Lightning strikes twice! (and even more in a vortex) - Season 2 matchups thread

Pretty much right, but note that you can’t expect to punish every blocked stomp with H Bolt. Sometimes it’ll work, sometimes it won’t depending on how the Bison player decides to space themselves, but if they do the stomp spacing that makes H Bolt whiff, they can’t do anything against you anyway, so you might as well go for it.

Your V-Reversal is a super useful tool in this matchup. Use it against psycho axe, scissor kicks, EX inferno, and EX headstomps in V-Trigger; it works against all of them, and it stops the Bison oppression.

Also, here’s some tech that might interest you that I learned in S1 but never got around to posting: You can grab him out of scissor kicks while he’s in mid-air. This is really hard, doesn’t work on L kicks, and unless you’ve got Momochi-level reactions you’re probably not going to pull it off consistently. But man is it satisfying.

I’m 36, 37 in less than a month. I’m not beating anybody based on reaction, lol. Anytime I win, it’s because I outplay or out smart my opponent. :slight_smile:

Thanks for the info, imma go lab it.

what can I do to discourage sim from waking up with teleport? I fucked around in training mode for a while and I couldn’t figure out anything on my own, need help :frowning:

Can’t you still throw teleports? If not just delay and punish him as he reappears.

Dash and grab on his wake up. He cant do anything else really.

You can go for your meaty of choice and then punish the teleport with mp elbow

What’s a good answer for offline peeps that flowchart a cr.lp/jab when you do st.mk and want to vskill forward?

I’m talking about people that do it even on block/hit and even when I do VSB and VS overhead.

So far what I found yesterday was VSB xx L bolt which does hit them a lot if they delayed the jab a bit. I was also doing VSB xx VSF for pressure on the whiffed jab but my opponent started to OS cr.lp>sweep which will hit the VSF. So I started to VSB>jump which stopped him from using the OS, but along with all the other mixups I just wasn’t getting the big damage and the reason why was because I just wasn’t doing enough damage to the autopilot cr.lp that he was doing.

In the end my main adjustment was to start doing regular tick throws from like st.lk and cr.lk… but a good way to really punish the flowchart jab spam against runs would be nice.

Do I need to stay away from st.mk as a run initiator since it’s so obvious? Or should I start to do things like st.mkx2 or st.mk,st.lk as a weirdo frame trap…

This guy was also doing the down up down up blocking OS fuzzy guard that good players do against high/low mixups and that was getting me killed a bit till I started to do them off of weak attacks.

I’m trying to look for “the one true style” with Laura. It seems that a lot of characters have this (it’s usually just a medium x2 and the mixup is medium>throw or medium>walk up medium) but with Laura it does seem harder.

I’ve been developing some new pokestrings to address the issues but consensus from you guys would be nice as well.

Why even use V-Skill that much in that scenario? I’d rather set up frame traps with Claps and HP to be honest. Less risk, more reward. When you’re in their head and they keep blocking you can go for some surprise VSD shenanigans, but as a pressure tool it’s pretty garbage against people who know the matchup.

Yes, I’m talking about frame traps in that scenario. Like when you use a string such as cr.lk,cr.lp and its blocked and then you want to do another poke (like st.mk) but that will push you out even further, but dashing in will open you to jabs and VSB will just put you out.

Lol, I’m talking about frame traps. Specifically when doing them from a bit of a range out not at point blank.

I’ve been thinking that maybe just doing a big pushback like cr.hp will be decent, but I want more pressure, not less. I do decent from moving backwards but I’m trying to develop some good pressure strings.

But your question was ‘what to do against people jabbing me out of VSD’ and the answer is not using it that much, because unless you land a hit or a CC you’re always negative after a dash and people will jab. Especially if they have Laura’s voice in English with that super annoying ‘I’M HERE!!!’ whenever she does the dash.

cr. MP xx VSF is -2 btw, much better than st. MK xx VSF.
If they’re never gonna stop doing it, just aim for the CH since it makes the move + on block. from there you can do whatever you want.

If doing nothing is the answer then thats the answer:

There is no answer.

VSF is just a gimmick. Ok now i know, or i know that no one has an answer besides dont do it/only do it when the opponent is mindfucked or asleep.

And once i know that i can now plan around it. I asked to see if there was a known answer to the problem that i was perhaps overlooking.

Ok cool, i have more ideas now.

Ok, that’s too meta for me now.

But I’d say that VSF is indeed a gimmick when used as a pressure tool. Sometimes it works, sometimes it doesn’t. It’s a bit like Hakan’s Kick SPD in SFIV. You’d catch someone who doesn’t know how to deal with it every time but everyone else is just going to avoid it.

Again, it’s not a gimmick. First of all, as I already mentioned you’re +1 on CH after any medium other than cr. MK, which means you get to continue pressure afterwards. And second, getting tagged by a normal will make basically anyone freeze for a split second to avoid making another mistake (which is why cr. MK xx VSF works even if you’re like -5 on hit). Being -1 on normal hit means they can’t - and normally won’t - really punish you on VS cancel.
So your main goal will be to score CHs, whiff punishes and lows. The second one will be to mix up the options so that they can’t just look for the same string to punish over and over. They just crouch block your st. LP, st. MP, st. MK waiting for VS cancel? Just cancel st. MK into overhead, or simply stop mid string and throw a random overhead. You have to make them free to your pressure if they don’t want to be free by themselves.
I mean punishing button mashers is the easiest thing with Laura, you just have to be creative and unpredictable. When you’re able to just walk forward and grab then you’ll know you’re playing her game well.

If they are focused on punishing the vskill forward, you can walk forward after your st lk/st mp and continue your pressure.
After cr lk, cr lp you can go for cr hp xx mp fireball (i have not tested it, but it should work). With that you get to stay in and force a reaction

Yeah ive been experimenting with different pokestrings after blocked cr.lk,cr.lp.
The best ive got is cr.mk xx h fireball as that will hit meaty. But its gimmicky since its gapped and since the cr.mk kinda telegraphs it. Still though its an option and a good one if they dont expect it.

The CH vsf is largely some high reactive execution shit ill never be able to do so its stilla gimmick to me. If anyone has the skill to ch confirm that into dash consistently, fuck, thats awesome, your laura will own people for free. But its outside my abilities. I can barely confirm cr.lk,cr.lp ffs.

Changing up pokestrings is of course very important, that goes without saying. But we still need to know what pokestring to choose in which situation to beat what and setup for whatever.

That’s pretty much what I mean when I say gimmick. How positive your are after the dash is basically random since you can’t foresee a CH and the opponent freezing from the visual onslaught isn’s something you can rely on either. I don’t want to say that it’s a bad move since it really does catch a lot of people by surprise when used at the right moment, but it’s still gimmicky since you dash right in their face without knowing if you’re plus or not.

st. MK is so good you can just press it anywhere in neutral and score CHs lol. The point wasn’t that you have to confirm normals into VSF on CH (which ideally you can do) but that you need to score it enough to make them afraid of the other options.

That I agree with.

Though I have no idea how it can be humanly possible to confirm a CH into VSF since you can only cancel it on the frames it hits. But I’m pretty garbage at the confirming stuff so I just take your word for it.

stMK buff was honestly too strong
the CH cancel window is too large for a 5f with that hitbox

making the cancel window smaller or keeping at 6f still wouldve been really good
hell just making it link with only stLK on ch would still make it really good
as it is now, its insanely too good