Both Fei and Ken beat Gief too imo but that’s just me. I’ve never been a mu obsessed type of player and I always believe that skill can overcome so called “bad” mu’s but yeah I think he loses to these two as well but not my much.
I’m on my way to Texas Showdown and I have El cubano Loco in my pool. People have told me he’s 2nd to Zeus with vega.
I’m worried about this matchup since the last high level vega I’ve beaten was Noel Brown, and I just barely beat him. This was also before the Greenhand nerf, so, what is this matchup like now?
Marsh D Teach. You did well at Texas Showdown! Congrats
Thanks, that was the best one I’ve went to so far, not just due to making it out of pools.
I started running out of gas after Loco’s vega started adjusting. I didn’t challenge him with walk up spd at all, Instead I was too focused on counter poking and landing the lp/lk os’s.
I played two good chun li’s casually and learned the spacing for whiff punishing her sweep, so I feel like I came away knowing a lot more than ever.
It can feel really awesome at tournaments when people know that you’re competent with zangief because almost everyone seems nervous to fight a gief.
Yeah. I didn’t know how you would go vs vega. Your footsies gotta be on point. Standing jab, crouching jab, standing short. The beauty is you can still block all day, and his chipping tool, claw roll, can be telegraphed.
How did Loco adjust? Not sure how walk up SPD would work. But a tick from far MP or far LK.
It was rather stupid that Snake Eyez had to fight counter pick Chun’s from K-Brad and Ricky. And he still came out on top. It’s such a tough match, because your looking for the standing LK and the magic crouching LP. Those EXGH baits, its like the new fashion trend
His coach probably told him about my jump pattern, because after I won the first match, his AA game became a lot tighter. He started keep down back charge underneath all normals, which I was tending to jump when I saw him whiff the higher recovery normals before, but now that he was keeping a charge, he was able to scarlet terror me every time.
The walk up spd was probably needed because he was scared to press too many buttons after I got past the maximum range of vega’s cr.mk. Since he was also keeping down charge So much it would’ve worked most likely.
I was appalled at K-brad’s pop off, the crowd was booing the hell out of him. I hate the mindless counter picking people do against gief, its like mike Ross said before : people don’t want to work for their win against gief, so they counterpick
I had a Dudley in my pool that had horrible AA game and no neutral, and after winning the first game, he immediately went to character select and hovered over sagat for about an entire minute as his friends advised him to just stick to his main.
A Vega that is holding a down-charge is at a disadvantage, because you want to maximise Vega’s strength, which is his mobility, which enhances his footsie and kara throw game. If he’s charging, he becomes a sitting target, and should be easier to defeat.
You COULD use a walk up SPD. But in the event that your opponent isn’t pressing buttons, you need to go into Zangief’s offensive game.
Which is to check them a few times with these pressure strings:
- Far MP. Far LK
- Far LK. Far LK
With the aim of, a) hit confirming into LPGH/EXGH, or b) inserting an extended LP SPD in between, walking forward slightly off the block stun of the Far LK. This works well with the Far LK, as you can also mimic a standing LK o/s, but instead they get SPDed.
Well can’t really blame that Dudley for hovering over the Sagat icon since that MU is not easy for Dudley at all. But since you said he had no good AA and neutral game wouldn’t really matter if he picked Sagat anyway
I have a question I’m just now realizing, but, how does the Zangief/ Fei Long matchup go? I was eliminated by a very good Fei Long in top 32, Hunted Chimera, and honestly, I’ve never encountered a Fei of that level nor did I have a firm understanding of neutral against Fei. I got blown up hard. It was an extremely fast 2 matches. He apparently took Snake to match point in pools, but still… I shouldn’t have done that poorly.
I couldn’t land the whiff punish on Fei’s cr.mp with st.lk, and at one point I got mentally jarred when at one point I failed to whiff punish the cr.mp and he whiff punished MY whiffed st.lk whiff punish with some conversion into rekka, or it might’ve just been raw rekka.
I know cr.fierce is definitely food for st.lk whiff punish but the cr.mp was killing me the majority of the time out of all of the Fei normals.
I attempted a few cr.lp/cr. short OS’s but they got beat out by his other normals.
In all, I got dusted.
Fei’s crouch MP: [4-3-9:+2/+5] = 65 (100)
Your best option against this poke, is Zangief’s cr.LP. At poke to poke range, it dominates Fei’s cr.MP via hitbox/hurtbox advantage. Eg. Fei can’t hit you, but you can hit him.
You can use the cr.LP to pre-empt it or as a whiff punish. But it can trade at closer range. You need to o/s with EXGH, as LPGH will whiff.
It would be superior to far LK, as the far LK can trade often especially on random chance. Timing for whiff confirm punishing with LK is too short and difficult.
You can also harass with Zangief’s far MK, as you outrange Fei’s cr.mp. As you can see, the execution window for a far MK whiff punish is tight, at 2 frames after whiff confirming. So expect it to be blocked at times.
Zangief’s cr.MK seems to be somewhat of a decent tool also, when used outside of Fei’s cr.MP range. You can either trade or hit his cr.MP, or reposition for an extended LP SPD.
Whiffing a standing LP (to buffer UP) and then going for an extended LP SPD, at the time when Fei whiffs his cr.MP
Or walk forward after Fei whiff’s cr.MP, and make him block with Far LK. Far LK/LP SPD.
I’m from Houston and know him pretty well. HC and Hamad are both really good Fei’s. As to the matchup, you should try using more cr.LP to try and whiff punish. Also, utilize neutral jumps (sparingly). It will discourage Rekkas and will create opportunities to bait them into trying to punish it.
Basically, you want them to feel as uncomfortable as possible in the neutral. Fei’s overhead isn’t that good and doesn’t combo so you can down-back him well. Against good Fei’s, you REALLY have to pick your shots. It’s too easy to lose the life lead because Fei gets Rekka damage, corner carry and a mixup off of his pokes, but Gief only gets confirms into GH.
But mostly, just run. Play super defensive. You kind of have to, and your matches against Fei should be ending in mostly time outs. If it’s not, then you’re probably not fighting a good Fei, or you’re getting blown up lol. It sucks having to fight Chimera though. I know that feel bro.
Yeah the Fei mu is long, boring, and tedious imo. Really not fun at all when playing decent Feis and if u don’t have solid footsies you’re gonna get blown up.
I feel in Ultra that Gief vs. Fei has become a 5-5 Matchup, from a disadvantageous matchup in earlier iterations. I went 6-13 vs. Mago, and 1-0 vs. Fudo, from playing the keepaway gief, with s.lk whiffpunishes, random c.lp buffers, and s.mp Checking. ALso walkforward neutraljump discourages “random” rekkas.
U1 punishes EX-Rekka
s.mp punishes almost any LP-Rekka that isnt really spaced good.
after Suplex to the corner, Zangief gets an unblockable on non-Delay wakeup. QUarter step -> Shortjump -> Splash.
Let’s talk about SFV Zangief here.
Gentlemen can somebody please answer me the following: How much frame advantage do we have after LP-SPD > MP-GH. If green hand is made in the first possible frame???
+1
You can use training mode tests to figure it out. Like Close MK to land in pre-jump, or regular throw whiff.
Against most opponents +2. +1 Against faster wake up like Adon and +3 against slower wake up like Sagat.
But its very easy to drop ONE frame, especially in two places:
- Between SPD and MPGH. So you MUST Plink the MPGH with LK, as to not drop any frames. Eg. F, DF, F + MP~LK
- MPGH and Crouch LP or Crouch LK
If you drop TWO frames, you have no advantage, and your 4 frame LP or LK will lose to their 3 frame normal.
If you drop ONE frame, you will trade with their 3 frame normal and lose to their regular throw if you normal (But you could SPD or unsafe AS to beat their regular throw)
So you gotta hit it perfectly TWICE to be +2.