Ive been trying to do this loop but for some reason I cant get the j.H to land after the 2 j.M’s
*LMH qcb.H j.MMH <—
Any good cue on if your timing is correct? I can do the j.MS loop just fine.
Ive been trying to do this loop but for some reason I cant get the j.H to land after the 2 j.M’s
*LMH qcb.H j.MMH <—
Any good cue on if your timing is correct? I can do the j.MS loop just fine.
Here’s a pretty simple 1mil CKC combo with Storm on assist that I’m using which can be done right from the start of a match that makes use of the feint loop.
crAA ABC C-Feint jBS ABC C-Feint jBS BS jBBC A-Talon B-Slicer XFC CS jCS B-Slicer RageTrigger HailStorm.
I play a guy that uses Ryu and loves to chip the shit out of my girls with random beams, so I rely on this to put Ryu down in one combo. I save my X-Factor exclusively for it.
so i realized i just wasnt pressing the buttons fast enough (unfortunately since im away from school im playing on a controller =.=
the j.MMH after the first feint just needs to be inputted extremely fast for the H to come out…now im stuck on part 2
how do you connect the next j.MMH to that D:
they seem to recover right after i jump in after the previous H
some help would be great :3
i’ve landed LMH in lag, but when it does lag it’s some of the worst lag ive seen lol
[media=youtube]F5Gzu1AOeoA[/media]
Level 1 xfactor combo, 100% on 95% of the cast, hit confirmable from lmh.
The combo transcriptions you listed for some of those videos are a bit off. There are some light attacks added to a few of them that add scaling and hurt the damage of the combo.
When I first saw this, I was like “Oh cool.”… Then later when I watched it again, reread your post, and noticed that it was hit confirmable I went O_O. This really is awesome.
2 questions though. What are the inputs? And just how much meter does this build up?
With Justin Wong demo’ing his instant overhead “anti-sentinel” tech, I took X23 and tried to do the same. If you jM xx QCF+A you can tag a crouching Sentinel, and combo into her feint loop for 601k. You have to buffer the QCF+A fast, though.
Also works on crouching Hulk, MODOK, and Tron.
On a slightly related note, her air QCF+A also appears to cross up on smaller chars. Spacing/timing is tough, though.
lmh, xfactor, dash, launch, mmh, d+h, qcf+p, full charged ankle slice, slight pause, lmh, launch, mmh, d+h, qcf+p, full charged ankle slice, rage trigger.
Does anyone know a good way to combo into her infinite loop? Or even a reset?
The only safe way I have figured out so far is using a shot assist(sentinal charge beam) > qcf.H (hold) > x.factor > qcf.H (hold) infinite
The infinite loop is a useless waste of space that was only put in to look cool.
With a l2 or l3xf she can kill the entire cast from normal combos from Lp, why try a loop that’s retardedly hard to land.
Fooling around this morning and integrated Ammy’s Cold Star assist … LM H+Assist xx H-Feint MH xx A-Talon (pause) jMMH xx A-Talon MS jMMH xx A-Talon (land) Ankle Slice xx Rage Trigger
You can use also use this to set up mixups. On block, use M-Feint in place of H-Feint … it’s pretty unlikely they’d block correctly. On hit you can do M-Feint in the pause.
…right…forgot about that lol thx.
On a second note, how does one punish/counter Wesker’s Ultimate Wesker? Weapon X prime has beat it clean for me sometimes, but sometimes it loses. I’m not sure if it only works at certain distances, or if the timing is extremely strict.
I did the same thing after watching that video. I did mine with j.B > jd.C xx QCF+A though. I think that way’s easier as you don’t have to buffer QCF so fast and it also leads to a little bit more damage. But every point counts against Sentinel, haha.
//EDIT j.B xx QCF+A works on average sized characters as well. j.B > jd.C xx QCF+A is character specific on average-sized characters, but you have to be really close to them. So tl;dr it’s more viable to just do j.B xx QCF+A.
Heres a pretty easy reset for X23 I came up with. The more I play X-23 the more Im convinced doing these long combo strings are useless. She does alot more damage on resets and mixups than these hard to execute combo strings ( Im an Online Player ). So Im going to start basing my game around resets and mixups.
Also not trying to end with a Super as I think it stops her momentum. She’ll be my Battery persay. Building up meter for her Lvl 3 and using her Weapon X super as a counter since it pretty much runs through EVERYTHING. But here goes the video and Inputs.
I didnt hve the Atk Data on but It does about 50% damage on Sentinel off one reset. Which Im assuming is around 600kish range. Correct me if Im wrong
Inputs
:l::h: (:h: Mirage Feint), j. j.:s:, :l::h: xx Neck Slicer, Dash , :l::h: (:h: Mirage Feint ), j. j.:s:, :l::h::s: jc :h: ( :l: Talon Attack )
Video
[media=youtube]1x-8Bg4ViFk[/media]
Obviously I’ve never tried to defend against that in real life, but it seems sort of easy to see the cross up coming no?
This is a problem that needs to be nipped before the game gets competitive.
In MvC2 everyone would reset so much with magneto, they forgot that his true potential would often kill a character. Resetting and going for damage is taking a direct nerf to the maximum damage you can output. For instance, you’re going for that easily read left right crossup, and taking less than 240k to do it. 240k + 240k is only 480, where as you can do a full combo, land 500k+ on sent and set yourself up with an oki option.
The same thing used to happen in 2 with magz, people would run resets, then when the opponent was at 20%, try to reset again instead of romming for the kill. Well what would happen is the reset would get blocked, countered etc, and magneto would die.
X23 doesnt have the health to run the reset game all the time, if sent decided to land and hit S and use xfactor, our girl is dead, and she did little to no damage to that 1.3 million hp monster.
@10Stars
I can see where your coming from with that. As an online mostly player I find it less risky to go for the resets than the long combos and have them dropped mid combo. I didnt test but from that height is Sent able to S on the way down or would it whiff ?? ( Gotta test )
@Borjan
Its a pretty fast movement. Looks faster on my tv than from the recording. Also shes fast enough to actually dash twice so she would end back up on the normal side to further confuse the player.
Doing resets when your opponent is at 20% hp is different from doing resets when your opponent is near 100% hp… obviously going for the kill is the better option.
Sent only stuff I’ve found.
[media=youtube]98UAxDiSDhY[/media]