Lets End This! the MvC3 X-23 Combo/Strategy Thread

I mean if you have a combination of a team with X23 and another character that can follow up the DHC glitch…there’s obviously something in there. You can kill off the first character with XF without burning meter and then catch the second in DHC glitch and now you only have one character to deal with if it’s not a Phoenix team. Against Phoenix teams I try to just work on the snap back early and if that doesn’t work then just hold on to the XF for when you gotta face DP. If you can hold on to Dante somehow by the time DP has to come out and you have 3 meters then you can dirt nap kill her coming in with the jam session. Phoenix teams force you to undo a lot of your normal play strategies any way.

Ima go practice up that XF combo you put up and see what I can do with it. These days with everyone trying to kill teams off with XF1 it’s important to know. Especially against Wolvie where some characters can only punish dive kick with either throw or guard cancel XF.

Yeah, you could run a train and sweep their whole team with DHC glitches after the XF kill haha, like literally. For some reason, I’m in this mindset where I have to hold onto X-Factor, especially since people can make BS comebacks, depending on who’s in their 3rd spot. But the momentum you gain from wiping out two characters straight off the bat is sick though.

Good point about Phoenix though, holding onto X-Factor is vital if Dark Phoenix comes out. I find it funny that I mentioned BS comebacks with other characters, but I’m willing to blow XF on Phoenix teams LOL.

And yeah, I forgot about punishing things with X-Factor as well. Wolverine tries a divekick=death.

LvL 3 setups featuring Ammy:

I really like how ammy’s slow down hyper makes the opponent fall slower, allowing you to ankle slice OTG> launch H D+H LTalon OTG again RT, after your level 3… Something like these:
Ammy(Cold Star)/X-23
Normal Ammy BnB> L, M, H, F+H x5, S, j.M, j.M, j.H, j.H, j.H, qcf+H, Cancel to Slow, DHC to Dirt Nap, Ankle Slice OTG, S J.H, D.H, L Talon, call ammy, Ankle Slice OTG to Weapon X ~ 1,056,000

Start off with Ammy ground combo with sword: cr.L, cr.M, cr.H, qcf L, L, M, H, qcf L, M, S, j.M, j.M, j.S, dfh OTG cancel into Slow, DHC to dirt nap, S, Ankle Slice OTG, S, j.H, D+H, L Talon, call ammy, ankle slice OTG, WX. ~915 without weapon X 1.1 With weapon X

Although these are using a lot of meter, without using your Xfactor you can kill problem characters with good health( wesker) very easily of an easy hit confirm.
There are also the “block confirms” ammy’s cold star will give you for a free lvl 3, but these are more fun and more damaging.

Diet if you’re still using Tron, have you discovered my patented combo yet? I’m guessing not because why would you use 4 meters in a combo if you did :slight_smile:

Ammy BnB: M, H, F+H x5, S, j.M, j.M, j.H, j.H, j.H, qcf+H, Cancel to Slow, DHC to Weapon X Prime (practice the timing), then DHC out of Weapon X Prime into Tron Bonne King Servbot (DHC trick). The slowdown keeps the opponent airborne long enough for the servbot to come out and hit them before they land. Then you can pick up your opponent with f+M Gustaff Fire and go into a new Tron combo (although you can only do one jump loop because of the scaling off the hyper). It’s a touch of death on any character.

I’ll record a video and post it some time soon.

my combo does more damage in less time… leaves you more X-factor to kill their next character with.

somebody posted ways of comboing off of air throws that didn’t involve an OTG, so they let you combo off both front & back throw. is that something you can only do with amaterasu cold star assist?

Whoa whoa, what? I need to see this lol

I did not try that no, but I was messing around with ammy slow to try and get 4 king servbots in a row :P, i only managed to get 3 and then lunch rush tho.
My new combo I’m liking is X-23 bnb call ammy into weapon X(around 600k) DHC to ammy slow switch out to dr doom, OTG corner combo death.

X-Factor junk from me: http://www.youtube.com/watch?v=DB6fxvvxPOk&feature=player_embedded

Very nice Ryuga. I’ve been playing around with this as well and your combos are much better than mine for meter gain. Getting that Lv3 is a big deal!

Thanks MoFro!

The main reason for my vid is pretty much in preparation for a DHC glitch removal lol, but we can still find ways to create big damage opportunities by using making use of X-Factor for instant kill meterless combos and meter gain.

DevilJin was right, DHC glitch’s still around, so effectively, X-23 can sweep teams given the opportunity, depending on whether you’re ok with spending your X-Factor straight away. It can be somewhat risky though.

I liked the puppy kicking combo at the end

Also I think it’s cool to see the meter building side of first hit into XFactor. Some teams can definitely do more with that meter to keep the advantage of a match than others, and that may be a cool spot where X fits in.

Even though Wolverine builds a good deal of meter with his stuff, he tends to ‘waste’ a lot of it by being in Berserker Charge stance often.

Wolverine getting that first hit into X-Factor means they lose their first character and the second gets a mix-up X could maybe go beyond that and get the guaranteed Dirt Nap on the second, or have it ready for the third.

Haha thanks, assist-only combos are always fun.

You’re right, X-23 can definitely go land the Level 3 on the 2nd. Depending on the 1st character’s, you’d still have a good amount of X-Factor remaining, so the 2nd character could bite the dust straight away guaranteed(unless they have a way to escape the assist like Sent can), though it depends on their health. Or yeah, save it for the 3rd or DHC glitch the whole team if you can.

I guess it’d depend on their team and who you’re DHC glitching into.

For instance, if you’re up against Wolverine/Sentinel/Phoenix. You definitely X-Factor to kill Wolverine if you get the first hit. Now you’re at 3 bars. Then it’s X and friends against an assistless Sentinel, which I think is in her favor to get the next hit. That becomes a DHC glitch. If you glitch into someone like Wesker or Taskmaster , you can stay meter neutral or wind up positive on the combo which leaves you in position to Dirt Nap Phoenix as she comes in.

Maybe it works differently against other teams.

You’re right once again I believe, I think you can combo Sent(I think X-23 has the advantage vs Sent) or whatever character, reach five bars, DHC glitch them and be left with 3 bars, Phoenix comes in, then she comes off.

This is a little off topic, but can aerial specials be blocked low? I wanted to practice my high low mix-ups in training mode, and when I record player 2 as holding down-back, I can’t hit them with a Talon Dive or Talon Attack off of a MFH.

Using the record function to test cross ups against the computer doesn’t work too well. The CPU will auto block cross ups so it’s hard to tell. You’re better off recording X23 doing cross ups and try to block them yourself and see what works. All of X23’s aerial specials can be blocked low but blocking them low sets up really ambiguous mix ups that I’ll have a video of later today.

The power of left right mix ups. Assist based M mirage feint and instant talon dive UN cross ups. The instant talon dive un cross up basically gives X23 3 different ranges for cross up mix ups.

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High Low is for SF. Left Right is for Marvel.

Don’t worry Klique, if Deviljin’s tutorial that basically tells you everything about the character didn’t make it on the front page despite it getting nominated like, several times on the boards, there’s no way my combos are making it to the front page lol.

The more I see what you guys come up with X-23, the more excited I become for this character haha.

Great find DevilJin, I didn’t realize you could make d+H so ambiguous. A question for you: If your opponent blocks an “uncross-up” d+H and doesn’t pushblock, can you cancel into a L Talon Dive and hit in FRONT in the same block string? Because that sounds like it would be gross!

Honestly until I try that more throughly you might as well test it yourself. I remember trying it out once and got some weird stuff where you’d go behind the opponent and sometimes whiff ambiguously behind them and stuff like that but can’t remember now. Once you get the timing down to cancel into L talon from that low I’m sure you could come up with some fun stuff. Lemme know what you get if I dont get to practice it first. The fact that there’s such a small threshold between a non cross up, an un cross up and a true cross up gives a lot of room for mix up as it is so I’m sure if you can vary it more than that would be serious. Especially considering their only way to stop the un cross up without jumping or a risky s.L anti air is to block high which can get can give X23 a psuedo high low game also for fear of the uncross. The fact that this gives the opponent a legitimate reason to not block low against X23 without utilizing an assist should definitely help her open people up further.

Something else to try: On Sentinel, you could probably instant overhead with j.M and do the uncross d+H after Sent came out of block stun. Add an assist to the instant overhead for maximum frustration and to beat advancing guards.