Lets End This! the MvC3 X-23 Combo/Strategy Thread

There’s a video or something of it?

<a href=“http://www.youtube.com/watch?v=mBM_cIdMq1M”>http://www.youtube.com/watch?v=mBM_cIdMq1M</a><br><br>Sorry, 6 was the highest that anyone’s hit and done a vid of (that I know of.)<br><br>3 is the current max on midscreen with the [.HxxMF HxxCS HxxTA L]x3 loop.

<br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/34079/Merkyl999x">Merkyl999x</a> said:</div>
<div class=“QuoteText”>Didn’t that one guy say he had 5 in the corner?<br><br>Also, has anyone messed around with hard tag combos after TA Ms?<br></div>
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Like FChamps Magneto/Doom combo where he brings Mags close to the ground and does a.S and hardtags Doom and does the doom loops? <div>Tried that using both the TA M > M > S and the bringing them down and doing a mirage loop  thats ends with the a.S giving her the best advantage as it puts her right above the ground and nope.</div><div>Really thought the second method would work and it seems like it does but i think im doing something wrong. Does Fchamp do anything else? besides just hardtaging doom?</div>

Nah, rather than putting them on the ground and hard tagging, using TA M to cross them up near the edge of the screen and have them juggling at normal jump height so that a hard tag will connect and allow a follow-up.  I don’t know if you’d be able to do more than a few hits directly into the TA M to actually have the hitstun.  I’ve been meaning to look into it, but working on getting my infinites consistent and corner break setups has been my big time sink lately.<br><br>Can’t imagine it would be in the realm of practical, but I feel like it should be possible.<br>

That doesnt work. The Hardtag connects but you have no time to combo. The incoming characters taunt lasts too long.

Thanks for the vid.

http://youtu.be/_Euj6dQqpd8<br><br>I feel like there should be some way to do it if this is possible.  I’m sure it’s character and spacing specific, though.  Probably to the point of being useless.<br>

<p>Is this a new corner solo relaunch? Just messing around in training mode, wanted to see if anyone had gotten this:</p><p><br></p><p>LM xx CS L xx MF L, S, jH xx TA M, jMS, MHS, jMMH xx CS H xx TA L, AS(charged)</p><p><br></p><p>Basically works like the  EMP loop for Magneto, you have to hit the jS as low on their body as possible and you can link a grounded L,M or CS before they get knocked down. The version above is only 471k damage, but I’m sure it can be improved.</p><p><br></p><p><br></p>

Yeah, Luis and I messed around with the SJ TA M relaunch options early on.  I think Luis found that variation of it before I did, though.<br><br>My only beef with those options were that you either had to have assists that let you combo them and keep them grounded or you had to keep the combo really short and launch them super low to the ground to get it to work for relatively little pay off.<br><br>I love all of her TA M combos, I wish they did more damage though.<br>

<p>Well the thing I’m working on now is how to  make her best solo post-dirt nap combos because my team is ass at X-23 extensions and I don’t want to gamble on being able to connect with a dash-up jab. I have Vajra to cover the incoming, but EMD does very little other than let me get a charged Neck Slicer. </p><p><br></p><p>So right now I have stuff like Dirt Nap, Ankle Slicer xx X-Factor level 1, MH xx MF H, jM xx CS M, TA L, MHS, jMMH xx CS H, TA L, AS(charged)</p><p>Which doesn’t do quite enough damage(unless Vajra hits them on incoming, so I can do ankle slicer into dirt nap into ankle slicer), and because of the starter I can’t really do CS L loops more than twice(totalling 945k). But if I can get something going with the relaunch, I can do a lot more damage solo in level one x-factor off of Dirt Nap. Reliably getting a million is my goal because I’ll have about 1/3-1/2 off my lvl 1 x-factor which is just enough for a second dirt nap and comboing off a dash up charged ankle slicer.</p><p>If I can figure this out then double dirt nap teams can basically be anything as long as you have a reliable TAC infinite and an assist that covers incoming, and you can drop the extension character. Would potentially double the number of teams you could use.  </p>

No it was you Merkyl. I stole it from you lol or someone else on youtube. The one i think i did do first might be the S j.L down H, M,H, mirage faint H, L, M, S and then you pick them up before they hit the ground

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/15045/God%27s%20Beard">God’s Beard</a> said:</div>
<div class=“QuoteText”><p>Well the thing I’m working on now is how to  make her best solo post-dirt nap combos because my team is ass at X-23 extensions and I don’t want to gamble on being able to connect with a dash-up jab. I have Vajra to cover the incoming, but EMD does very little other than let me get a charged Neck Slicer. </p><p><br></p><p>So right now I have stuff like Dirt Nap, Ankle Slicer xx X-Factor level 1, MH xx MF H, jM xx CS M, TA L, MHS, jMMH xx CS H, TA L, AS(charged)</p><p>Which doesn’t do quite enough damage(unless Vajra hits them on incoming, so I can do ankle slicer into dirt nap into ankle slicer), and because of the starter I can’t really do CS L loops more than twice(totalling 945k). But if I can get something going with the relaunch, I can do a lot more damage solo in level one x-factor off of Dirt Nap. Reliably getting a million is my goal because I’ll have about 1/3-1/2 off my lvl 1 x-factor which is just enough for a second dirt nap and comboing off a dash up charged ankle slicer.</p><p>If I can figure this out then double dirt nap teams can basically be anything as long as you have a reliable TAC infinite and an assist that covers incoming, and you can drop the extension character. Would potentially double the number of teams you could use.  </p></div>
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1.39mil dirt nap, XF1 combo:<br><br><div>(hit dirt nap) dash, charged AS (XFC), j.MMHS, j.MHS xx L-Talon, st.HS, s.jMMH d.H xx H-scythe xx L-Talon (land), charged AS, H-Scythe, L-Talon</div><div><br></div><div>Uses: 3 bars</div><div>Builds: 0.9 - 1.5 bars (depending on opponent health)</div><div><br></div><div>Yep, you can XFC into jump loops off of charged AS! Works off throws as well, go nuts.</div>

<p>Well, regardless, it doesn’t work :/</p><p><br></p><p>This is the leanest version I could come up with post dirt nap:</p><p>AS XFC(level 1) S, jH xx TA M, jMS, M</p><p>…and that’s all you get. They fall out immediately no matter what. You could get more damage out of a CS H xx TA L instead of the M, but it’s not really going to be better than other combos. I tried for a while to get the opponent to land on S since it should only be 6-7 frames in xf1, but no dice. Guess I have to move on to another lead.</p>

lol, did you miss my post?

<p>I love you.</p><p><br></p><p>edit: I slipped my EMD assist in between the two jump loops, this lets her get over a million damage by the last AS, so she saves a second or so of x-factor time. Also, does it really do 1.39 million? Every time I do it it does 1.09 million, 1.13 with my EMD assist.</p>

yeah i did your combo and it did 1,139,000 damage. with an assist added like Weskers for a relaunch it did 1,422,900 which is more in the ballpark of your number.

Sorry, I did mean 1.139mil, lol.<div><br></div><div>With an OTG assist, I’ll usually just do charged NS to charged AS instead of a relaunch, gets the kill anyways.</div>

@Luis:  I’m pretty sure the TA M relaunches were mine, but you were the first person I saw do the Mags-style sj.S land s.L/M catches.<br><br><br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/15045/God%27s%20Beard">God’s Beard</a> said:</div><div class=“QuoteText”><p>If I can figure this out then double dirt nap teams can basically be anything as long as you have a reliable TAC infinite and an assist that covers incoming, and you can drop the extension character. Would potentially double the number of teams you could use.  </p></div>
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Or Log. :D  Best neutral/Extender in the game.<br>

<p>I love Log Trap and I’ve used it with X-23 before but my priority is the double Dirt Nap, and I won’t have time to combo off of the ankle slicer with extenders(edit: nevermind, I wasn’t thinking about using the extenders before x-factor lol). I still think Zero/X-23/Dante and Morrigan/X-23/Doom are slightly better than my team overall but Magneto is my main character and Strider can do all kinds of crazy to get that first hit.</p><p><br></p><p>My Raccoon team though is Magneto/Thor/Raccoon, but I dropped it because Mighty Smash assist is a pile of shit. I swapped out Thor for Haggar but Haggar with Log Trap wasn’t helping me and Magneto/Haggar DHCs are garbage.</p>

You can still relaunch with log in XF, you just have to dash back before the Ankle slice.  Without an extender, you’re not going to be able to double dirt nap on the lower health side of the cast.  You’re probably limited to the 900+ range if you have to pop xf after the first relaunch.  Even with an extender, I don’t think there’s any way to get the meter on the few 650s, but I can get it from X23 and everyone else.<br><br>And on the cases where you don’t have the double dirtnap to fall back on (super low health point characters, etc.) you can usually kill their 2nd character without XF as long as they’re not super bruisers.  That’s a huge thing, IMO.<br><br>I say give IM + Log a try sometime.  Something like Mags/IM/Log would have some dirty as fuck resets and really strong spacing game to boot.<br>