See again while this is fantastic for reaction, this is not quite what I was looking for. I want preventative measures. I want him to NEVER be able to activate it. The only way I’ve been successful in doing this is using EX Clap setups when the Nash does not quickrise in which case the clap is right above his head and he cannot activate.
On the flip side those reversal options are fantastic.
Well, it’s a move that is specifically designed to escape pressure and you’re looking for an easy, sure-fire way to beat it…which you aren’t going to find. I am a pretty mediocre player and I can meaty it so I’m sure you can too with a little more practice.
I played a few last night. They obviously weren’t very competent with him yet being only a few hours post release so I easily took the matches. Only things I’d take note of at the moment is that sonic booms are faster and recover much more quickly than most projectiles so trying to ex-bolt through them is not brain dead, you have to almost predict it or they have time to block and punish. His wake up options are about as limited as your own so take full advantage of every knockdown.
I do think this will be a very tough match once people start to get the hang of this character, though.
On another note, has anyone done any research on the changes to crouch mp? I wonder if expanding the hit box had any other consequences…
Well not really, his EX Flash Kick is a truly invincible reversal. Also light FK goes airborne on 4th frame, meaning that he can use it to escape the command grab after a LP Bolt.
On the plus side though the fastest startup on FK is 4 frames and since it’s a charge move he won’t be able to mash it on quickrise like a DP. Its projectile invincibility is paradoxically good for Laura since you can bait it out with her fireballs very easily; no Guile will probably try to challenge your EX fireball on wake-up after the first attempts.
My very small experience suggests that he can do very nasty stuff in the corner with his normals, and given Laura’s poor escape options it can become a real problem. And don’t even get me started on trying to counter his fireball game…
Good stuff, thanks for the correction. I did find, however, that you can challenge his full screen V-Skill charged booms with a charged clap to at least gain some ground. But don’t even think about challenging his booms when he has v-trigger. His jump arc is weird (might just be a visual thing) but I need to spend some time in training with it because my anti air game was way off in a few matches.
Hmm don’t know about the clap, a charged one is still quite a few frames slower than his V-Skill xx Boom, even if the juiced up Boom travels relatively slow. If he cancels V-Skill into EX Boom you really don’t have any choice but to use an EX Clap to absorb the 3 hits.
On the chun match up played a rank 147 by the name of Punishere.
Played a lot of matches. I say about 15 first to 2. I won about 3 sets lol but lost the other 12. I did take rounds and matches and 1/2 the matches were close. 2MP can stuff her instance air kicks pretty damn good. Just wait a little before she comes down to do it. Though this guy instantly recognized it and started to grab me now and than mixed it up so I was like dam lolol. It is still hard to get in though but we are not free to chun Li pressure
I’ve actually used vskill to go under her air kicks for the maximum punish. Then again, it is a question of how often they opt for the throw instead just like you said.
How are you all dealing with Guile’s LP sonic boom? Nash’s was hard enough to neutral jump as it is and it seems like Guile’s is nearly impossible, which forces me to guard or risk jumping forward. Other ways around it just don’t seem to be there, especially when meterless. Can’t low-profile it, and reacting with clap, even uncharged, seems like you’re just asking to get jumped in on with the recovery. I’ve only fought against free Guiles so far but even when he’s being free this is already a problem, so I can imagine how bad it’s going to get once people learn to exploit it.
I have been having severe trouble against Chun Li and especially Zangief. I know I have some options against Chun, but against Gief it seems hopeless at times. Its hard to sort of rush Gief down for the fear of the cr.lp and the SPD. While playing a set yesterday, I tried spacing her Fireballs but Gief was able to dash up SPD me out of them or st.hk.
I honestly have no clue what to do against either Gief, Chun, or Ryu. Those matchups are just legit messed up.
For Gief everything she can excel at is everything she will crumble at. No lp bolt because free SPD, her fireballs take too long to activate and recover from where he can easily ruin you, jumpins are of course a complete no-no with lariat and his cross chop, and dash cancels are ruined by his cr.lp, and her back dash and walkspeed is too slow where he can still SPD you if you try to get away, and if you see his EX bar full, you wont want to be anywhere NEAR him. So just what are we suppose to do unless the Gief player is a total loon?
Yeah, I thought that with time we might discover some game changing laura tech, but it seems that all that has changed is that people have figured out how to counter her mixups and capitalize on her weaknesses. I’m convinced that Laura needs buffing. I’ll continue to play her because she’s fun, but she has too many holes in her gameplay and too many bad matchups.