Lets End This! the MvC3 X-23 Combo/Strategy Thread

Thats good to know. As a zero player whos comfortable with tk shoryuken motions. It’s still challenging to do them raw after flash supers especially on the left side. I’m thinking of playing x-23 on point again since I’m probably going to play my zero teams with him on second.

Keep in mind that a smart player will be looking for the block spark to XFGC throw you so there are times now where I’ll just do nothing and bop them with a raw ass S, lol.

Out of everything I tested, the CS was the easiest to time and hardest for me to punish/counter in the lab. There’s a pretty big buffer window for that input, too.

Honestly tho, we’re invisible, they’re freaking out. Do whatever feels good. There are times where I feel like trolling where I’ll dirt nap and walk back out of mashing range and just do a charged NS, lol.

That’s my vanilla team! Fitting because I jacked yours.
I am trying them out now again and I cant seem to time Dorm TACI midscreen.

I feel Dorm/Dante is lacking in terms of what she needs to get in on the opponent, but that’s me personally.

I believe X-23 really needs a quick full-screen projectile assist, preferably something she can easily hitconfirm from. I would say it’d also be good if the assist didn’t scale too much in terms of hitstun and damage, but it doesn’t really matter that much if you’re using TAC infinites I suppose. Anyway, without a good projectile assist, she not only falls prey to strong projectile keep-away and zoning/poking from other chars, she also doesn’t have much to counter the opponent’s assist calls. For example, Drones, which is quite irritating to deal with if you don’t have something to get rid of it, and especially if said Drones is backed up by someone like Magneto.

While Dark Hole can absorb projectiles, it doesn’t go full screen and isn’t that quick. Jam Session also doesn’t function that well as a get-in assist too IMO, more of a pinning/AAing assist.

I’m free against runaway Trish and Doom’s who just stay up in the air. Yeah, they fall eventually but I can’t keep them grounded. How do you guys deal with it? Good vert assist? Meet them at SJ height?

Not really, unfortunately. I don’t know of any consistent midscreen SJ height coversions and you really don’t want to put yourself in a spot where you have to be under Trish or Doom anyways. At worst, wait until they’re on the way down and try to catch them in a mixup or block foot dive/chicken block dive kick and punish the recovery if they’re doing it post flight. For the most part, that’s were having the well rounded team has to come in.

For me, IM: RB beats dive kick/foot dive and negates fingerlaser spam, j/sj UB beats sj angle projectiles. RR: Teleport SJ throw beats sj fingerlaser spam. Super trap beats divekicks/footdive post flight.

@Ryuga: I don’t think X23 NEEDS a hori assist but you do get to play a much more mobile game when you have one. Playing with DH just means you stay mostly grounded once you’re inside half screen. It’s still fast enough since X23 can protect it fairly well. I think the drones matchups lose to moblity (tho it’s annoying always having to respect mag.shockwave on the mags/drones matchups) since wall jump Normal/TA/CSxxTA depending on spacing all beat out sent pretty easily and relatively safely. When you don’t have to worry about JS murdering your scaling it pushes towards the corner really well and is fast enough that you don’t usually have to worry about protecting it. Wall jump delayed JS call would work pretty well on most of the cast.

Marvel is a game where you need to understand footsies (yeah, in marvel lol), spacing, maneuver patterns, and punishing. Beam/Projectile provides her neutral coverage, mobility, easy HCs, etc. very good for someone picking her up and studying the character. Most of the people currently active on these boards have been playing her for a very, very long time so that’s why I think we have been seeing less and less full screen hori assist. Playing without it forces the X23 player to think on their feet a little bit, while it’s more difficult it is especially helpful for ridding yourself of certain habits. Take it from someone who has played with beam pretty much his entire life and was somewhat spoiled by it, lol.

X23 hitboxes are pretty awful, but if you can get around this, she’s actually a fun character to play. She has the tools to get around, self crossups, but she can’t be too predictable. It really helps X23 if you are good at blocking stuff, and not failing prey to setups.

I think getting off the hori assist makes you a better player. (Even if it’s just for a little bit, you can always go back around to it later and be that much stronger.)

IMO, the problem with not using a beam/projectile assist that it’s far too much effort to get in on certain chars without X-23 dying. Especially against chars like Taskmaster, Mags and so on. X-23 cannot contend with Taskmaster on the ground due to his normals, and he has a strong projectile game, including projectiles that cover the air as well, making it jarring. Magneto: Disruptor, Magnetic Blast and Gravitation+Repulsion are incredibly annoying. His mobility is silly. Both can protect their assists well, and they’re usually running top tier assists like Hidden Missiles and Drones for example. IMO, evading their projectile game+their assists that’ll pin you down on contact and so they can get in and ruin X-23 whilst simultaneously trying to kill them’s quite taxing. I feel Beams alleviate this because they can stuff the opponent’s assist calls+projectiles and make her approach easier. I don’t think Jam Session does this effectively, especially at full screen.

In most other games, I wouldn’t particularly be bothered at having to work hard and playing smart in terms of getting in. But in a game like this, I draw the line, this game is far too stupid. After working with mediocre projectile assists, or sometimes, no projectile assists against Task+Missiles…no, not going through that again. I wouldn’t be worried about beams giving bad habits, especially if you combine it with the rest of X-23’s mobility options like wave/plinkdashing, walljumps, Talons, spacing/footsies, etc. Scoring good damage from Jam Session without an extender is an issue though, I agree. Well, unless you wanna run the TAC game…

In the end, yeah, you don’t have to run X-23 with a projectile assist, but it helps in spades IMO. Despite her mobility, I don’t think she has the normals and the conversion ability to square off against a good amount of chars without something to help her get in quickly. Which is why I don’t support Dorm/Dante. But that’s just one person’s opinion lol.

>.>

<.<

Logtrap!

I agree that if you’re playing a TAC team you should just be getting the easiest first hit possible. Towards that end, I think Hulk/X23/IM and X23/IM/RR are much stronger one touch teams. Than X23/Dorm/Dante would be.

Still, as far as 3 way synergy and people that have been fighting for X23+Dante teams I would say X23/Dorm/Dante would be better than X23/Doom/Dante just because Doom doesn’t get much of anything off JS. This is all under the speculation that Dorm gets a reliable infinite though. Otherwise I would say play something like X23/Doom/Ammy (at least a partial dirt nap cover assist) or some other derpy doom pairing.

IMO if I was absolutely DYING for anchor Dante to be on my team, I’d choose X-23/Ironman/Dante, or X-23/Magneto/Dante. I heard Ironman can…function with Jam Session at least.

If Storm had a midscreen TAC infinite/had a better projectile assist than Whirlwind, oh dear…

Doom get’s lockdown , extensions and easy super jump convertions, In my opinion JS is Doom’s best assist

I like other lockdowns better than JS because you don’t get the kick back. Really though, I’m just saying Doom 2nd is kinda dumb because Doom doesn’t need much. It would still be a decent team. I just meant that Dorm gets notably more off JS than Doom does.

Imho X-23’s mobility is good enough to be able to pick her spots to get in and run away when the opportunity isn’t there. There is always at least one time where you get to feint cancel your way into a close quarters situation. The real problem to me is characters that can pick their spots from SJ height without X-23 being able to do anything about it whatsoever. This, to me spells a requirement for one of the few true AA assists. Missiles is possible (I’ve been considering X-23/Dorm/Doom and still might pick this up if I can get ever get around my intense hatred for the mega crutch that is dr. Doom), Vajra is possible, Shuma is possible and JS is possible. Other anti-SJ assists exist, but are far less effective (think Task/Hawkeye arrows or Dorm purification).

She gets nothing from Strider and Strider gets nothing from her. Arrows assists do nothing for her otherwise. Missiles is hard to protect and I hate Doom, so that leaves JS or Shuma (and I don’t have Shuma :frowning: though thinking about it now I might try out X-23/Dorm/Shuma). If you use JS to get in from full screen, then yes it’s a bad assist for her. If you use to it force the opponent into the corner and use it as her mixup assist when you already are in, then it’s great. In corner lockdown and in oki situations it is also fantastic. As a reset tool it is also fantastic. Damage scaling is usually an issue with JS, but when you have Dorm as main DHC, then it becomes less of a problem, and with proper resets to get to Dirt Nap (which JS provides just fine both mid-combo and on post-combo oki) it becomes even less of a problem. JS also lets her launch from air throws with only slightly less damage output than, say, Wesker’s OTG while all points above still apply. Then there is the guaranteed Dirt Nap on incoming.

That is all JS, now for Dante as a character. He is (with proper combos) one of the best batteries in the game. In Dirt Nap context, awesome. He has guaranteed unblockable setups out the ass, which makes every hit he gets a true 50/50 for a dead character (raw tagging is the only escape and leads to that character dying instead while the first remains bleeding). Dante can DHC glitch from WXP and their overall DHC synergy is great. Both Dorm and Dante get very respectable damage and meter build combo’s from TACs and both get the unblockable option in their oki game from X-23’s AS assist. Also I’ve been thinking about ways to get X-23’s CC into my gameplan. On tight strings by, say, Magneto covered by in-your-face drones, CC AS xx Rage trigger xx XFC is a very real option for easy happy birthdays. I just haven’t gotten to trying it out yet (I forget about the option in gameplay only having thought of the option recently). All character combinations provide conversions from air throws and combo extensions for added damage/meter.

When the team gets flipped around, the gameplan changes accordingly and the team still functions with a plethora of options.

  • Dante dies first you get X-23 with Dorm assist and the tool of xf cancelling into X-23 XF2 for a possible 2 dirt naps or a dead char into Dorm’s stalking flare xx Dirt nap setup.

  • X-23 dies first you get Dorm with JS for a terrific zoning and meter build game or Dante/Dorm which at first glance is not that great, but far from bad. Dante is a mildly self-sufficient character when played smartly and, although I haven’t really found a specific use for it yet, Dark Hole is still a decent-ish assist for Dante (at the very least it’s a great combo extender) and you can always DHC/TAC out.

  • Dorm dies first you either get X-23/JS which is still fine though you lose some damage output (which is made up by XF2). Or you get Dante/X-23 which is okay but not great. Dante can still hold his own and off a stray hit potentially convert into above mentioned 50/50 guaranteed reset. Popping XF2 is also fine.

As someone mentioned before, I’ve been playing X-23 without a get-in-easy assist since Vanilla, and properly played she does just fine in getting in and staying in. It takes some risks and some reads and something shit goes sour, but this is still a fighting game and Marvel at that, so that shit happens. I’ve been managing just fine otherwise. The only thing that has proven to be problematic to the point of not really being able to overcome through playing better has been keeping people from SJing to free pressure. Ergo, JS.

X-23/Wesker/Dorm is a brute force team. The characters independantly are all increasingly dangerous as characters before them die and they all cover a specific problem with the other characters, but every character still has flaws that need to played around. When playing against it shit hurts, you get put into very bad situations when hit and you die easily off of a single reset on any character or if you’re not paying attention. It takes a lot of patience, risks and solid reads to get to that great reward however. Also, Dorm getting snapped and dying is a very real problem and leaves 2 characters to fend for themselves without a neutral assist.

X-23/Dorm/Dante is extremely multi-faceted and flexible. Has extremely strong gimmicks to the point where one such gimmick when landed is likely to put you in a 95% situation to win the game right then and there, no input from the other player required. Has multiple gameplans to fall back on and with great tools to execute said gameplan. Has tools to cover every part of the screen. Deals good damage and is very safe with meter. Deals better with matchups allround and has one great assist for dealing with current metagame problems.

That is my take on it, anyway. One of my teams does one thing particularly well, while the other is a lot more versatile and with more depth at the cost of some ease of use.

There is still a lot to be explored about my second team and I wouldn’t be investing in it if I didn’t think it to be worth it. I’ve barely scratched the surface of Dorm/Dante and already I can tell it to be a fearsome combination. In due time I think this will turn out to replace X-23/Wesker/Dorm as my main team.

Also their color coordination is sick. X-23(4)/Dorm(6)/Dante(3) is so sexy it’s unreal.

/rant.

p.s. pocket Wesker when shit goes sour is still fine :stuck_out_tongue:

Hi everyone. Im coming back from a long break from marvel. Curious if someone could help out regarding Laura’s BnBs. I would really appreciate if someone could list her optimal BnB’s in these insances:<br><br>(solo)<br>Hitconfirm<br>Punish<br>Corner<br><br>I would check out the OP but I know a lot of the time the OP’s arent kept current. I would really appreciate anyone who takes the time to help out. Thanks guys <3

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/62095/A%20Member%20of%20STARS">A Member of STARS</a> said:</div>
<div class=“QuoteText”>Hi everyone. Im coming back from a long break from marvel. Curious if someone could help out regarding Laura’s BnBs. I would really appreciate if someone could list her optimal BnB’s in these insances:<br><br>(solo)<br>Hitconfirm<br>Punish<br>Corner<br><br>I would check out the OP but I know a lot of the time the OP’s arent kept current. I would really appreciate anyone who takes the time to help out. Thanks guys <3</div>
</blockquote>

The “Penultimate” thread has up-to date combos. The links in that thread are broken atm, and the icons aren’t working, but they’re there (just scroll down the first couple of posts).

Yeah…I’m giving the forums so time to hopefully (DEAR GOD, HOPEFULLY) get the button emotes, spoilers, and old links back in order…<br><br>I’m not looking forward to having to put all that back together…<br>

Talon attack/crescent scythe done four time in the corner.
https://www.youtube.com/watch?v=ESEetKIUxBs&feature=youtube_gdata_player

tech was already found, the barrel is drying up these days.

Didn’t that one guy say he had 5 in the corner?<br><br>Also, has anyone messed around with hard tag combos after TA Ms?<br>