibuki’s favor is that Ryu is a solid character, and solid play kills gimmicky Ibuki. Ryu has all the tools to deal with Ibuki’s nonsense, and generally doesn’t have to take many risks. In fact, he doesn’t really have to do anything, but react to what Ibuki does and make some reads. Regardless though, you only need one knockdown into unblockable and then the matchup turns into 10-0 Ibuki. 5.5-4.5 Ibuki favored imo, but very close to 6-4 thanks to easy unblockable setups.

Fei is in the same boat. He’s like a male version of Chun, except better antiair game, much better pressure, more health/stun, etc., at the cost of being susceptible to Ibuki’s unblockables. He’s the ideal solid character, and barely has to take any risks before pushing you all the way to the corner.

Honda = piece of shit without braindead jab headbutt. He’ll get that stupid move back in AE 2012, but Ibuki will also get a better f+HK, which is actually useful in this matchup in terms of footsies.

Boxer = heavy emphasis on how well you do first round, or how well you fuck him up until he gets meter. 5-5 or maybe slightly Ibuki favored when he has no meter (completely free to vortex). 4.5-5.5 slightly Boxer favored due to excellent, safe long range normals, ridiculous cr.LP, safe dash punches if spaced correctly, and just generally a strong turtle that is difficult to break and is a test of your patience.

Dsim = just do random shit and you’ll win LOL. Hell, even doing random neckbreakers is medium risk/high reward, because he can’t punish you very hard until he has super or meter, and he has terrible health/stun, making him die in just 2 mixups. Especially because random neckbreaker/raida can often catch limbs, such as his st.HP spam. The only thing that’s fucking annoying in this matchup is that TC4 whiffs on block if he’s crouching.

Gouken = don’t vortex, don’t safe jump, stick to traditional meaty setups, and he’s free.

Besides Fei and the twins, and fucking Bipson, only DeeJay really comes close. -automatic shutdown of vortex game
-must have perfect timing to safe jump his 4f upkicks
-has a faster fireball than Sagat with the ability to walk behind it like Guile and apply pressure afterward
-safe on block Sobat kicks when spaced properly.
This matchup is a real test of execution. Ibuki must maximize damage at every opportunity with double tsumuji loops. If possible, she should not allow DeeJay to throw a single fireball and instead EX neckbreaker through them (very hard to do imo). If your reactions are not Sako gdlk, you will have to put up with his okay pressure game preceded by a fireball. It wouldn’t be so bad if the dumb fucker didn’t get jab jab jab into auto knockdown into auto safe jump mini vortex. And spacing is incredibly important so DeeJay does not get to use a free armor breaking, on hit knockdown, safe on block special. 4.5-5.5 DeeJay favored imo.

Okay. Blog post INBOUND.

I’ve got the foundations of Ibuki down, My friend is an A Rank Yun / Akuma so I’m not in the highest spirits as I did not win a single game. Although I snatched about 3 Rounds without Vortex, I consider that great for day 6 Ibuki.

Anywhom, I seem to be missing details of Neckbreaker > Kunai Vortex setup. I’m in the habit of punishing with TC4 into vortex, So learning how to enter Mixup from this place would be the best for me. So at the minute, I SJ, and at the peak before I cross over I throw a L Kunai. they usually block it. I land and then Yun goes “Hyaaaaa!” and I eat EX Upkicks. I understand this is entirely my fault and I need to practice. But how EXACTLY does the Kunai aid the vortex? I’ve been told how to do it, and I know it forces block if timed right. But it’s just confusing. Whilst they block the Kunai, would crossing up with LK create some shit? Blaargh. It’s midnight so please forgive my grammar, typo’s and spelling.

Other than that. Raida is a ridiculous move. Shit beats everything.

Let’s see…

After a hard knockdown, keep practicing until you can actually choose what side Ibuki hits on. Yun can actually beat the vortex normally so he’s a bad character to practice throwing the kunai on, try out safe jumps instead.

Also, if the guy plays both Yun and Akuma, you’re not going to be able to practice her kunai vortex period. You’re not unsafe after they block the kunai, but you are at a disadvantage against characters with a good DP (especially Akuma since he can just FADC it on reaction).

You don’t have to super jump either, experiment with controlling the kunai rather than doing it at a specific height. There are many different knockdowns you can vortex from too.

Just tested DeeJay’s fireball. It’s nearly impossible to reaction EX neckbreaker this. Reaction U2 is definitely possible though.

http://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/296400_10150317832622819_709122818_8170166_1742554508_n.jpg

lalalala~

Blanka - 20.0%
MingoDynasty - 0.01%

SRK forums must be using hamster run servers or some shit. This site has more down time than the whores on the street corner.

I am now an “A” ranked Ibuki player, lol.

Not to take anything away from you, but everyone on PC is awful.

I had some Yun player tell me that Ibuki was a horrible match for Yun at some tournament yesterday after he lost to me, lol.

I thought everyone knows that Yun’s worst matchup is Yun mirror.

No matter who loses, Yun wins…

Played around with reaction U2 vs Guile’s jab boom. It’s hard, but doable. Though it gets considerably difficult if Guile starts throwing out random fakes. Max range slide rapes Guile’s standard boom game anyways, so whatever.

MathFighter: Guile’s jab boom has 29f of recovery. Assuming you try to react to the plasma on the screen and not Guile’s arms like Tekken or VF or something, this number is all you have to worry about. Factor in 9f startup on U2 and you got 20frames to reaction + input ultra (you’ll preferably want it completely buffered beforehand, but this isn’t always possible; not on good players anyways).

Also just a few minutes ago I played an online Blanka in a hella laggy match. But what caught my interest was at the end when he did wakeup ultra, it somehow crossed me up? Going frame by frame, it also looked like I never actually blocked or got put in blockstun by the initial part of the ultra, the part before he leaps up.

Video here: http://www.youtube.com/watch?v=6N4nXUZ3p5c&t=1m53s

Yeah, he can cross it up. It’s a common set-up.