Another instance of something have longer animation than recovery. Can’t really think of any application. Maybe it’s possible to set up a jump in with the same reeling animation and get an extended combo from st.MP.
Does that work midscreen and does it do better damage than lvl 3 fb, j.HP, f.HP, HP xx HP elbow? Best meterless corner I could find was lvl 3 fireball, j.HP, cr.HP, cr.HP xx MP elbow
From the flow video I didn’t know you can cancel her F+HP target combo into V skill. =© we can make it safe sweet lol.
Also I agree with Floe use meter for Fireball especially when you have them cornered.
I never thought to check because the second part is hit confirmable.
Same here lol. We can use that for some footsies but not all the time because people will see it coming.
I didnt know cr.HP combo to itself in you dizzy combo unless it is timf right for the fireball to hit. Very interesting.
My dizzy combo in the corner I do a charged Mzp fireball, cr.HP, LP elbow, F+HP>HP, HP elbow.
If I want to reset after the elbow I’ll do another elbow string to command grab or the fireball to a command grab.
LP bolt causes a juggle state on air hit. It’s super hard to get anything off of it, but if things line up just right you can follow up with a HP bolt.
Yeah it works midscreen, ill have to check to see if it does more. Positioning is pretty key in that combo, its really not too practical depending how you opponent gets positioned once dizzy.
From the flow video I didn’t know you can cancel her F+HP target combo into V skill. =© we can make it safe sweet lol.
Just checked, only works on hit, not block.
Damn …well that sucks.
Im looking at her hitbox data cr.hp is actually decent for counter poking it will definitely beat out lows if spaced correctly.
The hit box for St.mp is gdlk. It just move forward so that sucks lol
Cr.mk is actually bad. The hurt box sticks out further than the hitbox.
The hit box for cr.hk is actually high. So awesome lows will beat it cleanly.
Damn …well that sucks.
Im looking at her hitbox data cr.hp is actually decent for counter poking it will definitely beat out lows if spaced correctly.
The hit box for St.mp is gdlk. It just move forward so that sucks lol
Cr.mk is actually bad. The hurt box sticks out further than the hitbox.
The hit box for cr.hk is actually high. So awesome lows will beat it cleanly.
better AA tho
Damn …well that sucks.
Im looking at her hitbox data cr.hp is actually decent for counter poking it will definitely beat out lows if spaced correctly.
The hit box for St.mp is gdlk. It just move forward so that sucks lol
Cr.mk is actually bad. The hurt box sticks out further than the hitbox.
The hit box for cr.hk is actually high. So awesome lows will beat it cleanly.
cr.HK is pretty good for beating stuff like Ryu’s and especially Karin’s st.MK. Outside of their max range a cr.HK will beat them clean. They’re a fucking hassle to deal with. Disgustingly difficult to whiff punish.
cr.MK is butts. It has a tiny bit further range than Ryu’s so you can bully him with it at max range but any further than that and he can bully you with st.MK instead.
st.MP is disgusting though. It’s basically a nerfed Makoto st.MP. Love that button.
st.MP [details=Spoiler]https://drive.google.com/file/d/0B1XKeXE5yK6WV1FfbUxZWDRJREE/view?usp=sharing[/details]
cr.hp 1st active frame and second active frame. EDIT: 1st active frame is the second pic my bad [details=Spoiler]https://drive.google.com/file/d/0B1XKeXE5yK6WSjItZVE0WDFsbGs/view?usp=sharing[/details] [details=Spoiler]https://drive.google.com/file/d/0B1XKeXE5yK6WdTN2VDBXc1l5T2M/view?usp=sharing[/details]. see if this can cleanly beat lows. the hurt box is so far back
It asks me to request permission
OK now you should be able to access it. I made the pictures public. F5
Holy smokes, did not expect cr.hp to have that good of a hitbox
Glorious news. Karin St.mk has a huge hurt box at the front. It isn’t so godly. Rejoice!!!
pls cancel pc version it’s not too late
I don’t think your ready for that jelly.