Hey Shoryuken, I’d like to introduce a game that we’ve been making for almost a year now. We call it League of Fighters.
League of Fighters is a League of Legends fan project using the FM2K engine (My Little Pony: Fighting is Magic, Pokemon Type Wild, Vanguard Princess) to bring LoL characters into a 2D fighting game.
The game’s mechanics are very similar to the LoL which makes for a really interesting fighting game. Each special attack has its own cooldown just like in the game! You can choose your own summoner spell when you select a character (we only show 3 in the trailer but we’re planning many more). We use simpler controls for the inputs for special attacks so it still feels good on anything from a keyboard to a stick.
Down the line we’ll even be adding an Assist system (similar to Marvel vs Capcom 1) where you can call your favorite champions for a gank to help you out! Even if a champion may not be exactly suitable for a fighter (like Kogmaw) they’ll still be able to make it in the game with this Call for Gank feature.
Groundbounces, Wallbounces, air combos and just long combos in general, the game is designed for the competitive fighter in mind. I love the FGC and the mantra I had while designing this game is “simple but deep.” A game that anyone can play even if they haven’t touched a fighter before, but with enough tech skill a competitive player could enjoy training mode for hours. I don’t think we’ve reached that point just yet but someday we may. And with balance patches + new champions being released every couple of months after the game’s release, hopefully it will keep the game fresh!
MLP probably already is on the Z engine Id assume. If you get something for free, you’re gonna use it sooner or later.
Speaking of MLP, whoever the Project manager/Lead designer is should check with the LoL devs to make sure this is all good. You dont want to be the next ones to get that Fierce Cease and Desist in the mouth, and end up getting laughed at.
Annie is actually the small size of character in our game. Everyone else is bigger than her. Hard to tell because we don’t show off other characters yet but don’t worry it’ll be different.
Oh and the hitboxes are actually larger than they look. We haven’t animated the extensions on the hitboxes from the original art yet because we are still balancing how large we want them lol.
Characters are different. Annie was designed to have a bit shorter range than some other characters but I actually do believe her fierce would accomplish what you’re talking about.
Haven’t decided yet. We intend to patch it often for new characters but how often those will include balance changes is something we haven’t decided yet.