Just for reference: :hcb: + :2p: > It’s a level 3 command grab.
8 Frame Startup, Frames 1-10 Invincible, unblockable (taken from the official guide)
Feel free to add your own.
-Low A -> :hcb: + :2p:
Just a standard tick.
-**After any combo ending with a QCF+S -> Dash back with opponent’s roll -> :hcb: + :2p:
**
Grab on wakeup. Stuffs nearly every counter they try (haven’t seen him knocked out of it yet) with the super. Not sure if Haggar can counter an opponent rolling backwards, so I’ll have to try it out a few times and see what happens.
-Spencer’s Bionic Falcon Punch Super -> :hcb: + :2p:
4 supers, but it helps out if you need the damage. Spencer’s super is extremely fast (1 frame I believe) plus can go through some projectiles. The key is to cancel into Haggar before the punch hits; Haggar will appear right whereever Spencer is at the time of cancel. Just make sure the opponent doesn’t take Spencer’s punch hit even on block since the grab will whiff.
-:dp: :l:-> :hcb: + :2p:
Haggar’s dash-throw can be cancelled into his super. This can be used as a quick, long-distance unblockable. If an opponent tries to counter with an attack, the super will vacuum him in.
-Jumping :l: -> :hcb: + :2p:
A variation of the tick throw. The jumping l can also whiff and get the same result. It’s a weird attack.
That’s all I’ve got for now. Catch you guys later.