cr.mp is 5f startup and cr.mk is 6f startup. You should always use cr.mp if it won’t whiff.
Believe it or not… Giving up the corner is part of the plan.
Really, this is different than SF4. Thanks for the heads up.
I really need my guide to get here sooner.
Well, now I’m curious.
Got two XBL videos to contribute. I’m still pretty sloppy at this game and I’m not yet used to converting Juri’s hits into big damage, but any feedback is appreciated.
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In that first match especially I got worked over hard by that Yoshimitsu. I just couldn’t figure out how to anti-air him, any tips on that fight?
Her always super dumps the character in front of where she is facing when she activates it. Yes, even if she hits with the hitbox that hits behind her, the opponent will always end up in front. This happens with cr.HP xx Super after M or H Senpusha in the corner
It’s possible that I might be missing something but I’m pretty sure the adding cr.HP, j.HP in the corner is superior in both meter and damage.
Without cr.HP, j.HP (corner):
j.HK, cr.MK xx M Senpusha, cr.HP xx Super = 561
j.HK, cr.MK xx H Senpusha, cr.HP xx Super = 577
With cr.HP, j.HP (corner):
j.HK, cr.MK xx M Senpusha, cr.HP, j.HP, cr.MK xx Super = 595
j.HK, cr.MK xx H Senpusha, cr.HP, j.HP, cr.MK xx Super = 611
And yeah, without the j.HP, your target gets to stay in the corner. So far, the only thing that scales the super hard from any combo with cr.HP, j.HP, cr.MK in the corner is if you put some fuhajin releases early in the combo.
Speaking of corner combos, what do you guys usually go for? M or H Senpusha?
Depends on the spacing. Mid screen I’ll do Heavy since it pushed them further + more time to combo if I tag cancel, in the corner I’ll do M as it is easier to Cr.mk juggle.
WeirdoNeo’s juri in a tournament we just had here yesterday in alaska.
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This actually seems character specific. I figured this out day one, (and I really feel like it is one of Juri’s best way to keep pressure in this game) and at the time, it did seem like it always crossed up depending on how deep the jump in was. But trying it later against Steve and Kuma, I noticed with Steve it didn’t cross up on block but crossed up on hit, and on Kuma it never crossed up. Something to test out. But I think this is a very valuable setup for Juri.
As always, Neo is a beast.
Hello~ Wanted to share a video I just made for Team Korea!
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So sick, think I found a new team
That’s really interesting. Does mk pinwheel after cl.fierce which usually won’t let you get a full juggle but then does a tag cancel which resets the juggle points to extend the combo.
That video! Question eiSH. Why did you charge up on a few of those combos? Was it just showing the counter hit/bait set ups?
I’m finding Juri and Asuka/Ryu to be good teams as well. But my team is Juri/Hwoarang. Love that team.
There was one Juri point combo I think I charged up to show how much damage she can get without any meter in the corner, but the other ones were Raw Tag Punishers – meaning it’s completely feasible to read someone’s desperate tag out and punish for that much damage in an actual match. Glad you liked the video =)
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One thing that can really up your damage with Juri is following up her M or H pinwheels in the corner with cr.HP jc j.HP, s.HP xx store/pinwheel. Adds 100+ damage. It’s also a great way to connect a super (replace s.HP with cr.MK though). Just remember that if your planning on ending it with a super, avoid using fuhajins in the combo if you want the highest damage possible. Even one fuhajin scales the overall damage pretty significantly. Of course, it’s not really a bad thing even if you use some because of the meter gain and sometimes its hard to avoid since they’re so friggin’ handy midscreen. Also, following up M pinwheel is a lot easier than H pinwheel.
Edit: This knocks your target out of the corner. If you want to keep them cornered, do cr.HP jc dive kick, s.HP xx store/pinwheel. Less damage but what can you do.
Nice perfect btw.
thank you so much, and yeah I didn’t want to sacrifice positioning, Juri is just so scary in the corner in this game. I’ll try that modified combo though. Also, when I have Bison launch what is the best non-meter combo I can do that results in me having a fireball stored? I’m sure I can do more than a crouch mp xx store lol
After a launch, cr.HP jc j.HP, s.HP xx store (yeah, same thing) is the most ideal at the moment. You’ll have to get used to the timing. It’s a bit harder compared to using it after M pinwheel in the corner but a little easier than after H pinwheel. cr.HP jc dive kick, s.HP xx store works too.
Heres a video I recently did showing off some solo and synergy between Juri and Abel. Some of these are practical while others are for show. Just something I wanted to throw together :3c
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Here’s a more indepth beginners guide for those starting out with Juri:
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