Not a joke, and when you play a game for fun and don’t really attend tournaments, your only outlet for play tends to be online, yes?
Additionally, this: [media=youtube]E-VGTKupUxE[/media]
I make content for UMvC3 using online matches, and unless you guys live with or close to others who are competitive, online is really my only option for video content with this web series. I’m really sick of the “why do you play online” argument, because local play is much, much harder to come by than a quick online opponent. It may not be the best testing ground, but it’s something.
I disagree COMPLETELY about Haggar teams. Haggar + drones or Haggar + any forward momentum assist can hang with the best of them.
Shuma is bad, I admitted that, but Mystic Ray is an excellent assist that prevents a lot of the dumb box dash pressure that Spider-Man can’t really respond to in time. Plus, THC always helps.
I disagree on the point about Sentinel. I think he’s a decent anchor, and in the right hands is a totally viable addition to any team. Those hands just aren’t mine. He has good 50-50s, an invincible air super, and a decent flight option, especially in XF3.
I’m sure Airborne would disagree with you in the Akuma assist potential for Spider-Man. It’s great lockdown, pushes towards the corner, and can be used for combo extensions in the corner. You may not get a lot of Web Throw conversions off of it due to the changes in Ultimate, but how exactly is this a bad addition to a Spider-Man team, or ANY team for that matter? Sure, Spidey can’t capitalize on it like Wolverine, but that doesn’t make it awful.
Storm has one of the best DHCs in the game for Spidey, and Whirlwind keeps opponents standing when it hits (not to mention it has a lot of projectile durability) which can allow for Web Throw conversions. I don’t like Storm, but I don’t think she’s as bad as you’re trying to make her out to be.
Taskmaster arrows allow for some interesting setups, but they lose to A LOT of projectiles in the game. Plasma Beam, Triple Arrow, and Disruptor all come out faster and typically beat out Taskmaster here, so it seems silly to consider them as a beam-battler. In my experiences, that just hasn’t been the case.
I love Viper, and I wish that I were better with her. I agree that she has a lot of synergy with Spidey (except she lacks a safe DHC option) and could help extend combos easily. A lack of horizontal/vertical control with her assists is troubling, however. Same concept applies to Wesker. Great anchor and easy combo setups, but contrary to what you’re saying, I’m not concerned with combo potential, I’m looking at synergy.
Also, I’m not seeing how Dormammu is Spidey’s best partner when Doom exists. Dark Hole is alright, but hardly a screen-dominating tool when compared to ANY of Doom’s assists. Stalking Flare is a good DHC, and Dark Hole can combo with Zip OTG, but I can do all of that and more with Missiles…
In response to your claims about Spidey being “the best” anti-rushdown character in the game, I’m just not seeing it. Vergil w/ swords? Haggar’s Lariat? Hell, even Repulsor Blast with Iron Man? Spider-Man can’t shut down rushdown, but he can run away from it for awhile. Whether you think that’s anti-rushdown or not is up to you, but I think there are far superior options in the game for locking down rushdown. I mean, come on, look at Morrigan. Spider Sting is great for certain scenarios, but even on block, canceling into Web Zip can get you in trouble against characters like Zero with long-reaching normals.
Either you guys know something I don’t, or I’m just a fraud.