Laura General Thread: Who The Hell Is Sean?

A guy is streaming the beta and testing Laura stuff. Here’s some new stuff:

  • forward throw and command grab are unchanged, but back throw is now negative after dash (probably -2)
  • no actual changes to EX clap
  • st. MP links to cr. LP on crouchers, so it’s +4 on hit now my bad it always was
  • overhead dmg slightly nerfed, 80 instead of 90, but it does 100 in VT
  • overhead seems to go over lows, but not on frame 1 and can still be thrown
  • overhead is now +3 ON HIT in VT. You can link jab xx LP Bolt after that!!!

StMP to crLP on croushers already worked before.

You’re right, but I think now it’s interesting because you can cancel cr. LP into L Bolt.

Not fully fixing my issues with her V-skill overhead but I’ll take it. Realistically there is startup where she’s grounded where she should obviously be hit by lows. I just hope it makes sense. I hope that applies to throws too. If shes mid-air she should not be thrown…unless its gief.

Thanks for the info, link to the stream pls?

He’s not streaming anymore but here:

I managed to get the beta version so I have some new data for you!

  • st. MK is -2 on block (meh), but still -1 after VSF on hit
  • st. HP is +4 on hit (was +3) and +1 after VSF (was -1). st HP xx VSF will help you keep the mixups going
  • cr. LK is now +1 on block; you can tick throw with forward throw without even walking forward. If they keep it like that this is gonna become one of her best buttons
  • VS is +2 ON HIT even without VT and it is definitely airborne after a few frames. FUCK YEAH BOYS WE DID IT!!!
  • EX fireball feels like it has a faster startup, I’ll test it later
  • was the command grab frame data already different in VT? because now I have to step forward a little to make meaty st. HK connect
  • you can safely meaty loop EX grabs into each other. I’m not sure you could do it before
  • you’re -2 if you dash in after an EX grab - again I’m not sure it was the same before
  • I dunno if they reduced the input lag but EX fireball seems to recover much faster now

Isn’t st. MK +3 on hit as well?

You’re right, it was +2 before. It comboes into st. jab now and into cr. MP on CH.
She might really become a frame trap/mixup monster holy fuck

Yeah st. MK counter into cr. MP!

I confirm that you get 2 extra frames of advantage after EX grab and that you’re -2 instead of -4 after a dash.
Also the startup of f+HP is now 16f instead of 18f. You can do a meaty f+HP after EX command grab.
Back throw is definitely -1 after dash, but you get a meaty f+HP after it.

Does st HP to cr lp work??

I’m liking what I’m hearing! How does the cr mk nerf feel so far?

Looking hella good! Love the cr lk and st mk changes

Big thanks for all the info! Can you check some other stuff mentioned like qcf. Mp or lp being invencible to fireballs? Does qcf. Hp perform any better or faster? Is st
Mp more reliable AA? Are there more AA normals now? she sucked so much against jump ins and crossups that this is my n.1 request. Also can you check if ex.qcf.p got some invulnerability frames now?

Damn, her overhead sounds like a monster now. You really have to be on point with your defense now because getting hit by that will lead to a lot of damage and mixups.

I actually like pretty much everything mentioned so far btw. Couldn’t care less about her backthrow nerf, that thing was kinda cheesy and lame anyway and other characters have their throws nerfed way worse anyway (Hi there Ryu).

Yes, both st. HP to cr. LP and st. HP to st. LK work.

Not very significant tbh. The hitbox still extends at least until the tip of her feet. I could still hit with cheesy stuff like st. LP, cr. MP, cr. MK or st. LP, st. MP, st. MK, cr. MK.

L/M bolt are still not projectile invincible. H Bolt is hard to test because it’s a ground to air move. I think her AAs are pretty the same.
No invincibility frames on EX fb.

Welp, V-Reversal has significantly more recovery now. You’re -1 after a dash and you can’t get any meaty off that :frowning:
On the other hand, st. jab has less pushback on block and you can now do jab > regular throw without walking forward. It doesn’t work on hit though.

And for those who were worried, all the left/right shenanigans after EX fireball are still there. They are even easier now because of either the input lag reduction or the faster recovery on the fireball.

With all the changes (buffs) to her V-Skill, does it still have CC properties though?

These are significant buffs if they make it into the final S2 version of the game. The vskill pressure combined with low confirms and an improved overhead will be difficult to deal with, she would be a real contender (especially as opponents lose meterless dp’s).