You aren’t gonna get shit done by signing a petition, you’re gonna have to put yourself out there and attend casuals/tournaments for Skullgirls if you want to help the game get anywhere. That’s just reality.
What I don’t understand is why skullgirls being a western developed game they decided to go with that artstyle? Even the name “girls” attached to it doesn’t help at all. I don’t see how this game will be taking seriously any time soon when games like MK still selling like hot cakes and other competitive games like arcana heart and meltyblood which have been out longer and have much stronger international competition are still labeled as animu fighters who don’t deserve the big screen and are relegated to side tournaments who are only played by webos.
Agreed. I mean me personally I don’t mind it. But as a western company who’s biggest market is western gamers, would’ve been wise to compromise a bit and try to achieve a style that resembles both western and eastern aesthetics. Animation wise it’s like a tex avery cartoon which is cool. But looks wise it doesn’t exactly look like a game that would appeal to western gamers. But hey with it’s showing at Combo Breaker it looks like that’s not to big of a hindrance.
Yeah it has, shortform. Skullgirls is based on classic western animation more than anime. Just cause a game looks cartoony doesn’t automatically mean anime.
No one thinks cartoony means anime. No one looks at Batman: The Animated Series and thinks anime. No one thinks Bruce Timm is a manga artist. People think Skullgirls is anime because it has more anime design elements to it than your typical western cartoon. I mean for starters the main character is a school girl. Then there’s the giant eyes that take up like 40% of the face, which does exist in western cartoons, but is typically reserved for animal characters like Bugs Bunny or Scrooge McDuck. Humans in western comics tend to have more restrained eye size, even Elmer Fudd had more realistically proportioned eyes than Daffy Duck had and they were in the same show by the same artist.
As for it being based more on classic western animation than anime, that’s debatable when you look at all of the references in the game and the scale tips way more towards Japanese anime and Japanese fighting games than Western animation and Western games. There are elements of both, and that’s why people in the west think it looks like anime and people in the east think it looks like Western cartoons. Both parties grew up with a certain type of visual design and both know that Skullgirls isn’t exactly what they grew up with so they call it the other thing and neither are wrong because both are accurate. When someone says the game looks too anime they don’t mean it looks like Futari wa Pretty Cure, they mean the styling in their opinion is too heavily leaning on anime designs and characteristics for their liking, and they aren’t wrong. Especially when this game is being pushed as a spiritual successor to MvC2, there’s a HUGE difference between how Marvel characters look and are designed and how SG characters look and are designed.
Sure, let’s just ignore that Alex Ahad himself personally has said that his art style is very influenced by anime as well as Western animation. Nope, none of it is anime, not even remotely. There’s no way anyone could ever come to the conclusion that the art style is anime even though tons of people already have.
Anyone who observes the game can tell right away that it’s an obvious imitation. When you call this game “anime” you are actually flattering it. Don’t do that.
It’s too bad people get so hung up on the visuals, especially since its a really pretty game with a Ton of effort pot into every facet of it, but that’s the risk of going with a unique style instead of something really safe like MK. “Realistic” graphics and blood guts and gore, its an easy sell, just look at MK barely any real effort but sells like hot cakes.
Even I got hung up on the visuals at first, I didn’t like them and I still don’t like them to this day. Did give the game all of it though for about a year, and I enjoyed every single game I had with everyone on it.
I really think Alex Ahad was the wrong choice for the artist, but thats just IMO. I know there’s tons of people who are attracted to the anime art-style that Alex clearly envisioned this game with, and its good that people are attracted to it for this same reason, although not many.
Yeah SG was a universe that Alex was working on before he ever met MikeZ. There’s is actually a comically bad demo of a pre-MikeZ Skullgirls out on the net somewhere.