Laura General Thread: Who The Hell Is Sean?

The data I have is that they’re +3 and +2 respectively. For 5MP’s case, it has 11f recovery and your dash is 16 frames, so it puts you at -2. 2MP -> V skill would then be -3, but that’s “you have to hit jab on the exact frame”, so it might be hard to get.

Please do tell me if I’m wrong on the V-Skill startup tho because it’s hard to tell which move is which from the labels.

Will2pac repping that laura well.

One thing i notice that he’s doing that goes back into my thoughts earlier, is that he uses a lot of normals canceled into vskill back canceled into fireball. Similar concept to using far normals canceled into fireball but you can do this from point blank normals since the vskill back gets you the right spacing, but leaves a bigger gap however. If they dont do anything about then you get to walk back in and reapply pressure, which also allows you to add on that white life.

Played a bit of Laura in some matches yesterday. st.MK did some really good work in stuffing my opponents buttons, going to be pressing that one a lot more! Also, practiced anti-airing with qcf.HP and I managed to autocorrect with it and beat out a crossup which I hadn’t expected :smiley: I think the move has bit of upper body invincibility around the head/shoulders.

A plus on block normal xx forward dash would be pretty broken. -1/-2 is good.

Testing out Laura in training mode now. Give me stuff to test out.

What was abel on block after his dash from f.MK?

+1.

The thing is, he could only dash off f.MK. If you wanted to loop it you had to have a gap just before you did the f.MK. If Laura was +1 on s.MP xx vskill say, you could just do s.LP, s.MP xx forward vskill over and over as an infinite block string that only people with invul moves could use to get out of.

It was 0 but it was only one normal. Laura can cancel the Majority of her normals to v-,skill dash forward.

After the punch followup of a M/EX bolt, if the opponent quick rises you can connect with a meaty 5HP. Combos into 2MP if you don’t score a counter hit (e.g. if your opponent anticipated a command grab or something)

Can you St mp, Cr hp xx EX FB and air reset with any other normal other than St mk? I never tested this fully.

St mp, cr hp works only on meaty. Also, you’re too far away for an EX fireball to connect after that sequence.

You can air reset with several buttons. Resetting with cr.MPxxAvante, for example, places you in front, instead of the much more common behind.

Does St hp work?

What i was considering and never tried in beta was air resetting with a cancellable normal into a fireball to trap them as they land from the air reset.

Yeah it works. Fireball actually has less recovery than it seems.

If I’m not mistaken, the fireball is out before they land so it hits late. I think it’s also pretty good cancelled off AA 5MP.

What are some options off of a CH s. MK? I was playing for a handful of hours last night with a friend and his early copy and by the end of the night he had realized that quick rise and mash jab was stuffing all sorts of Laura’s options after a throw. The only thing I found to work was s. MK, but I wasn’t able to test out if I could get any more off of it and won’t have access until midnight tonight when Steam unlocks the game.

The other thing I found is that neutral jumping after EX Fireball -> s. MK reset is going to be popular and thus making s. MP the best option after the dash under if you don’t think they are gonna block. the s. MP will of course restand, but the opponent is just out of throw range so there isn’t an immediate threat in the opponents head. Will the reset even be worth going for after awhile or is best to just finish with qcf+HP?

I made some comments about 5MK on the previous page.

The best option, if the 5MK is CH and not meaty, is 5LK xx L Bolt. Decent chunk of damage and +2 after the Bolt.

After a command throw, you can do a meaty L Bolt. It’s -1 on block. If you can condition them to block you can possibly throw out an EX command grab as a surprise, but I don’t know if the opponent is able to interrupt it with a button yet.

A regular back throw will let you get a meaty 5MK if you walk forward. Same for regular forward throw, but only in the corner.

On the previous page I made a case for doing 5MK instead of 5MP, as you remain in throw range. The combo won’t be as nice if it hits, but you’re still in a threatening position after a block.

In the corner I’d stick with qcf+HP myself as it does nice damage and you remain in a good position.

You can link her CA after a CH st mk

After back throw you can do dash up s.LK. You are +2 after back throw > dash, so if the s.LK CH’s you can go into c.MP for a combo. Also sets up her command grab nicely as well.

I was really hoping to try more meaty L bolts on people tomorrow. Meaty L bolt, then command grab as soon as they’re in the rising animation so that it hits them on rise, seemed to work pretty well in beta4 but I have no idea if it was just that people didn’t know what to do or if it’s genuinely a great setup, especially in the corner.