Laura Match-Ups Thread: Quench your thirst here

One thing I learned is that you can mp bolt her fireball charge if you time it well and are in range. Disclaimer: I didn’t test it in training but I doubt all of the Juri’s I played today just decided not to block and it seems to have a longish recovery. EX would obviously work too, but why waste the meter if you don’t have to?

Edited to add: I was trying to predict and punish her v-skill grounded crossup thing by neutral jumping and all of my air normals either got beat or came out facing the wrong side (mk) because of the side switch. Could just be a timing thing but seems too risky. Any ideas on what to do about this? Is it minus on block?

Okay seriously is Juris CA unpunishable?! I cant get anything to fucking work!!

HP thank you.

And yeah alot of her moves are just way too far in reach. I mean damn she was able to get my Laura when even Laura’s cr.mk doesnt hit. I dont know how laura is this tall but her moves seem to go nowhere.

And can Juri grab from any range after her jabs? Does she have tick throws? Im getting thrown all around and I dont even know it half the time.

The VSkill charge is weird. I just try to block it, but online can mess it up for you. I hate that she can cancel it and run away though.

^yeah, her grab range seems pretty crazy from what I’ve seen.

Also, as you noted earlier, we have another character with a DP and great AA normals including a ryu/necalli level AA jab. Ugh.
I need to work out the timing of punishing her ex pinwheel, a few times I CCed too early while she was still airborne.

I was able to connect sweep after her CA a few times (panicky default scrub punish I know lol) but perhaps she just wasn’t blocking low. Is the frame data out yet? It’s not on my vframe app. I need to do some training tests tomorrow to see what I can get away with. Her split kick that looks like an overhead is not safe but so far that’s all I got.

I’m playing Juri at the moment partly because she was my go-to-secondary in SFIV and partly just to figure out what she can do.

What I can tell you is that her st. jab isn’t nearly as good as Necalli’s or Ryu’s or Alex’s There are definitely ranges where it doesn’t work and some jump-ins beat it clean. That said all her other AA options are great so better not jumping.

V-Skill is always unsafe but she’s kinda far away after it gets blocked. I haven’t played a Juri-Laura match yet (from either side) but worst-case-scenario a sweep should reach and punish her. Maybe cr.HP into Bolt charge but I’d have to try that out first.

CA is unsafe, too but just like Ryu’s it has to be blocked point blank to get a decent punish.

Also as a general rule ALL her non-EX specials are unsafe with the exception of fireball.

Frame data for Juri is here (thanks to LordWilliam):

V-Skill is either -10 or -18 on block depending if its charged or not.
L Pinwheel is slightly unsafe but if she doesn’t it point blank she might be too far to punish. The storing move is safe but whiffs easily.
Her grab range seems slightly below average, but due to her standing pose and crazy walk speed it looks bigger. And of course it’s easy to tick throw.

Her throw range looks bigger also because she has low pushback on her normals

Can we make a recap about the Ibuki MU one month after release? I’m starting to find very strong Ibukis that I have no idea how to approach. Jumping is totally forbidden as well as throwing fireballs from outside the mid range. They seem to be very throw and jump happy in general and her weird floaty jump makes it hard to know where she’s gonna land.
Also what button do you generally use against her overhead? I got hit by that more often than I should and unlike the other overheads in the game she can get a lot of damage out of that.

Against good Ibukis…Laura is a bit screwed. Ibuki is fast, but the problem is Laura’s range. Laura cannot punish Ibuki, her cr.mk doesnt come out fast enough and her cr.mp doesnt reach in time. As you said you cannot jump in at all because Ibuki can use her AA that hits directly above (and even jab) to stop all of Laura’s jumpin attempts. Add to the fact that Ibuki has a DP, youve got to yet again cool down the offense and risk when she has meter, along with Laura’s FB not useable due to her kunais, EX FB in mixups only. Laura’s command dash is useless because if the Ibuki knows that they can just cr.jab whether on hit or block, closing space quickly can be too much of a risk. As for her overhead youcan jab her out of it, but you dont want to risk that alot of the time and shes safe on block.

Plus its very online dependant. Ive had alot of Ibukis thrash me on wake up, block strings, and when she does the side switch because my jab or block isnt registered in time for some reason. You have to predict it all. Her dash is suppose to be punishable but its a toss up alot of the time.

Youre gonna have to really utilize her EX elbow. Thrash her when shes tryin to reload, and just try to go ham with caution if she has meter. Fun thing is you can use her hp.elbow to slam her out of the air, but ibe had ibuki players know how to space her weird jump well.

Can someone here explain the Alex vs Laura MU to me? I’m getting blown up by Laura. Anything is helpful.

Wouldn’t be more appropriate to ask the question on Alex’s sub-forum? Do you expect us to sell out our bae???

Your general strategy is the same as ours, get a knock down and utilize your best wakeup shenanigans (meaties, command throws, etc.) and may the best grappler win. You do have one thing that Laura doesn’t: an awesome anti-air jab. You shouldn’t be letting her jump for free. Other than that, these two are pretty similar and it’s about finding an opening and running with it.

SRK used to be about leveling up. Its all good though.

This has been a problem for me since day 1 when it comes to cross unders and other quick side switches where I’m blocking correctly well before an attack appears on screen but I still get hit. How much do we think is the 8f issue and how much is just general lag of online play?

Is there something specific that is blowing you up?

I was just kidding. Asking on Alex’s forums would be more appropriate though as we can only see it through Laura’s perspective.
The only thing I can tell is to abuse of cr. MP to keep her out and of st. HK to kill her attempts at going in. Also better don’t get any predictable with the slash elbows if you don’t wanna run into fireballs.
I can’t tell much more because the two characters are quite similar and I don’t have any specific issues with this MU that I could warn you about.

Here is my personal list of matchups. I didn’t include ibuki, balrog, and juri because i think it’s kinda early to judge (but I would say laura is an advantage against boxer, and about even with juri and ibuki).

Alex 5-5 Laura
He has longer normals but less ways to put you into mixup situations. No 3 frame jab and no reversal

Birdie 5-5 Laura
I can see this as a 6-4 for Laura because mp/ex elbow shuts down his vskill and chain. Also no 3 frame jab and no true reversal

Cammy 6-4 Laura
Meterless reversal, 3 frame jab, ways to stay constantly on top of you, fast walk speed

Chunli 7-3 Laura
Same as cammy more or less. Chun doesn’t have a meterless reversal, but she has better buttons and an overhead she can combo from

Dhalsim 4-6 Laura
Laura’s 2 bars vtrigger means we can vreversal his slide xx vtrigger and activate almost every round. She has ways to punish his wake up teleport and a command grab to mix it up

Fang 4-6 Laura
No 3 frame, no reversal, you can go through his poison cloud with ex elbow. Laura’s jab can stop his pressure

Guile 6-4 Laura
I can see this being even worse than 6-4. At least guile doesn’t do that much damage

Karin 6-4 Laura
I am a bit reluctant about this. In theory I can see the disadvantages, but when I fight them online it feels more like a 5-5

Ken 6-4 Laura
I see him as a laura with a shoryuken. Same kind of pressure with run cancels; no command grab but stronger shimmy game

Bison 4-6 Laura
You can force trades with jab during his pressure and he has to use vreversal to shake you off, which most likely means no vtrigger activation for him

Nash 5-5 Laura
I can see this as 6-4 for Laura. Nash has to keep you out all game or he loses

Necalli 6-4 Laura
This is rough. He has all the tools to stop your pressure and to mess you up when he’s up close. I can see it as a 7-3

Mika 5-5 Laura
Same game plan. First one who gets touched loses half of his life

Rashid 5-5 Laura
He has a reversal, but his ways to get in are risky. Also low life and stun

Ryu 6-4 Laura
If you get jumped in once you can say goodbye to a third of your health bar. At least once a game he will combo into super for an easy 50%. Shoryuken, 3 frame jab, good shimmy and a throw that puts you in a throw/meaty/shimmy situation

Vega 5-5 Laura
He has longer range normals but his vreversal is one of the worst against laura. I think this matchup is similar to nash’s. If he lets you in, he will probably lose

Zangief 6-4 Laura
Fireballs are a no go in this matchup. He can keep you out with cr lp and st mk and when he gets in it hurts. He also has armour on frame 1 with his vskill so he can mess up your meaties

@Los wrong thread? lol
Also it’s sometimes confusing whether it’s 6-4/7-3 for Laura or for her opponent

I wanted to see if you guys agreed with me before posting something "official"
Edited, now should be more clear

As I said in the other thread, I think Vega and Nash are both 6-4 for Laura and Vega/Nash mains will agree.
Also I don’t really see Necalli vs Laura as a 6-4 or a 7-3. Their gameplan and tools are very similar, they can both stop each other’s shenanigans and the entire match is just close range RPS. It’s totally a 5-5 to me.
Karin and Cammy generally seem 4-6 for them but they have both weaknesses you can exploit, mainly the low life and stun. As with Necalli, Karin has a similar gameplan and her bad AA is a big weakness against Laura. If I had to choose I’d say Karin might be a 5-5 too.

Also you forgot Ibuki and Balrog, which are 5-5 and 6-4 for Laura to me.

Los, I pretty much agree with everything you said. I’m more inclined to think that bison is 5-5 due to his better buttons and amazing block strings, but I certainly don’t fear that matchup so maybe you’re right. I don’t quite think Dhalsim is 6-4 but it could be because I have a hard time reacting to aerial teleport on line. It seems like no matter how fast I block or anti air I always get hit lol. I also mostly think F.A.N.G is a 6-4 in our favor but I have fought a few that made me reconsider. Even after 7ish months I haven’t fought enough FANGs around my level to feel good about making a definitive call. I’m glad I’m not the only one who thinks the Necalli match is really stacked against us. Against a good one, it feels like 7-3 to me. I’ll post a preliminary rundown.

My numbers

Alex v Laura 5-5
Similar design. He has the better tools to keep you out, but you have a slight advantage when you get in.

Laura v Birdie 5-5
He has way better normals and a faster grab that can beat yours, but no reversal and no 3 frame mean you can wreck him after a knock down. You have the tools to breeze through his v-skill if he doesn’t use it wisely.

Laura v Cammy 4-6
Her walk speed is really what destroys you. Tick throw mix up for days and you’re always on edge because she has a meterless DP. Often you can’t get optimal CC punishes because of the pushback on her DP. The only thing that makes this not a 3-7 is her low health.

Laura v Chun 3-7
Better buttons, better speed, amazing anti-airs, and a metered reversal. I feel like your only hope as Laura is to bait EXSBK and punish hard. Cammy on steroids.

Laura v Dhalsim 5-5
One of the best at keeping you out, but free on wakeup. Safe drills can be a nightmare.

Laura v Fang 6-4
His block strings and side switch can be scary but the truth is you can blow through his poison wall as long as you have meter.

Laura v Guile 4-6
Laura struggles against fast projectiles and Guile’s projectile options are the best in the game if you ask me. Your best chance is hoping they get flash kick happy so you can crush counter them all day. I know people complain about his normals but they outclass Laura’s for sure.

Laura v Karin 4-6
Karin has normals and hit confirms that can absolutely destroy Laura. St mk pretty much shuts down everything all by itself. She can near full screen overhead your claps and she does have an exDP for emergencies. Her only weakness is when it comes to close anti airing.

Laura v Ken 4-6
Out ranges her and has a million ways to get in. And the damage when he does will leave your head spinning.

Laura v Bison 5-5
I could see an argument for 6-4 but I think smart Bisons who opt for air to air instead of grounded anti airs can absolutely keep laura out. Bison his to be patient in this match and if he does it can be difficult for Laura to score a knock down. When she does, it can be over quickly though.

Laura v Nash 5-5
Some people complain about this but I don’t feel I’ve ever lost to a Nash simply because of the character. EX elbow is what keeps this match honest in my opinion. He can’t throw regular booms for free. Like many matches, the key on Nash’s part is patience. Cr.mp is the perfect anti air for any non cross up jump by Laura. His teleport can frustrate Laura but he only gets so many of those, and if you predict one it can end him.

Laura v Necalli 4-6
I’m tempted to say 3-7 but this matchup might just have more to do with my playstyle. Necalli’s jump arc and dive kick can prove difficult to anti air and his stand and crouch jabs can really stop you from getting anything going. Add to that a meterless DP with an anti crossup hitbox, command grab just because and you’ll never feel secure whether on offense or defense. Try a fireball anywhere anytime and he basically gets a free knockdown.

Laura v Mika 5-5
Normally Laura is the aggressor but I feel that in the mika matchup your goal is keeping her out. In a lot of ways she does what laura does, only better. The main difference is that when she gets in, the mixups are even scarier. I could see an argument for 4-6 but I think the fact that mika doesn’t have a 100% reliable way to deal with well timed claps keeps things even.

Laura v Rashid 5-5
He can poke you for days and you can’t do much but thankfully his damage keeps things even.

Laura v Ryu 4-6
He has all the tools but I’ll argue that his forward and back dashes are what really make this matchup a pain for Laura. He can get in and out without a scratch and you’re left dealing with fireballs. If only laura’s cr mk went a little further…A meterless reversal, 17 million ways to anti air, better buttons, doesn’t have to waste ex bar…as parries continue to develop I could actually see this becoming 3-7.

Laura v Vega 5-5
I think this is another truly even match. His amazing speed can make it hard for Laura to pin him down, but he should be on high alert when you actually do. Basically you both have to take turns on offense and defense and hope for good reads. The way a match should feel in my opinion.

Laura v Zangief 4-6
The problem with Gief is that it’s hard for Laura to get in with his buttons and when she does, she sometimes wishes she hadn’t. You have a fighting chance by guessing right on all of your mixups, but you’ll have to do a little more because of his health.

Early impressions
Laura v Ibuki 5-5
This might end up being 4-6. Ibukis kunai can shut down claps and she has an ExDP.

Laura v Balrog 6-4
Rog has some scary corner game, but nearly all of his approaches are unsafe and lead him right into laura’s mixups.

Laura v Juri 4-6
I think this matchup is going to be hell. Like chun li she just has 100% buttons to keep you at bay and nasty tick throws.