Happy Fourth of July!
So, I found some synergy between Dante and Felicia. Hope you enjoy.
I’m going to be making a follow up video breaking down what will happen in different scenarios and the few ways to get out of this. There maybe somethings I need to changed.
Very good ideas!
Some thoughts I had:
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I would try using a combo into grapple (forces opponent to neutral tech) instead of a HKD for the first unblockable (something like grapple > meaty cr. H + rolling buckler xx teleport > overhead). It would eliminate having to find a setup to cover all front/back/neutral techs. This is more vulnerable to hard tags and assists called during the tech though.
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The opponent push blocking while in the air will wreck the timing for kitty helper unblockables. On incoming I like to force the opponent to block a single hit (like meaty j.H or meaty cat spike M) which gives me time to punish a push block with an air throw and hopefully makes the opponent afraid to do it further into a set. Once they ARE afraid to push block on incoming, you can use [Cat Spike M (blocked) > (they land) cr. L + jam session xx M buckler > (any follow up)] which if timed correctly cannot be jumped or push blocked out of and still allows the unblockable.
The team definitely has a lot going for it!
Thanks for the advice. I’ve decided to use Hidden missiles as well. it helps with the second unblockable. and now with your piece of info, helps with the first one as well.
Now I can do Dante’s normal bnb into a wall bounce then HKD and have dooms missiles pick them up into revolver then into grapple.
also for the second unblockable when i DHC into Felicia I then mash Doom missiles. On incoming I just wait a moment to see if they try to air dash or something. If they do then jump and punish if they don’t then go for ground delta kick if they don’t push block the delta kick then by the time the block string is over (Delta kick+Alto)they would have hit the floor and would be kept down by the hidden missiles. If the do push block then because ground H Delta kick doesn’t get pushed back (Not too sure if different timed push blocks will have the same effect) I can go for s.M. If they don’t push block the s.M then I can go for the setup here at 1:44
by chaining into b.H. As they lad from this alto is short following behind. But if they do push block the s.M then Alto will hit them while they are still in the air and you can then call Dante jam session as they land locking them into the corner. (May need to cut it down)
Still need to revise the third part though but coming along nicely. Thanks again!
This is a video response to Wolverine-Master’s “Wesker Might Die” challenge on /r/MVC3. The idea was to maximize team BnB damage without using hypers and to get people who use the same or similar teams to challenge each other by submitting more/better tech. I cheated a little, but the teams I show are:
Felicia/Doom/Strider
Felicia/Doom/Dante
Felicia/Doom/Vergil
Felicia/Doom/Iron Man
Trish/Felicia/Doom
When thinking of teams to submit for this, I realized that I use the Felicia/Doom shell in almost all of my squads. :lol:
At any rate, if anyone has any interest or better tech for the teams listed PLEASE let me know! If you have a team that you would like to know more about or showcase but can’t find any vids online or record anything yourself, I can put something together myself or whip up a video on behalf of someone else if there is interest.
Nice combos dude!!!
So far I’ve got an alt BnB for Felicia/Doom/Vergil but not much of a damage increase, (722,000, j.HS start, No hypers) Builds 2 bars though.
Thanks for watching! Glad you like it!
With Felicia/Doom/Vergil - I was able to get 723,900 midscreen and 726,600 in the corner using variations on the j.HS combo. I can’t seem to push it past that at all though.
Cool!
One tweak got me up to 730,300 midscreen 730,800 corner j.HS start (would have expect more of a damage boost in the corner)
Also you can do c.LHS on the Iron man/Doom combo at the Iron man assist part and you can get 781,400.
Oooh nice!
Edit: Wow, I have gotten a lot of responses to this video and it has actually allowed me to refine my BnBs with a couple of the teams.
So far…
Felicia/Doom/Vergil: [737,600] in corner using a j.HS starter and MS to launch after the Doom pickup.
Felicia/Doom/IM: [783,600] Similar to what @tnartey found, but you can actually get Mc.HS to launch and do a little more damage.
Well I can’t deny it fun trying to break different damage barriers. Hey, before you know it you’ll break 800K no meter
Also the most I’ve gotten with my variant of the Felicia/Doom/Vergil BnB is 735,000 corner j.HS start but with Dante jam session assist in pretty much the same combo I got 705,000
With Doom/Dante you should be able to get ~704,900 midscreen and 718,600 in the corner. What combo are you using?
j.HS Mb.H M cat spike - Md.Mb.H Doom assist xx Rolling slide - j.MMHSx2 -Hd.H S - MMHS - Back dash Dante assist H Sand splash - Dash MS - H xx H Delta Kick - j.S Back dash H sand splash.
Edit: midscreen I got 704,500 (minus the down M)
Here is what I am using:
[718,600 - Corner] j.HS, Mb.H xx M Spike, Md.Mb.H xx H Buckler>Slide, c.LMdf.M, j.MMHS, Hd.HS, sj.MMHS, backdash~Plasma~H Splash, dash MS, sj.H xx H Delta, L Delta~Jam (b~d+Jam~db+L), j.HS, backdash H Splash
[704,900 - Midscreen] j.HS, Mb.H xx M Spike, Mb.H xx H Buckler>Slide, c.LMdf.M, j.MMHS, Hd.HS, sj.MMHS, Plasma~H Splash, plinkdash S, sj.H xx H Delta, L Delta~Jam (b~d+Jam~db+L), j.HS, backdash H Splash
nice to see yall still super active, especially considering how dead I’ve been and become in here.
Well, I got 4 out of 5 different combos. I’ll see what i can do for mission 3.
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You don’t have to follow the format I used, btw. The idea is to create missions more relevant to the way the character is actually played. We are voting on the submissions for each character.
Ah, I see. In that case I might change number 4 since its character specific then come up with another random combo then post them.