So we all know location tests for USF4 take place soon. I was wondering what questions you guys had since I’ll be going to Super Arcade to see what they’ve done with Gouken (sucks we haven’t gotten any official news on him yet). So if you have any questions or things you want me to find out please post them and I’ll try and get them answered so we know what to expect from the G-man. Also, anybody else plan on attending the location test at super arcade?
Loctests are usually cabinets so that’s what I would reccomend to expect(arcade version is whats getting released first), but keep an eye on capcom unity to be sure. Also even when on console they usually want to keep a very close eye on the disc and so will probably have provided sticks. None of these are confirmed though as I just don’t know, but it’s what I would expect
It was on arcade cabinet at the Asia game when they had the first test. They are shipping the same unit to NEC after software update so pretty much 99% sure it is exactly the same thing. So, for another word, they are going to be on sticks.
Well heres the first change list from a jpanese loc test, would be good to keep some of it in mind when testing it out on US builds, see how much stays the same/changes.
Gouken
(via LiNGo164)
Far standing LK is now cancellable
Crouching MP now +3 on hit (from +1)
Kongoshin will no longer activate with DF, F, DF motion
Hyakki Gosai (Demon Flip throw) stun reduced from 200 to 160
LP Senkugoshoha has slightly expanded hitbox
EX Tatsumaki Gorasen has expanded hitbox (hits crouchers)
st.lk to fireball will be a little easier to use than st.mp in footsies. This should be nice.
not exactly sure what we’re supposed to do with cr.mp being +3
no more kongo but is nice
as the only nerf, reduced stun on flip throw is overlookable
more hitbox on lp.palm… guess we’ll see how much
ex tatsu hitting crouchers, well, ok. That wasn’t nearly the top of my list for fixing tatsu, but sakura will be a little easier.
The +3 on hit makes cMP cancel to hadou combo on hit.
It only needed to be +2 to allow the combo, +3 means more than just point blank canc ombo. Also counterhit is now +6 allowing for counterhit hadou to pretty much combo from distances as well as links for more moves. For one, close MP to cMP is now a 1f frame trap on block that combos on hit. If close MP cMP xx Hadou results in a full combo still remains to be seen though, distance might be too much.
Maybe +3 to cr. mp might allow it to combo into mp palms consistently which would allow for a new hit confirm BnB for less damage than the current BnB off cl.st.mp…but why? Does this allow for hado combo?
I’m assuming st lk to hado will not combo soooo…yeah. It hope it at least cancels from max range.
I don’t see anything that makes me think he’s going anywhere in the tiers except ex tatsu.
I’m wondering what is up with the far standing lk being cancellable. That seems like a odd buff? Is it possible that it could be cancellable into a fireball? aka mirroring the mk into fireball that ryu has?