jab -> phoenix stance cancel->throw is an easy frametrap
plus cancelling into stance moves you forward(dependent on move?), like if you do far mp and stance cancel it stops her from retracting and so you move forward
also you can use stance cancels to do stuff like standing mp crouching mk once you get them to want to block
like standing mp ->phoenix ->crouching mk
i dunno what the best way to do this is but i mash down back, for some reason that seems to cancel faster than down even though down is the official way. not sure why
seems like doing it as fast as possible off far mp leaves her at like one frame disadvantage .hard to gauge though.
regardless, useful
For far.:mk: hit confirm, you want to use cr.:lp: instead of st.:lp:. Because depending on spacing, you might get far.st.:lp: and it becomes a 1 frame link. Far:mk: into Cl.st.:lp: or cr.:lp: is a 2 frame link, so might as well go with cr.:lp:. Also it’s possible that cr.:hp: can whiff after these hits, so cr.:mk: is a good alternative, if you think you’re too far.
I’ve experimented a bit after reading your post, I managed to link close.HP xx RD Cancel > LP.
I used these inputs: HP 4KKK 3 3 LP. Like you said diagonals seems to cancel faster but I don’t really understand how it works or if there are any shortcuts.
Edit: Found a shortcut, as long as you hold a down direction, all you have to do to cancel the stance is go neutral then diag-down. For example, hold :db:, press HP and then PPP for AOP, then go neutral > :db: as soon as you see Xiao enter AOP, it will cancel it.
I guess it was only a matter of time before someone found the quick stance~unstancel but I’ve been holding onto it since I believe it completely changes Xiaoyu’s overall strength in the game and I wanted to let everyone experiment with Xiaoyu before there was some tech they “must know” (well if you don’t play online at least). I’m… unsure how I want to handle this since I’m worried of possible consequences if it gets on SRK front page this early. I don’t really have a way or the right to hide it though so here’s a sample of what you can do with it (sorry this is the only recording quality I have available).
And this is only a teaser, she can do much more that I’ve probably not even found yet. Question is to reveal it right away or not?
Edit: I’ve decided I want to keep this on lockdown for the time being. PM me your youtube name/email if you want to see it.
Edit 2: Ok ok fine. The unstancing isn’t what’s big. 447 meterless off overhead (with corner carry if you can do dash version) is. Any tag into 300+ with hard knockdown is. You might think with rolling hard knockdown doesn’t mean anything but there are ways to prevent rolls, especially in corner.
How to get out of stance fast? :db:~:db: or :df:~:df:
Just double tapping crouch block gets you out fast. Was the first thing I looked into. Because being a 7+ year veteran of the Tekken Xiaoyu, canceling stance was an important thing to me. I never said anything because I thought it was known, sorry it was some grand secret.
I play a lot with AA cr hk set up and F+mkset up with combo and finish with west coast cross cancel or qcf K cross cancel ( i play bison too so i can juggl with jump mp mp)
And lp mp (safe in guard), hit confirm with hp, ex qcF PP (1 metter) and combo…
Another tip towards AOP and backturned, is you can do
down/back+PPP ~ down/back OR down/back+KKK ~ down/back
It will still take the down/back as part of the cancel, so you can repeat them for stance canceling shananigans, just like Xiaoyu in Tekken. I am assuming that is how CX805 is canceling fast.
Edit: Sorry, I keep getting Tekken and SF command terms mixed in my head.
That’s it. In particular I use Phoenix because you can pick a direction and stick to it which might help if you have trouble double tapping in a certain direction. ie. I use facing right df~df to unstance for either side I’m facing and it still works with Phoenix.
Other fruit for thought, cr.HP unstance cr.HP AOP~P works midscreen. Stuff like far.mp unstance cr.mk are good ways to get in and keep pressuring going and mix up with Cyanide since the reward is huge.
As for okizeme, you can confuse which way your opponent needs to roll by crossing them up repeatedly on knockdown. Thanks to Cyanide being able to dead body cross up this becomes real easy and you can throw in fake cross ups to keep the rolling direction ambiguous. Thankfully you can’t hold down/forward to roll so your opponent has to commit to actually holding a direction so with this in mind it’s easy to discourage rolling this way.
Thanks for this i play juri xaio and have only tinkered with the game and could not figure out what connects after juri luancher…is that just the Down HK or mk , damn fuck it got turn on my system and give it a shot see what normal that is
Sorry I guess I never clarified what the loop really is. It’s anything that launches into > [cr.HK xx AOP df~df] x 6, after the 6th cr.HK you can’t juggle anymore.
To actually do this it takes a lot of practice and there are different ways you can do it depending on what you prefer. I do [df.HK~PPP delay df~df] x 6. In the first Juri combo I just tag straight into cr.HK initiating the loop. In the second one I tag cancel off Juri’s forward jump HP into Xiaoyu’s qcb.MP first and then go into the loop which is the same way that it’s done off an overhead. Ideally you want to learn the dash cancel one but it’s a lot harder.
It is a very interest way to cancel from attack into attack. After getting about 10 reps of the f+MK into d+HK~AOPc~d+HK~AOPc~d+HK I think I get the understanding of it. The timing is hard to explain. All I can tell those having trouble is to aim your 2nd d/b to as soon as you her arms raise up (attack~d/b+PPP~d/b). You can do it a little faster than that, but aiming for that specific animation gives you a target. If that is not enough help, then do not be afraid to ask and I will do what I can to help you.
Just to recap for those unaware.
Attack then immediately do :db: + :p::p::p: :db:
That goes into her AOP and then right back out allowing you to attack again.
:db: ~ :db: to cancel your stances quickly. The above works because it buffers the first :db: into it.
Yeah just hit training mode and tried the first juri combo , i thought it was a raw launcher no meter used on a early tag in…does this lil hoodrat have anything that connects off a normal no meter launcher, cuz im not finding shit
Too long and you have to consider there’s multiple ways to do it. Phoenix Loop is ok since I think cr.HK is based off Phoenix Talon anyway despite that they also turned it into a DP-like move.
As for the rhythm of the loop, it is similar to Fuerte’s RSF actually or like Tao’s taunt loop if you played BBCS. I do the sweep xx AOP, pause, then do df~df before repeating. You really need the rhythm down otherwise you’ll end up getting AOP~HK tripple sweep which isn’t very safe.