After HP Bolt quickrise, you can mix up EX Vice with f+HP. If they try to jump, f+HP will connect fully, allowing you to do another HP Bolt and start the mixup over.
I might explain myself poorly, I was saying that you can link 5mp > 2mp **without a counter hit ** as a meaty on wake up. Of course, after a counter hit it always linked
I’m sure it’s been asked before, and sorry, but is there anything other than blocking after I do a blocked or hit c.mk x qcf lp? Everyone just mashes jabs n I eat the counter.
s.MP is active forever and already pretty plus, so you can get meaty s.MP and be like +6 or +7. easy confirm into c.MP if it hits, and a fine mixup command throw/crush counter fish with s.HP after. s.HP is -2 but you can vskill backwards, if it CCs you can cancel the vskill into MP shoulder and get your knockdown again. after this knockdown though you are pretty neutral against quickrise if you dash in, but eh neutral is better than negative
Framtraps arent that great because they usually end up confirming into light elbow, MP at best. if it whiffs/blocked you get punished
No reversal and very limited wakeup options (I pretty much quick stand and block, Meaty attacks beat throw and light wakeup)
Antiair is good if spaced
VSkill is good to bait out DP, and close distance
Fireball with XUP is strong
I have been playing her using:
st.LK st.LK cr.HP
st.LK, st.MP, cr.MP
MK pressure but seems to fail often
XUP: Fireball, j.MK, cr.MP xx M/EX Bolt
Punish: f.HP, f.HP xx H.Bolt
EX Bolt fireballs
light sunset on knockdowns
Eating a lot of pressure and using her V-Counter often, Punish on whiff and try to capitalise on knockdowns, definitely feel like I am playing from behind.
Let me know if any of this is wrong, any changes I should make to the play-style. I am just trying to figure out the character for now before I expand into more complicated combos.