When you mention trying to find the best possible solo combo, are you talking about initiating the combo into Kitty Helper without the help of assists? What are you currently doing?
Yep :). She doesn’t have any moves that would link into a combo after kitty helper is activated so I go for a small ground combo into an aerial combo and delay the sj.S and once you hit the ground activate Kitty Helper. After that you can go toy touch into j.MHS xx Delta kick, by then Alto is right next to you so you can style with her :).
And like I said before you can go for an aerial reset into grab which will lead to death off of that. So yeah this set up is pretty dirty now that played around with it a bit more.
Edit: 1 bar start of course.
I’d have to look, but I figured you could do counter-hit or reversal punish with Light CatSpike to get the stagger effect, into Kitty Helper.
edit: btw, I don’t really play the game that much anymore, but any Felicia folk play on psn?
Yep you sure can combo into kitty helper off of counter L cat spike, I got a few of those in my mini kitty part 2 video.
Also I play on PSN but not all the time.
Yeah, its a shame she is so limited in how she can combo into it. There are a couple other ways to do it that I haven’t seen mentioned that I will post up on later.
Sweet. I’m in the process of making a video on that little reset I found.
Edit: seems like you can combo into KH off of an air throw as well.
don’t forget punish reversal CatSpike, while harder to land in terms of when she can use it, it’s another opportunity if you know what moves she can punish with Light Cat Spike.
For example: Dr. Strange does Launch and it whiffs/get blocked. Felicia doing that Cat Spike at reversal timing will stagger him. I’m not good with my dragonpunch motions but it you are, it should make the opponent think more about what they do at close range while grounded.
Not now but want to run a Felicia mirror?
Sure, my PSN is below.
2 things for Felicia.
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Has anybody actually used the last hit of grounded delta kick as an anti-air AND confirmed it into a combo no matter how much damage comes afterwards consistently?
My reasoning: I was looking at the Felicia / Firebrand matchup and seen that it is hard to get around Firebrand’s Aerial Heavy Hell Spitfire. I’ve figured out that Felicia can do heavy delta kick to jump past the grounded moving flame and touch firebrand. In general the issue is, do I have to hit the opponent at a specific height while they are airborne or is the confirmation window for the next hit incredibly tight. -
Using Rolling Buckler assist during a combo as a method of getting the point character to cross up into the corner, putting the opponent back towards midscreen positioning.
My reasoning: While I have not done this consistently, it has worked. Ammy on point in the corner. Ammy does standingMedium > standingHeavy + Felicia assist simultaneously. Ammy jump cancels standing Heavy into forward air dash. Ammy cancels air dash into air Heavy. From here, Ammy lands on the ground and does standingMedium > standingHeavy > Launch > sj Heavy into groundbounce. If this all works out Ammy should have backed herself into the corner, but still be mid-combo.
I also figured out a combo that works with Hawkeye point using Rolling Buckler assist, that allows him to get into the corner.
Although I only found 2 situations Felicia can put the point character in the corner, I figure she can do this for many more characters, if you find the right set-up or combo.
1 more thing. You may be able to get raw tags off of counter Light Cat Spike. So if you have doom or somebody that can land multiple loops, being able to successfully punish a move or counter hit the opponent with Light Cat Spike should lead to strong damage without wasting meter.
I’ll test further later to see who she can allow to raw tag off of it. What screen positions should I test? I figure I will do midscreen set-up and I doubt it would work, but corner as well.
I was able to get a raw tag combo with Mags off counter hit L Cat Spike mid screen but jumped over to the right side. The damage I got was 697K
Cool cool. I’m putting my findings in the encyclopedia thread under team tips. It’s taking some time, since there are way too many factors to include, like where exactly on the screen this happened and on who. I’m going to try it against Rocket / Ryu / Sentinel and a launch has to happen after the raw tag at least once, and I’m only giving a general area like midscreen and corner of where it happened. More info in that thread.
RayRay going in with his team of Felicia/Doom/Strider. I see him going for the cheap stuff with Kitty Helper and it makes me happy. Felicia/Doom/Ammy and Felicia/Doom/Strider are probably the best point position teams, with the #1 spot depending on the matchup.
Dear gosh this guy’s a beast!!!
Edit: Oh yeah also happy new year everyone!!!
(Enough procrastinating from me) Here’s that Kitty helper reset I was talking about not so long ago.
EEdit with some assistants from Dante.
nice! would have been awesome if you threw in a standingopponent reset. was there no way to delay or quicken an attack after kitty helper hits the airborne opponent that would keep the combo going?
this is what I mean by this… this could possibly work before or after a ground bounce but if all comes down to the combo that takes place before this string. in the corner…
[2H + Ammy assist.S > sjHS > fall down Sfor the hardknockdown]
[2H + Ammy assist.S > sjHS > fall down H.DeltaKickfor groundbounce]
Thanks.
You can finish the combo with sj.S instead of sj.HS and Alto wont hit but it is pretty hard to time. On the way down you can press a button to make her jump and then do Toy Touch into Rolling Slide.
You can also use an assist to get an extra sj.S but they both don’t do much damage.
Oh okay, I gotcha.
On another note, has there been any new finds for Felicia, or are we tapping out on info now that the main tech left over involves Alto?.. because I got nothing.
Yeah, I can’t think of anything outside of kitty helper combos ATM.
Interesting Felicia team and play by MOUTH and HANDS.