Ling Xiaoyu Combo Thread

does xaiyou 'shave any hit confirmable BnB’s? like cr.lpx2>??

Well… just got 5 reps of cr.HK’s in practice mode a second ago. I still don’t like this combo. lol. Feels like I’m waiting forever for Xiaoyu’s forward dash to complete so I can press cr.HK again. x____X

Thanks for the advice soulsynapse. I think the main problem is that I suck at links. -___-

No idea if you can get anything off cr.lp, I haven’t tried. But if I hit a s.lp I link into cr.mk then cancel into wave crest+follow up. Of course, if you have meter you can do magic series into whatever too.

What does this do exactly? How is different from just setting the dummy to black all and no cross assault?

it makes it so there is no pushback.

Yep. Try c.LP > c.LP > c.MK > AOP > P

The link for c.LP > c.MK is super tight btw

Just wanted to point out that in addition to the cr.HK loop that we’ve seen, normals can be stance canceled into normals.

cr.HP SCC cr.HP xx AOP > P works for like ~240 damage and you can follow up after it. I don’t think most other normals link from stance cancelling though, at least not on the ground.

As for hitconfirms, I’ve just been using Fortune Cookie. If it hits, I stop after the first hit (or series of hits technically) and combo into Turn of Fortune (P~P during RD). If it gets blocked I do the second hit which is supposedly even frames.

Oh, also, I dunno if this was pointed out either:

You can use raw launcher after three sweeps.

So you can do f+MK > MP Hakkesho > [cr.HK xx AOP SCC]x3 > Launcher and bring in your partner. Useful for saving that meter for more important things, I always hate having to burn meter just to tag in. You don’t even have to worry about the last AOP cancel since you can do Launcher straight from Phoenix stance.

Excellent find. Now to work on my juggled launcher combos.

Can you do it with CADC as well?

I’m not sure about CADC, raw launcher has longer startup than cr.HK, so combined with the fact that cr.HK CADC takes longer, I don’t know. If you’re unsure though and you have good execution, you could do:

f+MK > MP Hakkesho > cr.HK CADC cr.HK CADC cr.HK SCC Launcher.

You’d sacrifice the extra forward movement from a third dash to ensure connecting the launcher.

One more thing!

soulsynapse, the combo you listed:
Cyanide, HP Hakkesho, MP Hakkesho, cr.HK Loop

Is actually easier to do (and does the same amount of damage) if you just do MP Hakkesho twice, since every version of Hakkesho actually does the same amount of damage (don’t ask me why). The link into MP Hakkesho is much easier to do since it starts up so much faster.

It works, i normally get to 30 hits before i lose the rhythm. I don’t even play the character >_>

Pretty sure you have to keep using MP Hakkesho. LP Hakkesho has a juggle limit. For some reason HP and MP don’t.

First off, its a one frame link. Secondly, sakonoko averages ~95% accuracy on 1 frame links, thats ~20 in a row.

I’ll let you arrive at your own conclusions.

No need to ragequit because of it. Execution takes time. Slow the motion down first, then speed it up.

Can’t you just double tap :mk: and you’ll have 4 chances to hit that 1 frame link…

Ughh… yes… technically…

You can, but theoretically it doesn’t actually work out that way because there’s no way you’re going to double tap with just-frame timing.

In order for that to work the way you are saying, you would have to press the button for one frame, release it on the next, press it on the next frame, and release it on the next. Thats two button presses and two releases in 4/60 of a second which is 1/15 of a second or about 0.067 seconds. If you think you are capable of doing that then by all means.

Not to say that double-tapping doesn’t work, but really it doesn’t give you more chances, you’re just executing the motion twice. It’s quite possible to do the first press too early and the second too late, meaning you will still miss the followup.

Quick question before I leave work – does anyone know if f+MK can bound even during a (non-bounded) juggle? The conversation we had before about how f+MK bounds in Tekken off juggles gave me an idea…

Let’s say for example, if (again, BIG IF here) you can f+MK off like… Wave Crest (which I don’t think you can, just using it as an example), it would set up the infinite and/or the cr.HK loop, which would make it hit-confirmable through attacks other than just her overhead, EX Shooting Star and EX Fortune Cookie.

Ah, it’s more of a specific timing thing, sorta like Tron’s Beacon Bomb infinite. Meaning you can do the special move too early or too late.

I don’t believe that works…I think I’ve tried that before (I’m not home right now, but I do recall trying that sometimes) and I can’t recall ever being able to hit after that…I think it may hit, but that might be all that happens, don’t quote me though.