XBL is up. Add me gogogo.
Edit: lolwtf everybody shows up as green flashing bars but my first two fights were insanely laggy like the dude was dling gay pron or something.
XBL is up. Add me gogogo.
Edit: lolwtf everybody shows up as green flashing bars but my first two fights were insanely laggy like the dude was dling gay pron or something.
Has anybody mastered TK kunai yet? I think it might be one of the last areas of Ibuki that we have yet to fully explore. Maybe it needs its own thread? Just like every other character forum that has a thread on their character’s TK-able specials.
I can add my own two cents. It definitely seems like there’s a height requirement. How high we must be before we can kunai, I dunno yet. In terms of how much it moves you forward, it’s about lk.cd distance. In comparison, a regular air kunai done IA-style is about a forward dash distance.
In case people are wondering what I mean by IA-style:
TK kunai = :qcf::uf::p:
IA kunai = :uf::qcf::p:
Lastly, before training for TK kunai, I’d recommend you first make sure you can do TK motion 100%. An easy way to practice (grind) this is doing cr.HP or cl.st.HK xx SJC cd (:d::hp:or:hk: :qcf::uf::k:), times over 9000. Or pick up Cammy and learn TKCS. Slightly trickier, but half the battle will be won if you intend to do TK jump back kunai as well. Remember to put the dummy on full block if you’re using cl.st.HK, to save time of having to wait for your dummy to get up.
Once you have mastered TK motion, you’ll know that it’s just a matter of timing instead of inputs or timing.
For TK kunais I found myself having more success with doing :qcf::uf::f::p:
For some reason I can get it almost everytime doing this instead of the standard tk that works for everyone else. It might be that it just gives me the right amount of timing doing it since ibuki might need a height requirement as you said. Still, you might wanna try this method out :lol:.
for you guys who are hitting SJC U2 off of standing MK, how are you doing the motion so that you don’t get cmd dash?
i can do it off tc4(both versions), cr.mp, cr.fp etc. just st.mk eludes me for some reason.
The standard motion. :mk::qcf::uf::qcf::3k:
Maybe it’s just a timing issue? You do have to do the motion fairly quickly, as opposed to some of the other SJC setups.
I’m sure it must be a timing issue. I was just wondering if there was a trick to buffering the motion or something but if i just have to preform the motion more quickly then i guess i just gattta grind it out more.
Ibuki has always been a favorite of mine. I love her grab ultra even if you have to be all up in it for it to connect.
^ I hope our ft10 matches yesterday aren’t the cause for this.
Mingo you are godlike at dragon punching out of vortex:annoy:
Nintendo 3DS + online + Ibuki = Vortex trolling.
Ibuki + Dynamic view (over the shoulder) = LOL I can’t see where the kunai is going.
I wish the online functions were nearly the same as the XBL version. It’s a little harder for me to pull off the executions on that thing. Hopefully I can sort of train while I’m anywhere.
if ur talking about with ryu all he does is lp shoryuken and it resets him unless ur talking about something completely different then nvm
Resetting the situation is bad for Ibuki when she could be doing tons of (350+) damage/stun on her 50/50 vortex. Eating a 50dmg kunai to force a standard meaty setup is a lot more favorable than 50% chance of getting hit by a huge damaging combo.
The solution to this would be reaction raida/kazegiri to maximize the damage, alongside getting a specific setup. Raida may be preferred since it offers a follow up safe jump. If the Ibuki player does this, she is guaranteed 160dmg for every vortex, plus a safejump and pressure/blockstring afterward.
I think you might also get a vortex setup after a kazegiri. I believe you generally have enough time to jump and vortex again, even if Ryu quickrises. If he doesn’t quick rise, then you can easily vortex again, if you’re accustomed to vortexing after a forward throw. The only problem I foresee is that Ryu can of course vary his quickrise timing, which may possibly throw your vortex spacing/timing off.
You could also purposely empty jump or whiff a jump attack to bait the reversal dp, but these are risky options imo, compared to what you can already do after the kunai juggle. Hmm, it is a juggle, so can’t you also do like cl.st.HK mixups afterward? I’ll have to test this. If this works, it’ll be hugely disadvantageous for any opponent to try to purposely reset himself, for fear of a free high stun combo plus mixup.
If anything else, you could just go for another vortex asap as soon as you see the kunai juggle/reset. You’ll have to have mastered your vortex spacing/timing, but surely eventually your opponent will stop trying to dp out if he keeps eating kunais to the chest.
It’s not really a reset, since Ibuki still has momentum and can continue to do a meaty on Ryu’s wakeup, or other options (see above).
There’s always the possibility that Ibuki messes up the spacing, and the lp.shoryu hits her and the kunai out of the air, and then Ryu gets a free U1.
Edit: tested the cl.st.HK juggle. If it works, then it’s nearly impossible to do. I also tried cr.HP, which is also very impossible. Apparently, cl.st.HK only juggles on the second hit. Thus the timing is very strict. Ibuki only gets about +7 to +9 or so on the kunai hit, so yeah.
hmmm I think I found a completely safe kunai for shotos.
-After neckbreaker, sj mp kunai.
I tried and I tried but I couldn’t auto-correct dp for the life of me. So if you time it right, the shoto has to block. If he tries to dp, no reset happens instead he ends up whiffing his dp, if he blocks he’s trapped in block stun. I’m going to have to do more testing with this but it’s looking really solid right about now.
How much frame advantage do you get out of it? Is it still the same?
It “feels” the same. I’ll probably be making a video of this if I’m correct
Test it by linking different levels of kazegiri.
I use ST HK on people that mash DP all the time. It is only the second hit that hits so it makes mixup after that kinda tight.
The Ibuki forum is a sad place
its because no one has access to AE… they are killing SF4 more and more as long as it is not on consoles. SSF4 really is a dead game at this point.
I made a new thread 2 days ago and it has exactly 1 view, and that was from me. lol