just discovered you can’t cross up with lk in the corner. But when you use a super jump, it crosses up every time. this is an awesome mix up
You can, you just have to do it super late. It will cross up all the time on certain characters.
Yeah, you have to hit it late to make it cross up in the corner. You don’t need to super jump to do it.
But with super jump it will pretty much xup every time
Does anyone have a good Nina/Xiaoyu combo? I feel like I’m missing out on damage opportunities because I don’t have any switch combos.
If it gets patched down, I’ll throw a fit at Capcom because the breakdance loop isn’t anywhere near broken. Xiaoyu has low health and bad footsies as it is, so when she can get a combo on you when she is in, she has to take advantage of it. Taking that out and making her a low health, low damage output character is just condemning her (like they did to Gen)
I finally got it last night, and I got the rhythm and I can get it now well over 90% as long as I am not nervous as crap lol xP
Why should/would her breakdance loop be patched?. Its not an infinite, its not broken… yes it does damage, but she has trouble getting in, why the hell shouldnt she do dmg once she finally did? AND She has low health too so its not like its unfair or something…
Like seriously…
Hugo gets about the same amount of damage if not more for his bnb’s that are very easy to do. No way the c.HK loop is getting patched.
Can we link 6 breakdance reps after ex divekick?
It’s not really about the damage though. Her c.HK combo’d into itself seems to bypass the game’s usual juggle limit. This would have me think it was unintended, at least to go on for 6 reps even after a groundbounce. Actually this and her infinite lead me to believe the character is incomplete as far as testing goes
I believe so. I’m 99% sure you can.
Yeah 6 after EX ss.
I just realized something - cr.HK is a decent anti-air.
When it anti-airs, it juggles.
XIAOYU BREAKDANCE OFF cr.HK ANTI-AIR???
Someone please test! I might not get a chance to since I’m busy all day today.
Yes she can.
From what I tried when practicing the cr.:hk: juggle thing, as long as Xiaoyu can hit a cr.:hk: when they are in an airborne or juggle state, you can breakdance. Is there any situation where you can’t do her breakdance if they are in the air or in a juggle state.
As long as their airborne or in a juggle state you can do the loop as long your in the range.
Time to practice this loop, with music on.
Well, just to share some info I learnt yesterday for anyone who doesn’t know, Xiaoyu’s Mistrust reflects fireballs and Storming Flower can destroys fireballs-YES I KNOW I’M LATE DAMMIT!
and ex black layout punish full screen fireball/tag
A little bit of technology on the Hakkesho infinite.
I don’t know how long this will be around, since we’ll have to see if the infinite gets patched out.
Nonetheless, you can plink qcb+MP using LK, since while in neutral, qcb+K does nothing. Ordinarily I’d plink using another punch button, but you don’t want to get the LP version of Hakkesho and you don’t want EX to come out on accident. I personally find this easier to do, but I used to plink a lot in SF4 so I’m used to it. The inputs would look like this if you were doing it right in training (newest inputs on top, Training Mode style):
:lk: :mp:
:mp:
:db:
:d:
:f: :mk: [Cyanide]
Also, I am positive there is also a way to do a pseudo option select by adding in cr.HK soon after you do the qcb+MP input so that in case you do it too early (causing nothing to come out) you can still followup with sweep into breakdance to avoid missing a big damage opportunity.
There’s a post on Eventhubs about loops being removed: http://www.eventhubs.com/news/2012/mar/23/expect-infinite-loops-be-patched-out-street-fighter-x-tekken/
Fear not, someone retweeted him and he said: non-infinite loops like Xiao’s breakdance won’t be removed.