I read in the MVC3 wiki that light attacks cause a lot of hitstun deterioration, which seems especially true in the case of Chun-li. I noticed that the :l: and the j:l: in Chun-li’s bnb’s are enough to prevent any repetitions of her ground-to-air-to-ground bnb combo.
However, I’ve found that a c:h:, j:d:
, instant air dash, j:h:, s:m: can be used in her combos instead of j:l:,j:m:, j:m:, j:h:, j:s:,s:l:. This removes the :l:'s from her combos and allow two loops to be done instead of one. It does a little less damage, 100k rather than 150k, but the lower amount of HSD should make up for that.
I’m afraid I don’t have a lot of info like meter gain and damage on this combo yet, but when I get it down, I’ll provide an update.
Update: I’ve finally gotten the combo down, more or less. It does more damage than chun-li’s current bnb, it does allow for two loops, and it can be ended with a hyper or a launcher/air combo, whichever fits your fancy. A standard magic series combo causes about 346k before the launcher, a grounded combo with a kikoanken in it causes about 376 damage before the launcher. Chun-li’s current bnb’s cause 296k and 336k before their launcher’s.
Standard combo: s:l:, s:m:, s:h:, c:h:, j:d:
, air dash, j:h:, s:m:, s:h:, c:h:, j:d:
, air dash, j:h:, s:m:, s:s: = 325,300
Here are some general tips I’ve found while trying to master this combo:
-The j:d:
to air dash must be done very rapidly, otherwise you might fly over your opponent’s head or be too close to the ground to do the j:h:. One way to do it faster is to hold :d: and press :l:+:m: x 2, this way you’ll do the head stomp and air dash as quickly as possible. It’s also a lot easier this way, too.
-
If your air dash is taking you over the opponents head, try doing a backwards diagonal jump instead of a neutral jump when chaining the c:h: to the j:d:
.
-
If the j:h: isn’t coming out after your air dash, you are pressing j :h: too soon. The j :h: won’t come out if pressed in the opening frames of the air dash. Try to delay the :h: if you find this happening to you
There might be many more possibilities to this than I’ve listed. I’ll keep working at this combo and post another update if I find anything later.
Update 2: I’ve found that, with quick enough fingers, you can chain c:h:, j:d:
, air dash, j:h:, s:h:, c:h:. This means that we might be able to rid Chun-li’s bnb’s of both their :l:'s and
's! We might even be able to make a Magneto-like Rom Combo. I’ve only done it on Magneto and Arthur, but being able to do it on Arthur implies that it might work on the entire cast. I’ll work at it and see if I can maybe do multiple loops of this.
Edit: You can indeed chain c:h:, j:d:
, air dash, j:h:, s:h:, c:h:, but it’s success depends on the enemy’s elevation, making the combo nearly luck-based. It is much easier, however, to chain Kikoanken, forward :h:, st :h:, c:h:, j:d:
, air dash, j:h:, s:h:, c:h, because the enemy will be much higher in the air. Also, the j :h: can be chained into the st :h: on at least the second revolution any stomp loop combo (c:h:, j:d:
, air dash, j:h:, st
, s:h:, c:h, j:d:
, air dash, j:h:, st :h:)