Personally the choice between LP and MP Elbow depends a lot from the player in front of me. I tend to use MP Elbow when I see that the player is good at keeping me out and stopping my pressure and/or if it’s hard to guess when he’s going to DP. If my opponent has no reversal I go for the light version. The only particular case is Nash because he’s so hard to catch and once he’s knocked down he’s usually so anxious to escape he’ll always eat a meaty VSO.
Please enjoy my playlist of vs Laura rage quits
Capcom owes me a lot of points.
https://www.youtube.com/playlist?list=PLUKYlDMlMDF796aCxTF6kNpMemDqgue-j
[quote=“BustyWallace, post:60, topic:177882”]
A fun set up at 0:55
[/quote]That set-up is savage im in the lab now trying to pick it up.
Well this was weird… I wasn’t even meant to do that.
https://www.youtube.com/watch?v=DrhmQvKRGfg
Anyone know of any set ups like this?
You can use it to close the distance with V-Skill. Basically as soon as the fireballs clash they can’t hurt you anymore so you can kinda dash through, but the timing is rather strict.
A dude in a mirror did EX elbow to me right when our fireballs clashed, I was not expecting that at all lol.
As for setups, I think they are highly situational because of the different projectile speeds and positions when the projectiles are thrown. Your best guess is to throw fireballs out and see where you end up after doing f+HP (or any other move btw) to see if you can hit the opponent through the fireballs before he recovers.
lol, I totally forgot the cool part about this earlier. Ok, so due to the fireball clash happening this also works against EX fireballs because there’s no hitbox during the clash. It’s very situational but pretty cool if you somehow manage to pull it off.
Don’t you need to cancel both hits of the EX fireball to be totally safe though? I guess that if your hurtbox is still there while the 2nd hit of an EX projectile passes through you get tagged?
(Of course this wouldn’t be much of an issue with EX elbow since it’s armored)
You don’t need to cancel them all to go through. Very situational though.
Wolfkrone often throws a fireball and then he follows it up with mp elbow if they try to fireball in response. This way both fireballs nullify and he punishes the recovery
Interesting… I agree this seems very situational and very hard to pull off in a match but would look damn clutch when/if it does.
Never tried it but what about multiple clashes? That should make it easier because it doubles the amount of time during which the fireball has no hitbox. Level 2 clap clashing with a Super projectile or Guile’s EX V-Skill.
But then again that’s even more situational than the single clash.
Yeah I tried to do it before when I saw this, it just seems a bit wonky and you have to be on extremely on point. Unless you’ve got it down pact frame by frame, eh, just stick with the move in slowly approach. But it does look badass though!
I think he would have won that round if he had canceled Twist Barrage into HP Bolt.
Love that it starts with a Mika.
Mika quitting on Laura is like a zangief player saying “throws are cheap”.
Did this just start happening in Season 2? I don’t remember it being a problem before.
Cross under shenanigans. That definitely happened in season 1.