that what i usually use my ps3 for to watch movies. uhh really need to get a ps3 stick and another copy of super. mostly everyone in Oklahoma plays on ps3. while a few, like me play on xbox live.
You played very unsafe in some of those videos, and ended up paying for it. Make sure the risk really is worth the payoff.
Pretty impressive stuff from Redwolf:
[media=youtube]FK4SPFRxVEU[/media]
With the roll pressure!
Sure itās pretty impressive from a āwow look at that rapingā point of view. But that Rose player had no idea of Genās abilities, and basically found himself too scared to do anything, hence the match was already over after the 1st round. Roll pressure can easily be avoided when the Gen player is too predictable, like in this vid. This Gen noticed his opponent sucked balls and just outfootsied him, and read him like a book.
Thanks for your input Vokkan!
you are right about me taking risks too much! I always have the urge to do the gekiro as a wakeup counter and lots of more small bad habits⦠XD Iāve to review my replays more⦠~.~
That was frikkin sweet!!! That seems like it would work well on characters that dont have a dp, if they donāt block or try to mash, they are prob gonna get hit
that video isnāt that impressive. Itās mostly just a series of wrong guesses and not knowing how to deal with roll pressure. No footsies or anything really actually impressive.
Every game when someone dominates the other player is arguably a series of wrong guesses on the losing side, or right guesses on the winning side if you will. And the more games you play, the more likely that youāll have a couple of beatdowns on your resume, even against good players, if your playstyle is based on high risk/high reward (as is the case with both Redwolf and Onifuz).
I still enjoy watching Gen hand out a beatdown once in a while though. And if Iām impressed, it might be because my execution still leaves a lot to be desired⦠Lol.
Speaking of pressure⦠although not really related to Gen, How do u stop This pressure?
[media=youtube]cdjH0BglBXQ[/media]
For me if I ever meet him I will pray my āunpluggingā skill will be faster the time he takes to perfect me.
the magic thing that avoids splash is called⦠drumroll: dash⦠or simply block.
Stewage is right, it really isnt impressive, its just a stupid rose, walking into shit, over and over and over again.
Me and Jibbo goin to a team tourny this weekend, ill see if we can get some of our matches capped, and uploaded
That rose couldnāt even do her ultra even after mashing on it for like 5 seconds lmao, you might as well post a video of a guy rolling at a training dummy.
They werenāt even good guesses, if the guy had done his ultra correctly instead of fudging the input that random ultra in the second round by redwolf wouldnāt even have worked.
Doesnāt Jibbo main Ibuki now?
Also, 90% of Fuertes wake-up options can be answered with a focus attack>dash, his splashes especially. If youāre talking about the run stop fierce, once started it can go on forever (in theory) or untill the opponent drops it. Most (good) Fuerte players will do a max. of 4-5 repeats and stop (or slide, whatever) due to damage scaling. In my opinion the hardest combo to do consistently, I have 0 rythm so I would never be able to pull it off.
YouTube - TheProjectfailureās Channel
[media=youtube]4LgrAQt-u1A]YouTube - [GE] TommyTwoTime vs [AB]/[JU[/media]
[media=youtube]kxJqipN75lc&feature=related]YouTube - [GE] TommyTwoTime vs [BL[/media]
TommyTwoTime is pretty great. Check out his stuff at ProjectFailure
actually lol jibbo is using hakanā¦THAT SHIT IS SCARY!
T2x needs to stop dropping his combos vs blueNINE. Online is one thing Offline is another. Tournament or not.
Vs the Realyst was a little better.
Iām kinda wondering, why does almost everyone Iāve seen using Gen prefer to Super Cancel/FADC Hands on its 1st hit? Most of the time I would do it on the 4th hit of Hands for extra damage.
For Damage scaling reasons. If you are going to use Gekiro or Ultra or anything after Super for that matter, the hits will be scaled down a great deal. Using less hits before big damaging moves like his Super and Ultra is the best thing to do. I believe really the only combo worth using more hits before a Ultra to gain more damage is Oga, KKK j.HKx2, KKK Ultra 1
mhh i dont think it makes a difference in terms of scaling whether you super / fadc cancel hands on the first or fourth hit. i think they count as one countable āhitā for scaling. quite not sure and didnāt tested it however. but hands dont require further input and should normaly not scale for each hit.
one could check it out with following test:
compare clean mantis u2 with ex hands => mantis u2.
Whatās up with losing to that Blanka? All he had to do was followup his super with ultra and heād be good, the fuck?