|| Litchi || Thread of Mantenbou and Double D's

Good shit Lord Knight. I like the 6A[m] combos. rarely use the overhead, need to throw it out more.

Staffless Max Damage:
Haku, Chun, Haku, 3C, Chun, 5B, j. B, C, D, Staff2, 6C, Tsubame, 6C, 3C

I’m not sure if that’s what’s happening in the highlighted.

EDIT: Ok, I was way off I think. It would be appreciated if you could transcribe the combos featured in those new videos.

Haku chun hatsu haku chun 5b > char specific corner combo. I just went with the generic one.

Another Noel question: Obviously the biggest problem for Litchi is how to get her out once she gets in… When I’ve got my staff there’s IB>Tsubame>Pain. But what about if I get caught in her pressure without the staff?

I’ve tried just about everything I can think of after getting wasted by a very good Noel earlier tonight. It’s not my most familiar match up, and maybe I just got outplayed, but that was the first time I’ve really felt like I had no way out as Litchi.
Her normals all seem faster than mine and all seem to lead to 6C loops, so it’s scary trying to sneak a counter poke in there somewhere and it feels like she can pressure endlessly if I just try to wait her out.

Basically, is IB>counter poke the only option? Also how do you guys usually open the match against Noel?

Oh, and having Noel auto-dodging Burst then punishing you with a half life combo is really demoralizing. :arazz:

Against Noel staffless, try to poke with 2A into haku series. If you just want out, recall yourself to the staff when she reloads (63214 A/B/C).

As long as you don’t let yourself get hit with her D overhead, you should be able to block/poke your way out.

You can IB > tsubame, or you can do FD (ib if you want) 5A. It’s faster than Litchi’s 2A. If you have staff, you can do CH 5A > 5B. Staffless, just go into rekkas. Usually you’ll either win or trade, on trade just sj and barrier, airdash out if you can.

so whats an easy way to get a hit off of run away arkunes after you’ve been cursed. That level of frustration is only 2nd to noel bullshit.

gj man, was womdring about options for oki in the corner and 6A thx.

btw, sometimes i find it hard to do jB djC [D] in corner combo because the djC will miss, so i change it to JBC dj[D], it works fine most of the time, but i miss sometimes the landing C. but it could be too cause i dj with 8 instead of 9. i’ll check those stuff.

edit
any tips for executing her super: 6428C?
i try to go for 641258C but still less then 50% success rate =\

That’s what I had been trying, but it doesn’t work so well when she’s on top of you hammering away. Riichi on reload seems good though.

FD>5A should help. I had heard FD adds another few frames to your block stun, so I didn’t even consider that an option. I’m assuming it’ll push Noel just far enough back to counter the +frames?

If you are close enough and have the staff, DP that bitch. Otherwise, hope for the best. :frowning:

If you don’t have the staff, calm down a bit and call the staff, most arakunes I’ve played get hit randomly by the spinning staff while they’re trying to run around.

There’s also always the option to counter-assault aka alpha counter if you’re blocking his stuff up close and you have 50% meter.

Or if you have the staff, doing 632146+D with staff equipped works sometimes. If it doesn’t hit the first or second time, the last hit coming down will hit him when he doesn’t expect it. :slight_smile:

you should throw more j.C in there

just found up something really nice (or at least i never seen it before…)
you can link 2B to 6A, yeah?
so if you actually do that at 2B max range, the 6a will work where 2B ends, which means half screen away!
litchi can actually overhead halfscreen away (and you can mix with 6B to bait counter or w/e).
i could connect after it only the flame super (6428C), but maybe there are some other things.

it’s may not be a bnb mixup, but looks like sweet match ender, especially since you can’t burst super’s combo.

and when i think about it some more, on block you can cancel it to 41236D since they may be to far to interupt, i will test those stuff tommrow in some sessions.

[media=youtube]rQLTrKrrdhE&fmt=18[/media]

Even though I won, it’s painfully evident that I need much more training :sweat:

Your friend is every shitty Jin I’ve ever played online. Tell 'em I hate him.

@Video and post above: I didn’t know 6A linked from 2B. Sweet. @_@

When we did our MM in SFIV a few months back, I played a shitty Sakura. So it makes us even :stuck_out_tongue:
And Gefen was the one that brought the 2B>6A to my attention, I had just started using it yesterday lol

That was some…interesting execution. The throw to repeated A jabs towards the beginning was very random. :wonder:

Once again, I need much more training. I’ve only been playing stick since Oct. 2007, and still have a lot of execution problems.

BB has some pretty strict command inputs.

Tiggy! We need to play some BB sometime. :slight_smile:

Stone!! I gotta find the time and money to travel, can’t seem to do it nowadays :frowning:

To further elaborate on why I did repeated 5A’s after the throw: For me, doing 41236D > A is harder than it seems to time perfectly. I have to pretty much mash A in order to get the move to come out as early as possible. For example, if you land a CH j.C [m], one of the followups you can do is 2C [m] > 41236D > A > char specific combo. If you do the 2C too close to the character, it will whiff. If you’re at the perfect distance, you have to hit A just right, otherwise the character will tech before it hits.

What you saw in the video was me mashing A in order to get the hit, but my execution sucks and I missed the 41236D input :looney:

Hmm, needs moar training lol